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  • Leader
Posted

... I discovered the hard way that cvars are case sensitive. I'll turn on cg_wolfparticles and see how if it makes my fps drop too much. 

 

I've noticed that the game will start recording demos seemingly at random. the only bind i have for this is f12 which i never press. are there any cvars i should check to try and keep this from happening? what can I press to stop the recording? 

 

Thanks guys! :)

I don't think that the cvars are case-sensitive, as I type /cg_novoicechats often with no problems.  Be careful of the spelling:  I first typed "novoiceshats" here (which I should try on the trolls).

 

( replaced my comments with a quote from http://fearless-assassins.com/tutorials/article/76-wolfenstein-enemy-territory-faq/  which is over 3 years old and has much good info, despite some defunct links)

If you are having a problem of demo's (or stats or scoresheet screenshots) always being recorded, go top Options>Game>Misc>Auto-Action and set it to "none". alternative way to do the same thing via console command is cg_autoaction 0

 

If the demo-starts and/or -stops are truly random, it might be that a fragment of a demo script is included in another bind or script or some such.

==============

BTW, my ET install is in Vista64's ProgramFiles(x86) and I must be careful when copying files into the etmain and other folders.  Two "do you really wanna do this" boxes open.  I can press Enter on the first (admin permission) with no problem, but the second (UAC permission) has "cancel" as the default button and if I just press Enter, it won't save the file.  I must select the "Continue" button for the file to be saved.

  • 2 weeks later...
Posted

thanks, I'll set cg_autoaction to 0. it has gotten to the point where the demos will start recording and can't be stopped by hitting f12. strange!

 

since changing my config, I've also noticed some red error messages in the console when the game loads the main menu after the intro plays:

 

ERROR: ui/ingame_disconnect.menu, line 58: unknown menu keyword ,

ERROR: ui/ingame_disconnect.menu, line 58: unknown menu keyword 60

ERROR: ui/ingame_disconnect.menu, line 58: unknown menu keyword ,

ERROR: ui/ingame_disconnect.menu, line 58: unknown menu keyword No Label

ERROR: ui/ingame_disconnect.menu, line 58: unknown menu keyword )

 

I can still play, but i'm wondering if this is affecting gameplay at all.

 

you make a good point about copying and changing files in etmain. my install is in win7 64 bit's x86 folder. I have to make sure that i run notepad as admin or my cfg edits won't save. I also discovered that i have to use notepad, i tried editing the cfg in ConText (running as admin) and certain changes wouldn't work; I'd have to edit them in the console once i started playing. 

  • Leader
Posted

The FA server downloads pk3 files for the game menus and to display FA addys, etc. 

 

In the UI folder of a recent one, there is a Menus.txt, which has these lines, among others:

// ingame

loadMenu { "ui/ingame_disconnect.menu" }

 

The ET Legacy source code also has an "ingame_disconnect.menu" file which seems to position the window that asks,

"Do you want to disconnect",  "from the server?" and accepts the Yes or No and passes it back.

 

If you get that error statement all the time, I wonder if you have some kind of corruption.  I don't recall ever getting any red error lines, but I do recall temporarily seeing "unknown menu keyword" before.

 

You can turn the logfile on and see what you capture.

 

 

Posted

that's sound advice. what is the console command to turn on the logfile? 

 

I'm not sure if it will help since the errors happen at startup, before i'm connected to a server. but it would be good to know how to turn it on either way. 

  • Leader
Posted

I put "/seta logfile" in my etmain\autoexec.cfg.  This also set it in the etconfig in profiles, too.  I haven't tested to see if this would cause logfiles to be created in all the mods.  The default logfile name is "etconsole.log" and will be found in etmain.  Logfiles for each mod will be found in those mod's folders.  You can turn logfiles on an off in the game, using "/logfile  1"  or "0" in the console during gameplay.  You're supposed to be able to change the default logfile name with "\log StaticWrapOMGwhatNOW.cfg" or some such.  Each new logfile will overwrite the previous one.  Rename them to save them, such as "etconsole#131122-0402.log".

 

Here is the beginning of my etmain\etconsole.log file

 

 


logfile opened on Sat Nov 23 03:34:06 2013

...detecting CPU, found Intel Pentium III
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
BTW, the colors in this and staticwrap's code-boxes were added by the forum editor. (Presuming same for staticwrap).

