Popular Post forestcat Posted November 20, 2020 Popular Post Share Posted November 20, 2020 I have noticed a few ppl that are not familiar with this map, due to the quality I am surprised it didn't get more playtime, so here is a little walkthrough. First of all, if you haven't noticed the limbo map info actually works on this map click through the objectives. guided tours available on F|A discord 😄 from the readme (because I know nobody ever reads the instructions) =============================================================================================================== Welcome to Bergen by The Wolfproject Mapping Team. www.wolfproject.net A Multi Player map for Return to Castle Wolfenstein-Enemy Territory. ___________________________________________________________________________________________ If you wish to play this map on servers running ETPRO then please remove the bergen_pro.pk3 from the bergen_pro.folder and place it in C/…/Wolfenstein - Enemy Territory/etpro. ___________________________________________________________________________________________ Game Information. File name: bergen Menu name: Bergen Game types: wolfmp wolfsw wolflms. Players: 6 to 12 per team Version: Final Release: 7.7.2004 OVERVIEW: "The Unterseebootwaffe of the 11th flotilla is harassing Allied shipping in the North Sea. As Operation Arrow descends on the Bergen area of Norway the Axis must protect the base from Allied attempts at sabotage." Allied Objectives: 1. Protect the Armor and escort it until the Front gate is destroyed. 2. Gain a foothold in the Front Bunker. 3. Construct bridge and destroy Back Door. 4. Gain control of the Generator and repair so the base's doors can be used. 5. Set up a Command Post inside the sub pen. 6. Access the Transmitter area by opening doors. 7. Destroy the Transmitter by placing explosives in Bunker below tower. Allied Constructions: A. MG nest over-looking the Axis Bunker and Back Door B. Repair Door control, if the Generator is running then this door can be opened. Axis Objective: 1. Disable or obstruct the Allied Armor to prevent it destroying the Front gate. 2. Prevent the Allies from gaining a foothold in the Front Bunker. 3. Stop Allies building the bridge and defend the Back Door. 4. Prevent the Allies from using the Generator. 5. Set up a Command Post inside the sub pen. 6. Prevent the Allies from accessing the Transmitter area. 7. Stop the Allies from destroying the Transmitter. Axis Constructions: A. Build the Barricade to stop the Allied Armor. B. MG nest facing Front Bunker. Notes: The Generator is the key to this map. The team that controls the Generator, controls the doors. The doors are the only way into the Transmitter area. Each door and the pump in the Generator room have a pressure meter, if the arrow points to red then the Generator has been destroyed and the door can not be used, green indicates that the Generator is working and the doors can be used. Disguised Covert Op's can use the back door but not the team door at the Axis second spawn. ___________________________________________________________________________________________ Bergen was made by: Detoeni.uk <<<<< uber mapper (mostly his work, and its a work of beauty) Grizzlybear <<<<< me, I was a script monkey 16 years ago Konigstiger MuffinMan Uberdave We would like to say thanks to: King Lugwigs Army, The Lang Clan, Chosen-Reborn, Shit-storm and all the other folks who helped with testing. ______________________________________________ ============================================================================================================= key points The key to winning the map is the generator (the sound of the generator was purposefully made very loud to deter ppl from camping in the room) escort/stop the halftrack to gain/resist entry into the base once the halftrack has blown open the main gate the flag pole will appear in the forward hut and the halftrack is destroyed by the plane. when the forward hut is available to be taken by the allies the door controls for the main entry can be repaired (only on far side of door) - see green is good attack/defend the side door the command post and ammo/health are in the sub pen when active the generator powers all the doors in the base. the dials on each door lever show the state of the generator red is dead red for dead green is good the generator can be destroyed by cvops or dyno and once the doors are closed the only way into the transmitter area (for axis only) is the back door at the rear axis spawn the limbo map works, use the arrows to find out what you need to do. Enjoy and don't finish the map too quickly 11 Quote Link to comment Share on other sites More sharing options...
DeKing Posted November 24, 2020 Share Posted November 24, 2020 Great work ! Thank you for that 1 Quote Link to comment Share on other sites More sharing options...
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