Jump to content

Double benchmark with top performance configuration and top quality configuration, possibility to test them on all computers


Recommended Posts

Posted (edited)
Wolfenstein: Enemy Territory Legacy (ETL) Performance Benchmark
Dell Precision 3551: Max Quality vs. Max Performance (Final Test)

This report quantifies the difference in Average FPS between two extreme configuration files (Max Quality and Max Performance) using a short, high-stress demo (1.2 MB).

I. System Specifications (Test Hardware)

  Model: Dell Precision 3551
  OS: Microsoft Windows 11 Pro, Version 10.0.26100
  Driver: NVIDIA RTX Enterprise - 581.42
  CPU: Intel(R) Core(TM) i7-10850H CPU @ 2.70GHz
  GPU: NVIDIA Quadro P620
  RAM: 16.0 GB
  Storage: SSD - 476.9 GB / HDD - 465.8 GB
  Game: Wolfenstein: Enemy Territory Legacy (ETL)
  Test Demo Size: 1.2 MB
  Test Tool: /timedemo

-------------------------------------------------

II. Benchmark Results: Max Performance Configuration
  (CFG: performance.cfg)

  Average FPS: 162.71
  Minimum FPS: 31.25
  Maximum FPS: 500.00
  99th Percentile Min: 90.91 FPS
  Time Elapsed: 21.87 sec
  Total Frames: 3558

-------------------------------------------------

III. Benchmark Results: Max Quality Configuration
  (CFG: quality.cfg)

  Average FPS: 144.75
  Minimum FPS: 30.30
  Maximum FPS: 500.00
  99th Percentile Min: 83.33 FPS
  Time Elapsed: 24.58 sec
  Total Frames: 3558

-------------------------------------------------

IV. Performance Analysis

  FPS Gain (Performance over Quality): 17.96 FPS
  Percentage Increase: 12.4%
  Conclusion: On high-end modern hardware like the Quadro P620, the performance cost of running Max Quality is negligible. Users can enjoy maximum graphics without a competitive disadvantage.

-------------------------------------------------

Call to Action: Replicate This Benchmark

We encourage any user to replicate this benchmark on their own system to expand our data set.

To participate, please follow these steps:

1.  **Copy the CFG files:** Paste the Max Performance and Max Quality configurations into your game's directory.
2.  **Execute the Test:**
    * Open your console (`~`).
    * Type `/exec performance.cfg` (or `/exec quality.cfg`).
    * Type `/timedemo 1` in the console.
    * Go to the **Replays** section of the Main Menu and click on the **Benchmark Demo** file you used (or one you recorded yourself).
3.  **Post Your Results:** After the test finishes, pull down the console, take a **screenshot of the Benchmark results**, and post it here (one for the Max Performance test and one for the Max Quality test).

This exchange of information will be immensely useful for new and inexperienced users looking to optimize their game.

A warm greeting to all,

[Ladykaka77]

 

Map kerkyra

 

These 2 cfgs are really complete for doing a full test, it would be nice to have the time to be able to do the 2 tests on each map played on the FA servers.

Performance.cfg Quality.cfg

kerkyra.dm_84

Edited by Lorenzo Battistutta
Posted (edited)
Wolfenstein: Enemy Territory Legacy (ETL) Performance Benchmark
Dell Precision 3551: Max Quality vs. Max Performance (Oasis Map Test)

This report quantifies the difference in Average FPS between two extreme configuration files (Max Quality and Max Performance) using a short, high-stress demo.

I. System Specifications (Test Hardware)

  Model: Dell Precision 3551
  OS: Microsoft Windows 11 Pro, Version 10.0.26100
  Driver: NVIDIA RTX Enterprise - 581.42
  CPU: Intel(R) Core(TM) i7-10850H CPU @ 2.70GHz
  GPU: NVIDIA Quadro P620
  RAM: 16.0 GB
  Storage: SSD - 476.9 GB / HDD - 465.8 GB
  Game: Wolfenstein: Enemy Territory Legacy (ETL)
  Test Demo Size: 1.2 MB (Approximation)
  Test Tool: /timedemo

-------------------------------------------------

II. Benchmark Results: Max Performance Configuration
  (CFG: performance.cfg)

  Average FPS: 145.20
  Minimum FPS: 25.64
  Maximum FPS: 1000.00
  99th Percentile Min: 90.91 FPS
  Time Elapsed: 9.95 sec
  Total Frames: 1445

-------------------------------------------------

III. Benchmark Results: Max Quality Configuration
  (CFG: quality.cfg)

  Average FPS: 124.40
  Minimum FPS: 23.26
  Maximum FPS: 1000.00
  99th Percentile Min: 83.33 FPS
  Time Elapsed: 11.62 sec
  Total Frames: 1445

-------------------------------------------------

IV. Performance Analysis

  FPS Gain (Performance over Quality): 20.80 FPS
  Percentage Increase: 16.72%
  Conclusion: On high-end modern hardware like the Quadro P620, optimizing the configuration yields a noticeable increase in performance (over 16% gain). Users focused on competitive advantage should prioritize the Max Performance configuration to achieve higher average FPS and improved stability (82.56% stability vs 67.96% in Quality).