=========== ADDED ================

I am putting a normal startup logfile into the following spoiler. I started the game from a shortcut and quit after the console lines stopped and the FA-menu was up. StaticWrap, do you see the FA-modified-menu when you just start ET and before you click on any tabs? This is for a Vista64 laptop and my user-name is not "HoneyPie".

 

Startup Logfile to compare:

 

logfile opened on Sat Nov 23 03:34:06 2013

 

...detecting CPU, found Intel Pentium III

Bypassing CD checks

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded

...setting mode 4: 800 600 FS

...using desktop display depth of 32

...calling CDS: ok

...registered window class

...created window@0,0 (800x600)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 0 )

...125 PFDs found

...hardware acceleration found

...PIXELFORMAT 7 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_env_add

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...WGL_3DFX_gamma_control not found

...ignoring GL_NV_fog_distance

...ignoring GL_EXT_texture_filter_anisotropic

 

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce 8400M GS/PCI/SSE2

GL_VERSION: 3.1 NVIDIA 187.66

GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_compatibility GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 8192

GL_MAX_ACTIVE_TEXTURES_ARB: 4

 

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)

MODE: 4, 800 x 600 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 2

texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

anisotropy: 1.0

NV distance fog: disabled

Initializing Shaders

----- finished R_Init -----

 

------- sound initialization -------

Initializing DirectSound

------------------------------------

----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

22050 speed

0x145B0050 dma buffer

No background file.

----------------------

Sound memory manager started

--- Common Initialization Complete ---

Winsock Initialized

Opening IP socket: localhost:27960

Hostname: NoteBook01

IP: 192.168.0.100

Working directory: C:\PROGRA~2\WOLFEN~1

^5PunkBuster Client: Changing (Vista) homepath to [C:\Users\HoneyPie\AppData\Local\PunkBuster\ET\pb\]

^5PunkBuster Client: pb_MsgPrefix = ^5PunkBuster Client

^5PunkBuster Client: pb_Sleep = 500 (20 to 500)

^5PunkBuster Client: pb_LogToFile = 0 (0=No, 1=Yes)

^5PunkBuster Client: pb_SsLog = 1 (0=No, 1=Yes)

^5PunkBuster Client: pb_SsSave = 0 (0=No, 1=Yes)

^5PunkBuster Client: Screenshots: W=640, H=480, X=50%, Y=50%, Srate=1

^5PunkBuster Client: pb_LogUser =

^5PunkBuster Client: pb_LogPw =

^5PunkBuster Client: pb_LogAddr =

^5PunkBuster Client: pb_LogPort = 1 (1 to 65535)

^5PunkBuster Client: PB_SYSTEM = 1 (0 to 1)

^5PunkBuster Client: Attempting to resolve master5.evenbalance.com

^5PunkBuster Client: Resolved to [50.63.136.194] (17)

^5PunkBuster Client: PunkBuster Client (v2.094 | A0) Enabled

^5PunkBuster Client: Game Version [ET 2.60 win-x86 Mar 10 2005]

^5PunkBuster Client: Not Connected to a Server

Resolving etmaster.idsoftware.com

etmaster.idsoftware.com resolved to 192.246.40.60:27951

^5PunkBuster Client: PB Services socket initialized

^5PunkBuster Client: PnkBstrA successfully loaded PnkBstrB

^5PunkBuster Client: PnkBstrB service installed and started successfully

 

]/logfile

"logfile" is:"1^7" default:"0^7"

 

]/quit

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

 

 

You can see my /logfile and /quit commands at the end.

  • Clan Friend
Posted (edited)

that's sound advice. what is the console command to turn on the logfile? 

 

I'm not sure if it will help since the errors happen at startup, before i'm connected to a server. but it would be good to know how to turn it on either way. 

the cvar is called logfile, values are:

0 = log disabled

1 = enabled

2 = enabled, and flush the cache on every print (so even if the game crashes you don't lose the last lines)

 

the name is always etconsole.log, I don't think it can be changed, and sometimes you find it in etmain folder even if you play another mod, so you need to check both the mod folder and etmain

 

add it to your autoexec.cfg or add +set logfile 2 to your et shortcut

Edited by SunLight
  • Like 1
  • Leader
Posted

I get slightly more info with just a /condump from etmain.

Hunk_Clear: reset the hunk ok
...detecting CPU, found logfile opened on Sun Nov 24 00:03:12 2013

and the rest matches the logfile.

 

Sunlight, thanks for the logfile 2, which I hope will help if I have more "ET just quit to desktop for no goldarn reason".

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