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TE Escape 2 Fixed - te_escape2_fixed.pk3 and waypoints - Enemy Territory Map


kajto3

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TE Escape 2 Fixed - te_escape2_fixed.pk3 and waypoints

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TE Escape 2 - one of the most popular competitive maps nowadays.

 

pk3 readme:

Quote

te_Escape2 from rtcw, now converted to Enemy Territory

Credits go to Nerve and Gray Matter, the developers of Rtcw and the escape1 and escape2 single player maps
used on this conversion.

Credit goes also to the guy who did the first conversion from the sp maps to a rtcw mp map. I don't know who did it,
but the credit goes to him.

Allies must steal the holy grail and escape with it through the secret exit located at castle wolfenstein.

This is a fast map (12 minute timelimit) and it's lots of fun, that's why i did the conversion from
rtcw to w:et (with some minor changes ofcourse).

 

peace

 

fixed readme:

Quote

te_escape2_fixed.pk3 by Aciz

Fixed pk3 of the original te_escape2.pk3 with added missing assets.
Mapscript was modified to include few remapshader calls, as otherwise the missing assets from RTCW would overwrite the ones in pak0.pk3.

All credits to the original author.

 


  • Submitter
  • Submitted
    03/14/23
  • Category
  • Map Type
    Objective
  • Map Size
    Small
  • Map Theme
    Winter
  • Attacking Team
    Allies
  • Waypoints
    Yes
  • Known Issues
    None

 

  • Like 1
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