-------------------------------------------------

Call to Action: Replicate This Benchmark

We encourage any user to replicate this benchmark on their own system to expand our data set.

To participate, please follow these steps:

1.  **Copy the CFG files:** Paste the Max Performance and Max Quality configurations into your game's directory.
2.  **Execute the Test:**
    * Open your console (~).
    * Type /exec performance.cfg (or /exec quality.cfg).
    * Type /timedemo 1 in the console.
    * Go to the **Replays** section of the Main Menu and click on the **Benchmark Demo** file you used (or one you recorded yourself).
3.  **Post Your Results:** After the test finishes, pull down the console, take a **screenshot of the Benchmark results**, and post it here (one for the Max Performance test and one for the Max Quality test).

This exchange of information will be immensely useful for new and inexperienced users looking to optimize their game.

A warm greeting to all,

[Ladykaka77]

 

Map FA_oasis_B3

faoasisb3.dm_84 Performance.cfg Quality.cfg

Edited by Lorenzo Battistutta
Posted
Wolfenstein: Enemy Territory Legacy (ETL) Performance Benchmark
Dell Precision 3551: Max Quality vs. Max Performance (etl_beach_v2 Map Test)

This report quantifies the difference in Average FPS between two extreme configuration files (Max Quality and Max Performance) using a short, high-stress demo.

I. System Specifications (Test Hardware)

  Model: Dell Precision 3551
  OS: Microsoft Windows 11 Pro, Version 10.0.26100
  Driver: NVIDIA RTX Enterprise - 581.42
  CPU: Intel(R) Core(TM) i7-10850H CPU @ 2.70GHz
  GPU: NVIDIA Quadro P620
  RAM: 16.0 GB
  Storage: SSD - 476.9 GB / HDD - 465.8 GB
  Game: Wolfenstein: Enemy Territory Legacy (ETL)
  Test Demo Size: 1.2 MB (Approximation)
  Test Tool: /timedemo
  Test Map: etl_beach_v2

-------------------------------------------------

II. Benchmark Results: Max Performance Configuration
  (CFG: performance.cfg)

  Average FPS: 150.64
  Minimum FPS: 18.87
  Maximum FPS: 500.00
  99th Percentile Min: 83.33 FPS
  Time Elapsed: 16.62 sec
  Total Frames: 2504

-------------------------------------------------

III. Benchmark Results: Max Quality Configuration
  (CFG: quality.cfg)

  Average FPS: 128.99
  Minimum FPS: 17.24
  Maximum FPS: 500.00
  99th Percentile Min: 76.92 FPS
  Time Elapsed: 19.41 sec
  Total Frames: 2504

-------------------------------------------------

IV. Performance Analysis

  FPS Gain (Performance over Quality): 21.65 FPS
  Percentage Increase: 16.78%
  Conclusion: On high-end modern hardware like the Quadro P620, optimizing the configuration yields a noticeable increase in performance (over 16% gain). Users focused on competitive advantage should prioritize the Max Performance configuration to achieve higher average FPS and improved stability (83.95% stability vs 69.45% in Quality).

-------------------------------------------------

Call to Action: Replicate This Benchmark

We encourage any user to replicate this benchmark on their own system to expand our data set.

To participate, please follow these steps:

1.  **Copy the CFG files:** Paste the Max Performance and Max Quality configurations into your game's directory.
2.  **Execute the Test:**
    * Open your console (~).
    * Type /exec performance.cfg (or /exec quality.cfg).
    * Type /timedemo 1 in the console.
    * Go to the **Replays** section of the Main Menu and click on the **Benchmark Demo** file you used (or one you recorded yourself).
3.  **Post Your Results:** After the test finishes, pull down the console, take a **screenshot of the Benchmark results**, and post it here (one for the Max Performance test and one for the Max Quality test).

This exchange of information will be immensely useful for new and inexperienced users looking to optimize their game.

