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Posted

Who can answer this question?

Error:CG_RegisterPlayerClasses:failed to load character file'Characters / temperate / axis / soldier.char' for the axis soldier.

  • Clan Friend
Posted

could you give us more info? are you trying to host a (local) server, or are you just playing the game? windows or linux? mod?

  • Administrators
Posted

You are either have a missing/corrupt pk3 or perhaps you cannot download it. Scroll up in console and you will see which pk3 is failing and then either google it or check the downloads sections and put it in your etmain folder.

Posted

Try to solve the problem like Joedirt says, or try:

 

Go to where you installed Et (C:\Program Files\Wolfenstein - Enemy Territory\ by default) and delete your "jaymod" folder. Then just reconnect.

Posted

I (W. ET) re-installed the game three times and delete "jaymod" folder,Re-enter the server error is old.

  • Administrators
Posted

Like I said open the console with and see what pk3 file is causing the issue, or just do a /condump console.txt when it happens and post it here.

Posted

punkBuster client:not connected to a server

punkBuster client: master query sent to (et1.evenbalance.com) 66.36.231.175

  • Clan Friend
Posted

Don't reinstall et, it's useless in most cases.

 

Maybe try to empty your jaymod folder, then download the client pk3 (jaymod-2.1.10.pk3) separately from the web, and put it int your jaymod folder, then try to join the server, to download the rest of things?

Posted

Hunk_Clear: reset the hunk ok

...detecting CPU, found Intel Pentium III

Bypassing CD checks

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded

...setting mode 4: 800 600 FS

...using desktop display depth of 32

...calling CDS: ok

...registered window class

...created window@0,0 (800x600)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 0 )

...38 PFDs found

...hardware acceleration found

...PIXELFORMAT 6 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_env_add

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...WGL_3DFX_gamma_control not found

...ignoring GL_NV_fog_distance

...ignoring GL_EXT_texture_filter_anisotropic

 

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce2 MX/AGP/SSE

GL_VERSION: 1.3.0

GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression

GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine

GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr

GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord

GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters

GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color

GL_EXT_shared_texture_palette GL_EXT_stencil_wrap

GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp

GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3

GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod

GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array

GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region

GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance

GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners

GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4

GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2

GL_NV_vertex_program GL_SGIS_generate_mipmap GL_SGIS_multitexture

GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 2

 

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)

MODE: 4, 800 x 600 fullscreen hz:N/A

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 1

texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

anisotropy: 1.0

NV distance fog: disabled

Initializing Shaders

----- finished R_Init -----

 

------- sound initialization -------

Initializing DirectSound

------------------------------------

----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

22050 speed

0x8F863630 dma buffer

No background file.

----------------------

Sound memory manager started

--- Common Initialization Complete ---

Winsock Initialized

Opening IP socket: localhost:27960

Hostname: jian

IP: 220.1.10.5

IP: 115.192.181.163

Working directory: E:\Program Files\Wolfenstein - Enemy Territory

PunkBuster Client: PB_SYSTEM = 1 (0 to 1)

PunkBuster Client: Attempting to resolve master5.evenbalance.com

PunkBuster Client: Resolved to [66.36.231.175] (17)

PunkBuster Client: PunkBuster Client (v2.254 | A0) Enabled

PunkBuster Client: Game Version [ET 2.60b win-x86 May 8 2006]

PunkBuster Client: Not Connected to a Server

PunkBuster Client: Master Query Sent to (MASTER4.EVENBALANCE.COM) 66.180.170.20

Resolving etmaster.idsoftware.com

etmaster.idsoftware.com resolved to 192.246.40.60:27951

execing fearless.cfg

Resolving etmaster.idsoftware.com

etmaster.idsoftware.com resolved to 192.246.40.60:27951

jay1.clan-fa.com:27960 resolved to 8.9.4.227:27960

PunkBuster Client: Connected to Server 8.9.4.227:27960

PunkBuster Client: pb_Sleep = 500 (20 to 500)

PunkBuster Client: PB_SYSTEM = 0 (0 to 1)

PunkBuster Client: pb_system cannot be changed while connected to a server

PunkBuster Client: PB_SYSTEM = 1 (0 to 1)

----- FS_Startup -----

Current search path:

E:\Program Files\Wolfenstein - Enemy

Territory\jaymod\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.pk3 (19 files)

on the pure list

E:\Program Files\Wolfenstein - Enemy Territory\jaymod\jaymod-2.1.10.pk3 (253 files)

on the pure list

E:\Program Files\Wolfenstein - Enemy

Territory\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~i.pk3 (44 files)

on the pure list

E:\Program Files\Wolfenstein - Enemy Territory\etmain\Warbell.pk3 (242 files)

on the pure list

E:\Program Files\Wolfenstein - Enemy Territory\etmain\venice_ne4.pk3 (325 files)

on the pure list

E:\Program Files\Wolfenstein - Enemy Territory\etmain\sw_oasis_b3.pk3 (45 files)

on the pure list

E:\Program Files\Wolfenstein - Enemy Territory\etmain\pak0.pk3 (3725 files)

on the pure list

E:\Program Files\Wolfenstein - Enemy Territory\etmain\castleattack_b5.pk3 (156 files)

on the pure list

E:\Program Files\Wolfenstein - Enemy Territory\jaymod\~~~~fearlessjaymodRC2.pk3 (350 files)

not on the pure list

E:\Program Files\Wolfenstein - Enemy Territory\jaymod\zzz_SF_amsp.pk3 (6 files)

