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Saberpeak


Picior

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Map Description:

A small secluded beach resort proved to be the ideal place for the axis to establish a secret docking station for their u-boats. Surrounded by very tall cliffs, the small Saberpeak gulf is well hidden from prying eyes and unwelcomed visitors.

A small group of allied forces were sent on a mission along the coast to find the secret base and destroy any u-boats in its hangar. This will prove quite difficult since the axis have heavily fortified the resort turning it into an impenetrable fortress. To make things even worse an ammo shipment sent to supply the allies assault boat was intercepted by the axis leaving the allies severely weakened.

http://home.comcast.net/~saberpeak/website/screenshots/sp1.jpg'>http://home.comcast.net/~saberpeak/website/screenshots/sp1.jpg

http://home.comcast.net/~saberpeak/website/screenshots/sp3.jpg

http://home.comcast.net/~saberpeak/website/screenshots/sp8.jpg

http://home.comcast.net/~saberpeak/website/screenshots/sp9.jpg

 

Objectives:

 

ALLIES:

 

Primary:

1)Escort the assault boat to the old dock.

2)Steal the ammo from the truck and load it onto the boat.

3)Escort the boat to the resort gates and use the boat cannons to destroy the entrance.

4)Destroy the submarine.

Secondary:

1)Destroy the side wall

2)Construct the command post

 

AXIS:

1)Don't let the allies steal the ammo.

2)Stop the boat from destroying the resort gates.

3)Protect the submarine.

Secondary

4)Construct the command post.

 

Recommended Number of Players:

The map has a lot of open spaces and it was meant to be played with a large number of players. Personally I recommend a minimum of 15 and a maximum of whatever your server can handle before it goes up in flames. That being said however, it's up to you.

 

Server I'd like to add map:

=F|A= JayMod2 / =F|A= NoQuarter

 

 

IMPORTANT: KNOWN BUGS IN THE FINAL VERSION There are 2 bugs that have been discovered in the final version. They are quite rare and should be relatively easy to avoid, so for now I'm not planning another release to fix them.

 

1) The first bug has to do with the game not ending when the submarine is destroyed. This bug is triggered when the main gate or the side path boulder is destroyed while the submarine scripted explosion sequence is taking place. The whole sub destruction sequence lasts 5-6 seconds and if during this time the main gate or the side boulder is destroyed the game might not end. This bug is very rare and it should be quite hard to trigger it because of the timing involved.

 

2) The second bug has to do with the boat not being repairable even though it is destroyed. If the boat gets damaged while it is destroying the boulder blocking the side path and an allied player is on the boat at this time, the boat is not repairable even though it is damaged. To fix the bug the allied players should simply get off the boat until it becomes visibly damaged (smoke appears) and they hear the boat damaged message. This should take about 1 or 2 seconds from the time they get off the boat so the bug should not cause any significant problems.

 

 

Source of txt/screens:

http://home.comcast.net/~saberpeak/

 

Download:

http://home.comcast.net/~saberpeak/website/download.html

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Desu - Yes, it was on jaymod2 over 1 year ago.

#T3$la - Hmmm.. I agree, on nq panzers/bazookas will go into the bunker / in allies spawn, nonesense.

Replace it with North Pole - it's already after xmas, and this map is booring. Northpole has too big battle field.

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That maps lags like shit. It will not be added on any server unless some map maker fixes the FPS lag of that map and adds new spawn point for the allies.

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