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  • Clan Friend
Posted

Now if someone can answer me ;

Why are almost all pro configa using pmove_fixed 0 if 1 les you jump higher?

I have never tried this, but pmove_fixed 1 is supposed to make sniping harder

 

with b_fixedphysics it's useless, actually I remember from gammajumping that pmove + fixedphysics is much worse than plain 125fps

 

with b_fixedphysics 1 even medium easy gammajump maps become hard

Posted

Lmao good to know , been using this since like 06-7

Posted (edited)

 

This is exactly what your statement implies if you say skill is heavily based on configs. If you quote, do it in a way that doesn't distort the original meaning of the sentence.

I think we have a misunderstadning here. Configs are personalised, but yes, many tweaks now overlap in many of the configs that players use. If I gave my config to a noob he would still be crap for a certain period of time - the settings might help him/her out in the long term but in the short term they would still need to learn many things in the game.

 

 

Not too many times more. AND in the first place when I install and play a game I go through the options menu, then I see the options for bloodflash and splatter and turn them off, it's not so hard really. Again that's not related to skill if one has stuff blocking his view and the other guy not.

If blocking the view has nothing to do with skill then why do many players, and assuming yourself, remove these "annoying" features? I'm sure it is not just for cosmetic purposes and in your case I would presume it is not to get better fps.

 

 

 

Spawntimes are not fixed dude! 20/30 is just the most used combination, guess why. The maps that are played most are designed for 20/30 (except rtcw maps frostbite, beach, ice where spawntimes are different). You get in 20 seconds to the next chokepoint, if you lose out you selfkill and start the next push. You selfkill to stay together and keeping a constant pressure on the opponent and not giving them 20 sec to regroup or 30 sec to do the objectives, that's it very basically. If you do it right, you will have a full team at the next shootout points every 20 sec, taking the shortest way that is.

 

Do you mean attacking has 20sec time and defending 30sec time? If so, then they are still fixed! Otherwise, this I was not aware of since when I played comp it was the prior. Like I said, better to have a full squad than a loner who can strafe jump with objective.

 

 

 

Stuff which is really blocking your view (and more) is all available through menu for every little noob out there. The rest you listed won't make you a better player in any way. Furthermore there are options for gamma, muzzleflash and all that bloodstuff when getting hit. Did you ever take a look at the menu? The only ones which are really useful and not available through the menu are the cg_bob* cvars.

These settings were added to the respective mod menus much later on. Initially every player had to figure this out by tweaking cvars via ET command prompt or in the config. I wish we could test this theory out but alas I doubt any noobs are willing to be the test bunnies for a period of time. What we do know is that players come on forums for advise with tweaking and this in itself is an indication that they want to improve their gameplay.

 

 

 

If that's anyhow important to you, yes I did for 6 or 7 years and even on LANs. Also watched many ECs and NCs at ET-TV for years and I know enough about how ET is played in competition...I guess. We could always handle solid med skill teams, which is around high+ for Jaymod :P

Glad you have much comp time under your belt :). Sorry but what do you mean by "...which is around high+ for Jaymod."? In what context? You can handle yourself on Jaymod servers?

 

 

"Pro-mortar" players only exist on pubs, it's disabled since ages in competition for a reason.

 

I was reffering to pub gameplay. Yes it has been disabled in comp matches, but these players still can play pub.

 

 

Overall I understand your POV and agree with both of you guys - S3ti & SunLight - but further improving skill in ET means needing to tweak the config. Many tweaks have been widely accepted and hence now available in the mod menu. There are still some tweaks, such as the "insta prone" which SunLight pointed out, which give that player an unfair advantage - on a side note, I've seen this first hand on a FA server and it makes it worse when that player has a high ping.

 

All of my rebuttals are coming from personal exprience and discussions with many players over the course of many years playing this game. IMO, this game heavily relies on tweaking it to get an advantage over other players and improve ones skill, however, because many tweaks are well known and have been accepted,the playing field has been evened out for more players.

 

I shall see you on the battlefield...with bloodsplatter off, bob effects off, no mouse acceleration.....etc etc etc lol :)

 

P.S. pmove_fixed 1 was used for getting higher jumps when TJ at those special FPS values (76, 125). We used to have a TJ server - ahhh good limes (aka lol-times).

Edited by Death_Reincarnated
  • Like 1
Posted (edited)

If blocking the view has nothing to do with skill then why do many players, and assuming yourself, remove these "annoying" features? I'm sure it is not just for cosmetic purposes and in your case I would presume it is not to get better fps.

Because it's not comparable. It's like sending two guys on the basketball field for a shootout, one of them gets one eye covered and then they can start scoring. Would you make conclusions about their individual basketball skill based on the result?

 

These settings were added to the respective mod menus much later on. Initially every player had to figure this out by tweaking cvars via ET command prompt or in the config. I wish we could test this theory out but alas I doubt any noobs are willing to be the test bunnies for a period of time. What we do know is that players come on forums for advise with tweaking and this in itself is an indication that they want to improve their gameplay.

