Vice86 Posted August 15, 2020 Posted August 15, 2020 This goes for all NQ Modded servers. I noticed a huge difference between silent or jay servers and nq servers. on Silent you can fire the mortar continously until your ammo is empty which is very fine, and people use and play this weapon on these servers. On NQ on the other hand almost noone plays it and you can only fire three shells in one row, then you´ll have to wait a huge amount of time to regain fire abiltiy again. is it possible to decrease the recharge time of NQ Servers Mortar to a Silent level? Some People also mentioned they would like to have the mortar cam? I dont need it, but i understand why they want it. So feel free to join in the conversation and give me your thoughts. Here is my "vote" for it Mortarcam ? = -1 Faster Recharge? = +1 2 Quote
Xiahou Dun Posted August 15, 2020 Posted August 15, 2020 You can't exactly meddle with recharge rates, because it would improve soldiers as a whole, meaning faster bazookas for example. But a solution to that would be decreasing the amount of power one mortar shell takes, it will have the same effect. I agree with lower charge bar for mortar, but -1 about mortarcam. 1 Quote
Vice86 Posted August 15, 2020 Author Posted August 15, 2020 @Xiahou Dun is it NQ1 mod based that it wont work? because on Silent you have different recharge times between panzer and mortar🤔 Quote
Punitron Posted September 24, 2020 Posted September 24, 2020 Dunno i think it's possible but via Weapon Scripting in NQ, Also mortar isn't weapon that you need to shoot Every 1-2 seconds, mortar allways should be combined with enemy spawntime(timing) and location where you shooting. Just few cents. Quote
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