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Posted

Game and server kept running, but everybody just lost connection to Beginners #2 on [UJE] Fuel Dump with above error message. Server was close to being completely full.

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Posted (edited)
55 minutes ago, Lt Steiner said:

Game and server kept running, but everybody just lost connection to Beginners #2 on [UJE] Fuel Dump with above error message. Server was close to being completely full.

If i remember correctly, Fueldump in any version is well known for causing that Problem.

especially when someone is giving ammocrates or medpacks infintely to the spawn, in order to do a little XP-farming.

it had something to do with too little com_hunkmegs on the clients. Clients need to have com_hunkmegs increased to above 128 or 512 something...

Edited by Vice86
  • 100 2
Posted

Digging around the code and lore, looks like this happens when server has too many resources or entities. It could be to many PK3s. We had a lot of players in that map—meaning more entities like medpacks, bullets, and so on. See the following code snippets where it warns about exceeding the static parameter:

 

First snippet

// warn admins
if (cstotal > MAX_GAMESTATE_CHARS - 800) // 5% of MAX_GAMESTATE_CHARS
{
    Com_Printf(S_COLOR_YELLOW "WARNING: Your clients might be disconnected by configstring limit [%i chars left] - reduce the ammount of maps/pk3s in path\n", MAX_GAMESTATE_CHARS - cstotal);
}

 

Second snippet

if (len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS)
{
    Com_Error(ERR_DROP, "MAX_GAMESTATE_CHARS exceeded");
}

 

Unfortunately, the configstring is a static parameter afaik; so I don't think we can configure it (the clients themselves need to dynamically allocate memory to make room for the growing configstring as well).

  • Like 1
Posted
1 hour ago, Apollonius said:

Unfortunately, the configstring is a static parameter afaik; so I don't think we can configure it (the clients themselves need to dynamically allocate memory to make room for the growing configstring as well).

hence the increasing of com_hunkmegs?

Posted
1 hour ago, Vice86 said:

hence the increasing of com_hunkmegs?

It needs to be dynamically increased, which is not possible as of now afaik. Yeah you can set it to a higher value, but that could fail (if it works that is), like in this case.

See specifically this comment and the one immediately following it: https://github.com/etlegacy/etlegacy/issues/588#issuecomment-830598045.

There's the compatibility issue as well so... 🤷‍♂️

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