A warm greeting to all,

[Ladykaka77]


etl_beach_v2

 

etlbeachv2.dm_84 Performance.cfg Quality.cfg

Posted
Wolfenstein: Enemy Territory Legacy (ETL) Performance Benchmark
Dell Precision 3551: Max Quality vs. Max Performance (goldrush-gal Map Test)

This report quantifies the difference in Average FPS between two extreme configuration files (Max Quality and Max Performance) using a short, high-stress demo.

I. System Specifications (Test Hardware)

  Model: Dell Precision 3551
  OS: Microsoft Windows 11 Pro, Version 10.0.26100
  Driver: NVIDIA RTX Enterprise - 581.42
  CPU: Intel(R) Core(TM) i7-10850H CPU @ 2.70GHz
  GPU: NVIDIA Quadro P620
  RAM: 16.0 GB
  Storage: SSD - 476.9 GB / HDD - 465.8 GB
  Game: Wolfenstein: Enemy Territory Legacy (ETL)
  Test Demo Size: 1.2 MB (Approximation)
  Test Tool: /timedemo
  Test Map: goldrush-gal

-------------------------------------------------

II. Benchmark Results: Max Performance Configuration
  (CFG: performance.cfg)

  Average FPS: 141.53
  Minimum FPS: 13.89
  Maximum FPS: 1000.00
  99th Percentile Min: 76.92 FPS
  Time Elapsed: 15.01 sec
  Total Frames: 2125

-------------------------------------------------

III. Benchmark Results: Max Quality Configuration
  (CFG: quality.cfg)

  Average FPS: 118.44
  Minimum FPS: 30.30
  Maximum FPS: 333.33
  99th Percentile Min: 76.92 FPS
  Time Elapsed: 17.94 sec
  Total Frames: 2125

-------------------------------------------------

IV. Performance Analysis

  FPS Gain (Performance over Quality): 23.09 FPS
  Percentage Increase: 19.49%
  Conclusion: On high-end modern hardware like the Quadro P620, optimizing the configuration yields a substantial increase in performance (nearly 20% gain). Users focused on competitive advantage should prioritize the Max Performance configuration to achieve higher average FPS and improved stability (75.06% stability vs 56.71% in Quality).

-------------------------------------------------

Call to Action: Replicate This Benchmark

We encourage any user to replicate this benchmark on their own system to expand our data set.

To participate, please follow these steps:

1.  **Copy the CFG files:** Paste the Max Performance and Max Quality configurations into your game's directory.
2.  **Execute the Test:**
    * Open your console (~).
    * Type /exec performance.cfg (or /exec quality.cfg).
    * Type /timedemo 1 in the console.
    * Go to the **Replays** section of the Main Menu and click on the **Benchmark Demo** file you used (or one you recorded yourself).
3.  **Post Your Results:** After the test finishes, pull down the console, take a **screenshot of the Benchmark results**, and post it here (one for the Max Performance test and one for the Max Quality test).

This exchange of information will be immensely useful for new and inexperienced users looking to optimize their game.

A warm greeting to all,

[Ladykaka77]


goldrush-gal

 

goldrushgal.dm_84 Performance.cfg Quality.cfg

Posted

Hello

 

Thank you for your effort.  I can see that you have ran the timedemo in ETLegacy client, but in your config there are a lot of commands, that are 2.60b specific and do not exist in ETlegacy. For example:

seta r_ext_NV_fog_dist "0"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"

seta r_ati_fsaa_samples "0"

seta r_smp

seta r_vertexLight

r_lowMemTextureSize

r_picmip2 

etc...

Just type these in your Legacy client and press tab, to see if the engine recognizes the command.

And few pointers more:

seta r_texturemode "GL_NEAREST" is the lowest/fastest textrure mode (not GL_LINEAR)

You should add:

s_mixPreStep "0.02" 
s_mixahead "0.06"
cg_descriptiveText "0"

r_fastsky 1

seta cg_impactparticles "0"

seta cg_showblood "0"

seta cg_markTime "0"

seta cg_bloodDamageBlend "0"
seta cg_bloodFlash "0"
seta cg_bloodFlashTime "0"
seta cg_bloodTime "0"

seta cg_atmosphericEffects "0"

  • Like 1
  • Thanks 1
  • Platinum VIP
Posted (edited)
48 minutes ago, HarryAimpotter said:

Hello

 

seta r_ext_NV_fog_dist "0"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"

seta r_ati_fsaa_samples "0"

seta r_smp

seta r_vertexLight

r_lowMemTextureSize

r_picmip2 

etc..

