softmarktronz Posted March 6, 2023 Posted March 6, 2023 (edited) Just wanted to share. Up-to-date includes ET: Legacy commands as well for the best performance. Works both on jaymod and etpro. Don't forget to change resolution and r_displayrefresh according to your monitor hz. If you are not using Legacy set r_colorbits 32 or the colors will look funny a.cfg Edited March 6, 2023 by softmarktronz Quote
HarryAimpotter Posted March 7, 2023 Posted March 7, 2023 Ok, I will timedemo your config vs mine and let you know the results Quote
PHNTM Posted March 7, 2023 Posted March 7, 2023 1 hour ago, HarryAimpotter said: Ok, I will timedemo your config vs mine and let you know the results 3 Quote
softmarktronz Posted March 8, 2023 Author Posted March 8, 2023 (edited) /cg_savedrate 45000 /rate 45000 /snaps 40 /cl_maxpackets 125 These are the best values. Change them pls😄 Edited March 8, 2023 by softmarktronz Quote
HarryAimpotter Posted March 8, 2023 Posted March 8, 2023 (edited) On 3/6/2023 at 9:16 AM, softmarktronz said: Just wanted to share. Up-to-date includes ET: Legacy commands as well for the best performance. Works both on jaymod and etpro. Don't forget to change resolution and r_displayrefresh according to your monitor hz. If you are not using Legacy set r_colorbits 32 or the colors will look funny a.cfg 4 kB · 5 downloads Ok, I tested your cfg with ETlegacy and I have to say, its one of the best I've seen fps wise. With your cfg I got an average timedemo fps 433 and with my cfg I got 445. You loose: ~7 fps with cg_drawgun 1, ~5 fps with r_subdivisions 20 ( 999 is max) ~5 with r_ignorehwgamma 1 Also just to be clear, there is no point in adding com_hunkMegs, com_soundMegs, com_zoneMegs to your cfg. These values are set once the game in launched and cannot be changed after that. The only way to set them is in the shortcut target line. Also, r_primitives command is not recognized by legacy client. Other than that, very good config, no unnecessary lines. Another thing I'd like to point out is that according to my testing there is no difference in performance between different texture modes (r_texturemode) According to all manuals GL_NEAREST_MIPMAP_NEAREST should give best fps and GL_LINEAR_MIPMAP_LINEAR should have worst fps, but in testing I have found no difference. So I use the best textures (GL_LINEAR_MIPMAP_LINEAR) Edited March 8, 2023 by HarryAimpotter 2 Quote
softmarktronz Posted March 9, 2023 Author Posted March 9, 2023 (edited) 17 hours ago, HarryAimpotter said: Ok, I tested your cfg with ETlegacy and I have to say, its one of the best I've seen fps wise. With your cfg I got an average timedemo fps 433 and with my cfg I got 445. You loose: ~7 fps with cg_drawgun 1, ~5 fps with r_subdivisions 20 ( 99 is max on legacy btw) ~5 with r_ignorehwgamma 1 Also just to be clear, there is no point in adding com_hunkMegs, com_soundMegs, com_zoneMegs to your cfg. These values are set once the game in launched and cannot be changed after that. The only way to set them is in the shortcut target line. Also, r_primitives command is not recognized by legacy client. Other than that, very good config, no unnecessary lines. Another thing I'd like to point out is that according to my testing there is no difference in performance between different texture modes (r_texturemode) According to all manuals GL_NEAREST_MIPMAP_NEAREST should give best fps and GL_LINEAR_MIPMAP_LINEAR should have worst fps, but in testing I have found no difference. So I use the best textures (GL_LINEAR_MIPMAP_LINEAR) r_drawgun 0 for better aim r_subdivisions 20 is actually max it is forced but doesnt hurt using 999 r_ignorehwgamma increases enemy contrast makes enemies more visible you are right about megs. I use my config on vanilla as well thats why I kept r_primitives GL_LINEAR_MIPMAP_NEAREST creates gaps between leaves and makes it easier to see the enemy through foliage in some cases otherwise its kinda useless 😄 Edited March 9, 2023 by softmarktronz Quote
HarryAimpotter Posted March 9, 2023 Posted March 9, 2023 18 minutes ago, softmarktronz said: GL_LINEAR_MIPMAP_NEAREST creates gaps between leaves and makes it easier to see the enemy through foliage in some cases otherwise its kinda useless Ok, that is news to me, I have to look into it. Im not sure what is the actual max on subdivisons. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.