Lusciousdrunk Posted Sunday at 05:50 PM Posted Sunday at 05:50 PM 3 minutes ago, MoFo said: If anyone here knows the actual duration of an artillery from a fully leveled lieutenant, that would be helpful. I want to say it’s 20-25 seconds but I’m not 100% sure. Will have to check on that. Another thing to point out about Field Ops is if you can actually get an arty call off, and someone decides to throw a can for an air strike in a stupid spot, that’s your arty call for that one minute. Even if the can gets shot by an enemy, that is your arty call for that minute. I would say more often than not the arty isn’t utilized as good as it should be especially on allies unless someone like @Cloudyis using it. I would not be upset if every player got 1 poison knife that you cannot pick back up and say an ammo pack gives you a knife if you already used it. Trust me, I use knives quite a bit and they annoy me as well. Feel your pain about Venice as well. Not hard to sit there and spam the mortar on the bridge for 30 minutes. But some people live for the mortar just like you live for the covy. I don’t want to disrupt their fun or yours for that matter. So maybe we could find some middle ground here where everyone would be happy. 2 1 Quote
Platinum VIP Snake in the Grass Posted Sunday at 06:01 PM Platinum VIP Posted Sunday at 06:01 PM 26 minutes ago, MoFo said: [...] I'm not advocating to remove any specific weapons on this thread. The suggestions I made for 'mines' were concerning specifically plant duration and detection duration. One thing is good on Jay1 is that anyone can spot landmines, contrary to others where only the covert op can spot, as set in the original game. Conversely, the spotting time on Jay1 is horribly long, whereas it takes a second on Silent. These parameters can definitively be adjusted, but you need to convince the big guy 2 Quote
Lusciousdrunk Posted Sunday at 06:10 PM Posted Sunday at 06:10 PM 7 minutes ago, Snake in the Grass said: One thing is good on Jay1 is that anyone can spot landmines, contrary to others where only the covert op can spot, as set in the original game. Conversely, the spotting time on Jay1 is horribly long, whereas it takes a second on Silent. These parameters can definitively be adjusted, but you need to convince the big guy That’s true, but on Silent you have to be right next to the mines to spot them, where on Jay1 you can spot them from across the map. Pros and cons for both I would guess. 2 Quote
Dropz Posted Sunday at 07:00 PM Posted Sunday at 07:00 PM 1 hour ago, Lusciousdrunk said: I want to say it’s 20-25 seconds but I’m not 100% sure. Will have to check on that. Another thing to point out about Field Ops is if you can actually get an arty call off, and someone decides to throw a can for an air strike in a stupid spot, that’s your arty call for that one minute. Even if the can gets shot by an enemy, that is your arty call for that minute. I would say more often than not the arty isn’t utilized as good as it should be especially on allies unless someone like @Cloudyis using it. I would not be upset if every player got 1 poison knife that you cannot pick back up and say an ammo pack gives you a knife if you already used it. Trust me, I use knives quite a bit and they annoy me as well. Feel your pain about Venice as well. Not hard to sit there and spam the mortar on the bridge for 30 minutes. But some people live for the mortar just like you live for the covy. I don’t want to disrupt their fun or yours for that matter. So maybe we could find some middle ground here where everyone would be happy. as max lvl fdops on JAY1 u can call arty every 60 seconds. Quote
Lusciousdrunk Posted Sunday at 07:01 PM Posted Sunday at 07:01 PM Just now, Dropz said: as max lvl fdops on JAY1 u can call arty every 60 seconds. His question was how long does the arty last once it’s called. I want to say it’s between 20-25 seconds. Quote
Dropz Posted Sunday at 07:02 PM Posted Sunday at 07:02 PM ohh my bad, yeah id say around 20-25 secs aswell 1 Quote
Platinum VIP -=HipKat=- Posted Sunday at 08:48 PM Platinum VIP Posted Sunday at 08:48 PM 9 hours ago, Lusciousdrunk said: Arty for me is a non issue because each side gets to call 1 airstrike or support fire a minute. When it’s 27 vs 27 and there are 4-5 field ops on a team a lot of the times you only get a chance to to call a few a map. You can also see the smoke from the enemy arty, so if you’re paying attention it’s pretty easy to avoid. The problem isn't the frequency, it's the duration. One call keeps dropping for 30 seconds so you only get a half minute to be free of it Quote
Platinum VIP -=HipKat=- Posted Sunday at 08:51 PM Platinum VIP Posted Sunday at 08:51 PM No offense, I mean great thread by MoJo but all this patting him on the back like he's the first one to do this type of thread... .what am I? Chipped liver?? 1 Quote