 

So, these can be removed from an ETL CFG, is what you're saying??

What do you mean by etc?? What else can go from a 2.60b to ETL CFG?

 

And my texture mnode reads seta ui_r_texturemode "GL_LINEAR_MIPMAP_NEAREST"

 

Also, I have/had

 

seta s_mixahead "0.05"

s_mixahead "0.02"

seta cg_impactparticles "1"

seta cg_marktime "2000"

 

Edited by -=HipKat=-
Posted (edited)
45 minutes ago, -=HipKat=- said:

So, these can be removed from an ETL CFG, is what you're saying??

What do you mean by etc?? What else can go from a 2.60b to ETL CFG?

Yes, all the commands I listed can be removed from Legacy cfg, because they dont exist in legacy client/engine. I put etc.. because there are probably more commands that can be removed, I did just a quick scan through his cfg. All you need to do is type the beginning of the command in legacy console and press tab, and you will see what command is supported and what is not.

 

45 minutes ago, -=HipKat=- said:

cg_impactparticles "1"

I havn't tested it very thoroughly, but If you have cg_wolfparticles 0, it wont have any affect. Cg_wolfparticles controls if damaged vehicles emit smoke or not.

45 minutes ago, -=HipKat=- said:

seta cg_marktime "2000"

I use 500 myself. Its sets the time (in ms) for how long impact markers (bullet holes, mortar marks) are visible. Setting it anything besides "0"  will reduce your fps a little, but it can also be useful info. Like you will see where mortar shells have landed, so you know to avoid that place. Just test it out, but I think 2000 is a bit too long, with no real benefit.

 

45 minutes ago, -=HipKat=- said:

seta s_mixahead "0.05"

s_mixahead "0.02"

This is exact same command, just delete 0.05 line.

 

 

45 minutes ago, -=HipKat=- said:

And my texture mnode reads seta ui_r_texturemode "GL_LINEAR_MIPMAP_NEAREST"

 

This only sets the texturemode of your user interface (game menus, etc) and not the game graphics itself. For game graphics you need to use r_texturemode. I myself use the highest quality (GL_LINEAR_MIPMAP_LINEAR) and medium (GL_LINEAR_MIPMAP_NEAREST) is also ok. I do not however recommend using the lowest value (GL_LINEAR). Even tho, you will get marginal fps boost, but believe it or not, it will make the foliage thicker. 

R_texturemode_v2.jpg

Edited by HarryAimpotter
  • Platinum VIP
Posted (edited)
1 hour ago, HarryAimpotter said:

This only sets the texturemode of your user interface (game menus, etc) and not the game graphics itself. For game graphics you need to use r_texturemode. I myself use the highest quality (GL_LINEAR_MIPMAP_LINEAR) and medium (GL_LINEAR_MIPMAP_NEAREST) is also ok. I do not however recommend using the lowest value (GL_LINEAR). Even tho, you will get marginal fps boost, but believe it or not, it will make the foliage thicker. 

 

Thanks. I prefer the highest graphics, also. I play to enjoy the game, not be some super scrim player

But dude, a CFG has hundreds of lines. Who's going to test each one in game?? lol

Edited by -=HipKat=-
Posted (edited)
8 hours ago, HarryAimpotter said:

Hello

 

Thank you for your effort.  I can see that you have ran the timedemo in ETLegacy client, but in your config there are a lot of commands, that are 2.60b specific and do not exist in ETlegacy. For example:

seta r_ext_NV_fog_dist "0"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"

seta r_ati_fsaa_samples "0"

seta r_smp

seta r_vertexLight

r_lowMemTextureSize

r_picmip2 

etc...

Just type these in your Legacy client and press tab, to see if the engine recognizes the command.

And few pointers more:

seta r_texturemode "GL_NEAREST" is the lowest/fastest textrure mode (not GL_LINEAR)

You should add:

s_mixPreStep "0.02" 
s_mixahead "0.06"
cg_descriptiveText "0"

r_fastsky 1

seta cg_impactparticles "0"

seta cg_showblood "0"

seta cg_markTime "0"

seta cg_bloodDamageBlend "0"
seta cg_bloodFlash "0"
seta cg_bloodFlashTime "0"
seta cg_bloodTime "0"

seta cg_atmosphericEffects "0"

 

The settings you tell me to add I already have in my personal cfg, but these 2 cfgs are concise and only include commands for testing the timedemo. I haven't created a complex cfg as if I were going to use it for playing. If you want to see mine and you're interested, I can attach it to you.

 

 

 

lenovo.cfg

Edited by Lorenzo Battistutta

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.