Nico-Nazkar Posted February 1, 2010 Share Posted February 1, 2010 dare I forgot to send you the 110_factory script so i put it here : (I just made the submarine spawn) 110_factory.script The spawn is activated after the map begin so the first time during the warmup allies will spawn in the submarine. 1 Quote Link to comment Share on other sites More sharing options...
Administrators daredevil Posted February 1, 2010 Administrators Share Posted February 1, 2010 Where you able to add new spawns also? We need to find the way to add new spawns also. I think we can use Ragnar's battery script as an example to add new spawns. In that script it has new spawns and we can also change the splins? Can you please look into that one also? Quote Link to comment Share on other sites More sharing options...
Nico-Nazkar Posted February 1, 2010 Author Share Posted February 1, 2010 Where you able to add new spawns also? You show me a script which add spawn points lol For 110_factory, the allies respawn on the submarine but how spline do you want to modify ? ( don't know the map a lot ) I'll see ragnar script. Quote Link to comment Share on other sites More sharing options...
Nico-Nazkar Posted November 6, 2010 Author Share Posted November 6, 2010 (edited) Here is the new script I made for 110_factory : 110_factory.script The first time allies will respawn in the submarine (because map initialisation isn't done at once ) New spawn on the beach for allies : Submarine's spawn moved on the submarine Added a player clip on the wall to avoid double jump from the other side with trees (other objects pass through it) : Edited November 6, 2010 by Nico-Nazkar 2 Quote Link to comment Share on other sites More sharing options...
Administrators daredevil Posted November 6, 2010 Administrators Share Posted November 6, 2010 Awesome thanks for working on the request! Going to use it! Also, any update for the making the doors always open? That would be perfecto! Quote Link to comment Share on other sites More sharing options...
Nico-Nazkar Posted November 6, 2010 Author Share Posted November 6, 2010 I have decompiled the map and I didn't find targetname and scriptname which are used in script, so it not possible with a script : have to recompiled the map but decompilation isn't perfect so it's too long to do it.... Quote Link to comment Share on other sites More sharing options...
Administrators daredevil Posted November 6, 2010 Administrators Share Posted November 6, 2010 I have decompiled the map and I didn't find targetname and scriptname which are used in script, so it not possible with a script : have to recompiled the map but decompilation isn't perfect so it's too long to do it.... Possible to ask for source from the map owner? Quote Link to comment Share on other sites More sharing options...
Nico-Nazkar Posted November 6, 2010 Author Share Posted November 6, 2010 (edited) Yes but you have to find him and he can refuse... edit : Author 2Bit (www.tibetclan.com) seems to be here : http://tibetclan.proboards.com/index.cgi Edited November 6, 2010 by Nico-Nazkar Quote Link to comment Share on other sites More sharing options...
Administrators daredevil Posted November 7, 2010 Administrators Share Posted November 7, 2010 I asked for the source file. If they agree then it would be awesome and we can modify it! Thanks! Quote Link to comment Share on other sites More sharing options...
2Bit Posted November 8, 2010 Share Posted November 8, 2010 (edited) No problem, I've replied via the TibeT forum, but I give the link to the map source here anyway: www.pythononline.co.uk/et/hellreturn/110_factory.zip I think it will be easier to add spawns etc using the original source map (although I have seen it done in a script for Battery!) Glad you enjoy the map enough to want to tweak it to get more fun out of it. If you need clarification on something, you can reach me on 2bit-tibet@pythononline.co.uk. Also you can download all my ET creations at www.pythononline.co.uk/et. Maybe I can drop in on your server to see how the new version plays, what is the IP? All the best 2Bit PS I created a full tutorial for ET mapping, which you're welcome to use if you think it might be helpful: www.pythononline.co.uk/et/tutorial Edited November 8, 2010 by 2Bit Quote Link to comment Share on other sites More sharing options...
Saizou Posted November 8, 2010 Share Posted November 8, 2010 PS I created a full tutorial for ET mapping, which you're welcome to use if you think it might be helpful: www.pythononline.co.uk/et/tutorial I'm completely off topic, but I followed that tutorial and it was fun and really well done, with all the resources provided, it's a shame that you never completed all the advanced topics as they could cover some pretty nice stuff. Quote Link to comment Share on other sites More sharing options...
Administrators daredevil Posted November 8, 2010 Administrators Share Posted November 8, 2010 Thank you very much 2Bit! Quote Link to comment Share on other sites More sharing options...
Nico-Nazkar Posted November 11, 2010 Author Share Posted November 11, 2010 I got the file (thanks to 2bit ) ! I will modify it soon. Quote Link to comment Share on other sites More sharing options...
Nico-Nazkar Posted November 11, 2010 Author Share Posted November 11, 2010 (edited) So, I modified 110_factory : 110_factory_test.pk3 This is the modifications' list : -Beach spawn (same for the script) : -Submarine spawn : -Bunker doors (I modified the first on the image : it's a little wider) : -Added a platform and made a bigger wall to avoid double jump : -Added a little part of the wall to avoid double jump + skid to pass the wall : -Removed trees (not all) note : this is just a test, you can give your ideas ! (I think you can rename the topic name to 110_factory ^^) Edited November 11, 2010 by Nico-Nazkar Quote Link to comment Share on other sites More sharing options...
Administrators daredevil Posted November 12, 2010 Administrators Share Posted November 12, 2010 Nicos when I try to test map on local server it gives me this error: Can't find map maps/110_factory.bsp Also, I made a new topic of the map suggestion: http://fearless-assassins.com/topic/12292-110-factory-map-remake/ Quote Link to comment Share on other sites More sharing options...
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