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etl_2.76-silent-0.9.0-patch.pk3

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This goes into the mod folder of the server to fix some errors thrown by ETL 2.76

 

for technical details the mod was from Hardcore New XPS 108.61.18.108

 

Spoiler

.........................
Initializing Sound Scripts
...loading 'sound/scripts/vo_allies.sounds'
...loading 'sound/scripts/vo_axis.sounds'
...loading 'sound/scripts/goldrush.sounds'
done.
ERROR: sound file "sound/hitsounds/head.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/hitsounds/team.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/silent/firstblood.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/announces/revive3.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/announces/revive5.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/announces/revive10.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/announces/deaths10.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/announces/deaths20.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/announces/send.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/announces/sendtk.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/announces/sendsk.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/announces/sendenv.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/multiplayer/hurt_barbwire.wav" does not exist or can't be read <----- related fix here https://fearless-assassins.com/files/file/1866-etl_pak0_patchpk3/
LOADING... graphics
LOADING... maps/goldrush.bsp
stitched 16 LoD cracks
...loaded 25320 faces, 573 meshes, 257 trisurfs, 0 flares, 0 foliages
LOADING... entities
LOADING... game media
LOADING...  - textures
LOADING...  - models
LOADING...  - weapons
LOADING...  - items
LOADING...  - inline models
LOADING...  - server models
LOADING...  - particles
LOADING...  - classes
LOADING...  - game media done
LOADING... flamechunks
LOADING... clients
*** You have been authorized "referee" status ***

 

 


 

  • Like 1
Posted

For clients it goes in C:\Users\%username%\Documents\ETLegacy\etmain

 

It is made for server side to be on the pure list

 

If not on the pure list it should theoretically stop the errors because it will read from etmain as part of ETL directly cause the file paths are sync *filename is skipped  and search is done inside *pk3's

 

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