jaie Posted December 15, 2012 Share Posted December 15, 2012 Does anyone know the cvar to disable the autoswitch in jaymod where: you plant a mine or dynamite and it autoswitches to pliers, you throw an air strike canister and it changes to your main weapon, or when you plant a satchel and get shot, and it auto switches to your main weapon? It's very annoying trying to satchel an objective, getting shot and then instead of blowing the satchel, it switches to your sten Quote Link to comment Share on other sites More sharing options...
Ann!b@l Posted December 15, 2012 Share Posted December 15, 2012 /cg_autoswitch /cg_noAmmoAutoSwitch btw i dont know if it has an effect on those kind of weapons.. Try them and let me know.. Quote Link to comment Share on other sites More sharing options...
Clan Friend SunLight Posted December 15, 2012 Clan Friend Share Posted December 15, 2012 Some things are controlled by cvars, some are hardcoded in the game and I think those you mention belong to the latter group, until contrary proof, of course. Quote Link to comment Share on other sites More sharing options...
stabak Posted December 15, 2012 Share Posted December 15, 2012 i only know a script for sachtel, its the same as medpacks / ammo bind v "+vstr medic_a medic_b" set medic_a "weaponbank 6; wait 2; +attack" set medic_b "-attack; wait 6; weaponbank 3" if you press v you switch to weaponbank (WB) 6, -as medic: throw medpacks until you leave "v" and go back to WB 3 - as covi: throw sachtel now you have to be fast ant leave v or it will explode directly - as fieldop throw ammo rest same as medic claas maybe not was you searching for at all Quote Link to comment Share on other sites More sharing options...
jaie Posted December 15, 2012 Author Share Posted December 15, 2012 That will work perfectly, ty Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.