Lusciousdrunk Posted Sunday at 09:27 PM Posted Sunday at 09:27 PM 26 minutes ago, -=HipKat=- said: The problem isn't the frequency, it's the duration. One call keeps dropping for 30 seconds so you only get a half minute to be free of it And most of the time it’s a big ass map you’re playing on and the arty is in a very small area of it. I don’t see how 20-25 seconds of arty is ruining your game. Like I said, you can see the red/blue smoke and a lot of the times you can just go around it. This is why I agreed with what @tipsy was saying to a certain point. Y’all play the same class every single time you are on. Medic. You have no problem with unlimited med packs to heal yourself. You have no problem with there being no limit to how many medics there can be on each team. You said it yourself that most of the time you can’t even get healed by medics on your own team. There are usually 10 per side when the server is full. Sometimes more. If you look at this from an outsiders perspective, it would look like you want to weaken every class, but medic, to make it easier for yourself and for people who play like you to get kills. Is that the case? Idk and I don’t care. If we did what you suggested the 10 people who play nothing but rambo medic would be happy, while EVERYONE else would be upset or grumbling. It’s not a comp or scrim server. Like I said we have Silent, Legacy and HC that have settings that are more in tuned with what you are looking for. 1 2 Quote
Platinum VIP -=HipKat=- Posted Sunday at 10:15 PM Platinum VIP Posted Sunday at 10:15 PM 5 hours ago, Lusciousdrunk said: And most of the time it’s a big ass map you’re playing on and the arty is in a very small area of it. I don’t see how 20-25 seconds of arty is ruining your game. Like I said, you can see the red/blue smoke and a lot of the times you can just go around it. In front of spawn doesn't need to be a large area, does it? 1 Quote
MoFo Posted yesterday at 02:37 AM Author Posted yesterday at 02:37 AM 4 hours ago, Lusciousdrunk said: This is why I agreed with what @tipsy was saying to a certain point. Y’all play the same class every single time you are on. Medic. You have no problem with unlimited med packs to heal yourself. You have no problem with there being no limit to how many medics there can be on each team. You said it yourself that most of the time you can’t even get healed by medics on your own team. There are usually 10 per side when the server is full. Sometimes more. If you look at this from an outsiders perspective, it would look like you want to weaken every class, but medic, to make it easier for yourself and for people who play like you to get kills. Is that the case? Idk and I don’t care. If we did what you suggested the 10 people who play nothing but rambo medic would be happy, while EVERYONE else would be upset or grumbling. It’s not a comp or scrim server. Listen man, if you don't have an take on any of the specific suggestions I've made here, then just move on to the next thread. If you do, great! I welcome the feedback. It doesn't matter if you agree with someone if what they say is irrelevant to the conversation. The point of this post was to break down the imbalances of certain weapons from my own perspective. This was not a post about medics. Medics use a SMG. Does anyone think the Thompson or MP40 is OP? Not that I've experienced. Plus, the vast majority of the players wielding an SMG aren't scaring anyone because it takes skill to be good with a SMG. It's not inherently powerful on it's own. If you have grievances about the medic class, then start a thread for it. But if the idea is to simply discredit my opinions based solely on the fact that I prefer being a medic, then you're just snubbing your nose at a large swath of your own player base. Or maybe it's that I'm both skilled and prefer being a medic? Whatever the reason, if it helps, you can always just close your eyes and pretend you don't know who I am if it means you'll be more attentive. Imagine I'm new to the server and prefer the soldier class if that's what it takes for these points to get past whatever prejudices you have against me. I'm not trying to be an ass, but when you get replies that basically read "Oh, boo hoo, I'm a medic. Poor me, boo hoo", it's a bit off-putting. 5 hours ago, Lusciousdrunk said: Like I said we have Silent, Legacy and HC that have settings that are more in tuned with what you are looking for This was a constructive response, thank you. I'll have to check them out to see if they're a better fit. Back to the topic: Is there a build-in way to poll users on these forums? Trying to think of an easy way to more adequately get an idea of public opinion concerning any of these specific suggestions. It would probably be easier to convince DD to make a modifications if he saw that the majority of players would back the change. 1 1 Quote