not on the pure list

E:\Program Files\Wolfenstein - Enemy Territory\jaymod\jaymod-2.1.7.pk3 (253 files)

not on the pure list

E:\Program Files\Wolfenstein - Enemy Territory/jaymod

E:\Program Files\Wolfenstein - Enemy Territory\etmain\school_fa.pk3 (114 files)

not on the pure list

E:\Program Files\Wolfenstein - Enemy Territory\etmain\pak2.pk3 (22 files)

not on the pure list

E:\Program Files\Wolfenstein - Enemy Territory\etmain\pak1.pk3 (10 files)

not on the pure list

E:\Program Files\Wolfenstein - Enemy Territory\etmain\mp_bin.pk3 (6 files)

not on the pure list

E:\Program Files\Wolfenstein - Enemy Territory\etmain\industry2_final.pk3 (85 files)

not on the pure list

E:\Program Files\Wolfenstein - Enemy Territory/etmain

 

----------------------

10429 files in pk3 files

Com_TrackProfile: Deleting old pid file [etmain] [profiles/KAKO/profile.pid]

RE_Shutdown( 0 )

Hunk_Clear: reset the hunk ok

----- R_Init -----

 

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce2 MX/AGP/SSE

GL_VERSION: 1.3.0

GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression

GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3

GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax

GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord

GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal

GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette

GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp

GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map

GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias

GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat

GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance

GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss

GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle

GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_SGIS_generate_mipmap

GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 2

 

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)

MODE: 4, 800 x 600 fullscreen hz:N/A

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 1

texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

anisotropy: 1.0

NV distance fog: disabled

Initializing Shaders

----- finished R_Init -----

LOADING... collision map

LOADING... sounds

voice chat memory size = 0

 

.........................

Initializing Sound Scripts

...loading 'sound/scripts/vo_allies.sounds'

...loading 'sound/scripts/vo_axis.sounds'

...loading 'sound/scripts/goldrush.sounds'

done.

LOADING... graphics

LOADING... maps/goldrush.bsp

WARNING: reused image gfx/loading/camp_map.tga with mixed glWrapClampMode parm

stitched 64 LoD cracks

...loaded 25320 faces, 573 meshes, 257 trisurfs, 0 flares 0 foliage

LOADING... entities

LOADING... game media

LOADING... - textures

LOADING... - models

LOADING... - weapons

LOADING... - items

LOADING... - inline models

LOADING... - server models

LOADING... - particles

LOADING... - classes

ERROR: characters/temperate/axis/soldier.char, line 16: unknown token 'undressedModel'

----- FS_Startup -----

Current search path:

E:\Program Files\Wolfenstein - Enemy

Territory\jaymod\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.pk3 (19 files)

E:\Program Files\Wolfenstein - Enemy Territory\jaymod\~~~~fearlessjaymodRC2.pk3 (350 files)

E:\Program Files\Wolfenstein - Enemy Territory\jaymod\zzz_SF_amsp.pk3 (6 files)

E:\Program Files\Wolfenstein - Enemy Territory\jaymod\jaymod-2.1.7.pk3 (253 files)

E:\Program Files\Wolfenstein - Enemy Territory\jaymod\jaymod-2.1.10.pk3 (253 files)

E:\Program Files\Wolfenstein - Enemy Territory/jaymod

E:\Program Files\Wolfenstein - Enemy

Territory\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~i.pk3 (44 files)

E:\Program Files\Wolfenstein - Enemy Territory\etmain\Warbell.pk3 (242 files)

E:\Program Files\Wolfenstein - Enemy Territory\etmain\venice_ne4.pk3 (325 files)

E:\Program Files\Wolfenstein - Enemy Territory\etmain\sw_oasis_b3.pk3 (45 files)

E:\Program Files\Wolfenstein - Enemy Territory\etmain\school_fa.pk3 (114 files)

E:\Program Files\Wolfenstein - Enemy Territory\etmain\pak2.pk3 (22 files)

E:\Program Files\Wolfenstein - Enemy Territory\etmain\pak1.pk3 (10 files)

E:\Program Files\Wolfenstein - Enemy Territory\etmain\pak0.pk3 (3725 files)

E:\Program Files\Wolfenstein - Enemy Territory\etmain\mp_bin.pk3 (6 files)

E:\Program Files\Wolfenstein - Enemy Territory\etmain\industry2_final.pk3 (85 files)

E:\Program Files\Wolfenstein - Enemy Territory\etmain\castleattack_b5.pk3 (156 files)

E:\Program Files\Wolfenstein - Enemy Territory/etmain

 

----------------------

16084 files in pk3 files

********************

ERROR: ERROR: CG_RegisterPlayerClasses: failed to load character file

'characters/temperate/axis/soldier.char' for the Axis Soldier

 

********************

RE_Shutdown( 0 )

Hunk_Clear: reset the hunk ok

----- R_Init -----

 

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce2 MX/AGP/SSE

GL_VERSION: 1.3.0

GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression

GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3

GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax

GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord

GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal

GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette

GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp

GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map

GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias

GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat

GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance

GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss

GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle

GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_SGIS_generate_mipmap

GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 2

 

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)

MODE: 4, 800 x 600 fullscreen hz:N/A

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 1

texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

anisotropy: 1.0

NV distance fog: disabled

Initializing Shaders

----- finished R_Init -----

PunkBuster Client: Not Connected to a Server

execing profiles/KAKO/etconfig.cfg

]\condump consoie.txt

Dumped console text to consoie.txt.

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