Raziel Posted April 15, 2012 Posted April 15, 2012 I receive huge lag spikes whenever the announcer in-game says something, like "dynamite defused", "captured the forward bunker", "firing-for-effect" etc. Quote
Clan Friend SunLight Posted April 15, 2012 Clan Friend Posted April 15, 2012 what are your com_hunkMegs and com_soundmegs values? Quote
Raziel Posted April 15, 2012 Author Posted April 15, 2012 what are your com_hunkMegs and com_soundmegs values? seta com_hunkMegs "256" seta com_soundMegs "96" Quote
Clan Friend SunLight Posted April 15, 2012 Clan Friend Posted April 15, 2012 hmm... seems enough, so my guess was maybe wrong (but I have com_soundmegs 128)... while playing you can type /s_list to see how much sound memory is allocated, and which sounds are loaded. if you see it's almost full, raise com_soundmegs do you have that lag only for those sounds you mentioned? Quote
Raziel Posted April 15, 2012 Author Posted April 15, 2012 1. It's also on Jaymod 2. I meant all sounds the announcer makes, all objective related things and the like. Quote
ecLipse~ Posted April 16, 2012 Posted April 16, 2012 you could always turn announcer off. cg_announcer 0 Quote
Administrators daredevil Posted April 16, 2012 Administrators Posted April 16, 2012 Nvidia GPU? What's u GPU? Under 3D Settings -> Manage 3D settings -> Program settings, for WolfET, turn "Threaded Optimization" off (in lieu of On or Auto). Quote
Raziel Posted April 16, 2012 Author Posted April 16, 2012 It seems to be solved, "threaded optimization" was off but I turned it again off. Quote
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