Lusciousdrunk Posted yesterday at 03:10 AM Posted yesterday at 03:10 AM (edited) 37 minutes ago, MoFo said: Listen man, if you don't have an take on any of the specific suggestions I've made here, then just move on to the next thread. If you do, great! I welcome the feedback. It doesn't matter if you agree with someone if what they say is irrelevant to the conversation. The point of this post was to break down the imbalances of certain weapons from my own perspective. This was not a post about medics. Medics use a SMG. Does anyone think the Thompson or MP40 is OP? Not that I've experienced. Plus, the vast majority of the players wielding an SMG aren't scaring anyone because it takes skill to be good with a SMG. It's not inherently powerful on it's own. If you have grievances about the medic class, then start a thread for it. But if the idea is to simply discredit my opinions based solely on the fact that I prefer being a medic, then you're just snubbing your nose at a large swath of your own player base. Or maybe it's that I'm both skilled and prefer being a medic? Whatever the reason, if it helps, you can always just close your eyes and pretend you don't know who I am if it means you'll be more attentive. Imagine I'm new to the server and prefer the soldier class if that's what it takes for these points to get past whatever prejudices you have against me. I'm not trying to be an ass, but when you get replies that basically read "Oh, boo hoo, I'm a medic. Poor me, boo hoo", it's a bit off-putting. This was a constructive response, thank you. I'll have to check them out to see if they're a better fit. Back to the topic: Is there a build-in way to poll users on these forums? Trying to think of an easy way to more adequately get an idea of public opinion concerning any of these specific suggestions. It would probably be easier to convince DD to make a modifications if he saw that the majority of players would back the change. I told you my take. My response was to hipkats comment that’s why I quoted him in it. I said we should find a middle ground that could make everyone happy. Every opinion should be welcome. If someone brings up the medic class so be it. It’s one of the main classes in the game why shouldn’t it be discussed if every other class is also on the table? If this is how you choose to go about your business, good luck. Edit: if you want to add a poll to a topic when you start a new topic click on “content” at the top and it should give you the option for a poll then you can go from there. Might want to start a new topic for that though. Hope this helps you. Edited yesterday at 03:15 AM by Lusciousdrunk Quote
tipsy Posted 18 hours ago Posted 18 hours ago 21 hours ago, MoFo said: He referred to me as a 'whiner' and 'hypocrite', I was referring to Raider and Calma. 2 1 Quote
Platinum VIP Jesus Posted 17 hours ago Platinum VIP Posted 17 hours ago I personally hate playing Jaymod for these exact reasons. Pretty sure everybody who plays on S1, S2, and Legacy do as well. Come to the otherside brother! 1 Quote
Cloudy Posted 16 hours ago Posted 16 hours ago (edited) Hi @MoFo thank you for your suggestions for Jay1, I agree with you that server needs some changes to make it for playable and fun for everyone. 27v27 is a problem on most maps but there isn't anything we can do, its nice to see the server full! - Knives should be changed. I mean get rid of the poisons as people like Finger & 13 abuse them and it's not fun for anyone to play against, the knives are too OP. Maybe change it so the medics and heal themselves. - The spamming is unplayable and annoying, again people like Ron that sit in the corner with the binocular and spam Mouse1 in stupid places just so they can use the arty. Think we should start kicking people like him until they learn, as i see it that's why some maps the team cant advance because they have the arty in their own spawn or somewhere on a random house that doesn't help the team out. - Sten i would love to see this back, like mofo said the gun overheats too quickly and for some reason the damage doesn't seem to be as powerful as on other servers. On 4/27/2025 at 12:39 AM, tipsy said: With all the whining and suggestions, if any of you notice, nobody is complaining about medic class. If you see those good shooters on the server, they are mostly complaining of "spam" on Jay1 and keep asking to apply restrictions to weapons and class and other stuff to make "their own gameplay time" more "enjoyable and comfortable." but they never talk about how powerful medic class is, and how medic class has more HP compared to any other class, or how much faster medic class recovers HP and steps to make medic class less powerful. Isn't this hypocrisy? When you point one finger toward others, 3 fingers are pointed toward you. @tipsyDon't think anyone is whining, people have suggestions to improve the server. So i don't really appreciate that silly comment by you. Mofo is only trying to make Jay 1 enjoyable for everyone, that's why he started this post. - I would probably call myself as a rambo medic and in my opinion having the medic class OP is a good thing because they are the only ones that actually go forward and help the team advance through the map by killing everyone, without them everyone would just sit in the spawn and throw nades. Edited 16 hours ago by Cloudy 3 1 Quote
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