No, all available since ETMain 2.55. Where do you look up all that wrong stuff? ETPro added menu options for muzzleflash and tracers, that's it. Some people just change their r_picmip (Texture Detail in menu) and get double the headshots. That's placebo because in reality this doesn't change anything except that it may feel more comfortable. Getting rid of stuff blocking your view is obviously useful, but for the umpteenth time: This is all available in menu for Joe and Jane Sixpack playing their casual after work game.

 

Everything else is just a matter of taste of how you like your game to look and many settings are just copypasted over the last 10 years where some were used to get more fps on old PCs.

 

I was reffering to pub gameplay. Yes it has been disabled in comp matches, but these players still can play pub.

Sure, and then we have lowered class recharge times, still working mortar scripts, XPsave where 5 mortars can be fired in 10 seconds making an unbalanced weapon even more unbalanced ;) Same for flamers with no teamdamage enabled etc...Ok, on Jaymod that is mostly and you agree with it implicitly when you play on that servers. But that is not how it was meant to be, let alone that ET was never finished and balanced by splashdamage.

Edited by S3ti
  • Clan Friend
Posted

Overall I understand your POV and agree with both of you guys - S3ti & SunLight - but further improving skill in ET means needing to tweak the config.

well, the only reason why I joined this discussion is, I had the impression that you said something on the lines of 'tweaking = lame/unfair', and for me that is an unfair/wrong point of view.

 

The point I'm trying to make is that using cvars to improve the way you aim/move is just lame/unfair. We could debate this forever but there is no point IMO.

If you didn't say those things, I woulnd't have answered with all these walls of text, but for me this kind of idea makes no sense for 2 reasons:

 

1. it would be like saying 'formula 1 pilots are so lame with those fast cars, they would never be able to go that fast with a normal car'. But why it's lame, if they *all* have fast cars, i.e. why configs are lame, if *all* etpro players use more or less the same settings?

 

Nobody ever taught me *anything* in this game directly (except for some tips in trickjump servers). I Liked the game, and I looked for tutorials online. I read, read, read, and learned. I wonder why others can't do it. This is the purpose of posting configs like this one. So beginners can try it.

 

2. this thing is dangerously close to the stereotypical mantra of the noobs (i.e. 'enemies have an unfair advantage') and I don't understand why you (I don't consider yourself to be a noob, since you played a lot, etc.) should support this kind of noobish ideas.

 

The quintessential feature of noobs is that they consider enemies to be 'unfair' and 'cheap', and if only they weren't so cheap they would crush them with their almighty power and skills (in their dreams :P)

 

See recurring comments like 'you killed me from behind', 'proner', 'adre nub', and some funny ones like 'runner' 'hider', of course enemies are always cheaters, unhittable, etc.etc.)

 

this sounds like: 'If only I had your config (or you played with default) I would own you, etc. etc.'

 

In my opinion your point of view is close to this, and I can't understand how a player like you could have these ideas, unless I misunderstood.

 

p.s.

I am the living proof that configs give no skill. I can even write mods so configs for me are child's play, yet I'm lowskill.

 

Posted

quovadis  , i guess the other three have hacked your topic :P   :hijack

 

And yes , config is like a turbo charger for a race car . It can give some added boost but it wont make a rookie win a pro race . 

 

No matter i play with whose config , i am still going to have a 25 % acc max [ will i fit into ETpro matches as a "low low minus" quo ? :P ]  and a K/d of around .8  unless i improve my own aiming and strafing . For pro players , some tweaked settings will give you an added impetus thats it . 

Posted

 

 

I am the living proof that configs give no skill. I can even write mods so configs for me are child's play, yet I'm lowskill.

U havent seen me in action I guess xD [ only about the low skill part ] 

Posted (edited)

IMO way more important than the game config (which is surely nice to have but negligible in the end) is a proper gaming pc setup if you want reliable and repeatable results, like:

 

- don't use the old ball mouse which you bought for 5 bucks at the supermarket (you won't need 90000²dpi either but a solid gaming mouse)

- get rid of mouse acceleration

- clock your usb port above the standard 125hz

- use a cpu and videocard which can handle your game with stable fps

- throw your 60hz LCD monitor in the trash can and use a CRT monitor with 120hz+ for gaming

- get a proper connection with a low and stable ping

 

This and some more will actually really make a difference, at least from my experience and not 3 or 4 cvar settings which aren't available at the ingame menu. If you are playing casually 2 times a week all that stuff won't bother you, but then a config won't bother you either. If you are playing regularly and you get ambitious with your game you will start to read things up and you will get in touch with other players etc...that information will come to you if you search it, easy as that :)

 

 

quovadis  , i guess the other three have hacked your topic :P   :hijack

 

Yes quite hard and I felt sorry earlier for that, but after the first few textwalls it went easier :D

Edited by S3ti
  • Like 1
Posted

Wow...   This should have ended with "NOT using the TOOLS that are GIVEN TO YOU and EVERYONE ELSE EQUALLY is YOUR DECISION and YOUR LOSS"

 

What holds true in life holds true in this game.

 

Argueing this is to be frowned upon.

  • Like 1

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