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Posted

Did you change anything about hitboxes?

The distance between the visible player model and the actual hitbox location seems to depend on:

  • the frame rate of the client firing at the moving target (com_maxFPS)
  • the speed of the player relative to the map
  • the server frame rate (sv_fps)

The amount behind appears to be as much as 1 server frame (50 ms). Using cl_timenudge -25 appears to cut the gap in half.

  • ET Member
Posted
6 hours ago, HarryAimpotter said:

Did you change anything about hitboxes?

The distance between the visible player model and the actual hitbox location seems to depend on:

  • the frame rate of the client firing at the moving target (com_maxFPS)
  • the speed of the player relative to the map
  • the server frame rate (sv_fps)

The amount behind appears to be as much as 1 server frame (50 ms). Using cl_timenudge -25 appears to cut the gap in half.

So this was not one of the bugs that’s correct. However what it was the product of bug in antiwarp and intensified by fixedmove. I won’t go into detail how but it was entirely possible with some config tricks for your hitbox and displayed model to be huge distances away

  • Like 2
Posted

I’m assuming the spectators not having the same xp as the person they’re following applies to /serverstatus?  That’s gonna ruffle some feathers hehehe.  
 

The FPS stuff with the sten is so bizarre, I knew about recoil/jump stuff with certain values but that’s such a useful fix.

 

Will this also fix my bugged xp value near my dopey soldiers head in the bottom left?  Idk why but it not matching my actual makes me irrationally angry lol.

 

 

 


 

 

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