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Posted

Grave Robbery Beta 1 - graverob_b1.pk3 and waypoints

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Download pk3 name: graverob_b1.pk3
Map name: graverob_b1.bsp
Author(s): CptnTriscuit

 

Overview:

The Allies must force their way into the deepest chambers of an ancient tomb and extract the Ank of AmunRah, a legendary artifact of terrible power!

 

Allies Objectives:

- Steal the Ank.

- Secure the Ank.

- Breach the Tomb Wall.

- Breach the Tomb Floor.

- Breach the Tunnel Grate.

- Construct the Escape Ladder.

- Construct a Command Post.

 

Axis Objectives:

- Thwart the Allies at every turn!

 

Things Worth Noting:

- The Tomb Floor Door can be opened and closed by a nearby Wheel. The Axis will probably want this open, as the Tomb Floor will be easier to defend.

- The Lower Crypt Door can be opened and closed by a nearby wheel. The Axis will probably want this door shut to keep the Allies focused on the main chambers. If the Allies claim the forward bunker, the Axis will probably want this door open, to allow easier access to the command post.

- Each Team has a "Sneak Pad", which looks like the covert-ops class symbol. These can be used by a covert-ops once every 30 seconds to warp deep behind enemy lines. Use them carefully.

 

 

(sourced from http://returntocastlewolfenstein.filefront.com/)

graverob_b1 waypoints.rar


  • Submitter
  • Submitted
    08/19/12
  • Category
  • Map Type
    Objective
  • Map Size
    Large
  • Map Theme
    Night
  • Attacking Team
    Allies
  • Waypoints
    Yes
  • Known Issues
    None

 

Posted

I want this map on Jay #1, at max I've only seen this map in maybe 6 servers throughout its existence but it is very fun.

 

Personally I think teams cannot be spawn killed and it is an open area, defending the objective is easy but it is also easy to take the objective as well.

 

The escape ladder is VERY long but that is not the only way to complete the objective, the other way is go around past your spawn to the objective delivering site, but of course that takes longer.

 

I think this should replace Flame Guards on Jay #1 if possible.

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