Yuki Posted June 12, 2019 Posted June 12, 2019 (edited) Hey there, After recently picking up ET again, and tweaking the config and general settings, I've come to reach a somewhat stable 70 FPS, after previously suffering drastically low FPS drops (~15 on some maps when near players) Although the 70 FPS is playable, I would say this is far from optimal. My specs are as follows: My laptop (Dell M2800) 2.8-GHz quad-core Intel Core i7-4810MQ 8GB DDR3L ram Graphics card AMD FirePro M4170 and Intel HD graphics Video memory 2GB All drivers have been updated to latest version, running windows 10 build 1809Game settings: Using this config: https://fearless-assassins.com/files/file/1700-sonofdocs-top-of-the-line-cfg/, where I only changed /seta r_primitives 2 and set all the in game graphic display settings to lowest. PK3 cleaner from this website has been utilized Latest patch ET 2.60b also from this website After reading several topics on this forum and other websites, I've still not been able to get my FPS past 70. Therefore I'm creating this topic, hoping someone can help me out. Any effort is much appreciated. If any additional information is needed, I'll be happy to provide it. Cheers, Yuki Edited June 12, 2019 by Yuki Quote
DoubleDragon Posted June 12, 2019 Posted June 12, 2019 AMD FirePro M4170 has a bus speed of 800-900mhz max The cfg you downloaded has a resolution of 1600x1024 that is benchmarked very low fps output for that card at that resolution for certain games ET is not listed on the charts You will need to change the resolution in the config to your display or equal native resolution below or around 1366x768 to get what your looking for from that card how ever if the cfg is to remain unchanged it would be best to create a shortcut of et.exe and send it to the desktop and edit the properties to overwrite any configuration setting from a .cfg adding this to the properties target of the shortcut .ink file default paths with commands "C:\Program Files (x86)\Wolfenstein - Enemy Territory\et.exe" +exec Sonofdoc.cfg +r_customwidth "1366" +r_customheight "768" +set r_mode "-1" +vid_restart You should run the .cfg command first then set customs aspect ratio and mode and vid_restart last to make it take effect if you want to add a server ip address and connect to the server that was previously connected to with low fps put it after the .cfg with +connect then space with url or ip and then the custom aspect ratio you can edit the shortcut much easier then looking through files if the fps is unchanged you may have to cvar_restart;exec etconfig;vid_restart and reset your name then restart the game with the shortcut because sometimes ET will bug with cvar changes 5 Quote
Yuki Posted June 12, 2019 Author Posted June 12, 2019 5 hours ago, DoubleDragon said: AMD FirePro M4170 has a bus speed of 800-900mhz max The cfg you downloaded has a resolution of 1600x1024 that is benchmarked very low fps output for that card at that resolution for certain games ET is not listed on the charts You will need to change the resolution in the config to your display or equal native resolution below or around 1366x768 to get what your looking for from that card how ever if the cfg is to remain unchanged it would be best to create a shortcut of et.exe and send it to the desktop and edit the properties to overwrite any configuration setting from a .cfg adding this to the properties target of the shortcut .ink file default paths with commands "C:\Program Files (x86)\Wolfenstein - Enemy Territory\et.exe" +exec Sonofdoc.cfg +r_customwidth "1366" +r_customheight "768" +set r_mode "-1" +vid_restart You should run the .cfg command first then set customs aspect ratio and mode and vid_restart last to make it take effect if you want to add a server ip address and connect to the server that was previously connected to with low fps put it after the .cfg with +connect then space with url or ip and then the custom aspect ratio you can edit the shortcut much easier then looking through files if the fps is unchanged you may have to cvar_restart;exec etconfig;vid_restart and reset your name then restart the game with the shortcut because sometimes ET will bug with cvar changes Hey there, thank you for taking the time to write this. It immediately solved the issue, cheers! 2 1 Quote
Solution Arkinder Posted June 13, 2019 Solution Posted June 13, 2019 Hi Yuki, I'm glad that lowering the resolution was able to help improve your FPS. I know that not all players want to go with this option since it makes things more difficult to see. So I would like to offer another. Most laptops and non-gaming monitors have a refresh rate of 60hz. With Vertical Sync disabled, instead of waiting for the monitor refresh rate before drawing to the screen it draws closer to immediately. This matters because even at 125 FPS you won't see more than 60 of those frames despite Vertical Sync being disabled. The 125 frames are merged and this causes overlaps or inaccurate frames that you see while playing. In other words instead of seeing one frame you're seeing one, two, or three frames merged into one frame. The point being that on a 60hz monitor the only difference between 62 FPS and 125 FPS is perceived smoothness. For players that prefer a higher resolution that can't maintain 125 FPS I would recommend using 62 FPS instead. Not only is it easier to see but what gets rendered to the screen is more accurate. seta r_displayRefresh "60" seta com_maxFPS "62" seta cl_maxpackets "62" seta cl_packetdup "1" or seta r_displayRefresh "120" seta com_maxFPS "125" seta cl_maxpackets "100" (this should be "62" but some servers will change it between maps) seta cl_packetdup "1" // don't forget to set your mouse polling rate to 125hz. Regards, Arkinder 2 1 Quote
Yuki Posted June 13, 2019 Author Posted June 13, 2019 12 hours ago, Arkinder said: Hi Yuki, I'm glad that lowering the resolution was able to help improve your FPS. I know that not all players want to go with this option since it makes things more difficult to see. So I would like to offer another. Most laptops and non-gaming monitors have a refresh rate of 60hz. With Vertical Sync disabled, instead of waiting for the monitor refresh rate before drawing to the screen it draws closer to immediately. This matters because even at 125 FPS you won't see more than 60 of those frames despite Vertical Sync being disabled. The 125 frames are merged and this causes overlaps or inaccurate frames that you see while playing. In other words instead of seeing one frame you're seeing one, two, or three frames merged into one frame. The point being that on a 60hz monitor the only difference between 62 FPS and 125 FPS is perceived smoothness. For players that prefer a higher resolution that can't maintain 125 FPS I would recommend using 62 FPS instead. Not only is it easier to see but what gets rendered to the screen is more accurate. seta r_displayRefresh "60" seta com_maxFPS "62" seta cl_maxpackets "62" seta cl_packetdup "1" or seta r_displayRefresh "120" seta com_maxFPS "125" seta cl_maxpackets "100" (this should be "62" but some servers will change it between maps) seta cl_packetdup "1" // don't forget to set mouse polling rate to 125hz. Regards, Arkinder Hey there Arkinder, thank you for your reply! You make a good point as I did like the higher resolution I've had before so I just tried out what you suggested. The refresh rate of the integrated monitor is indeed just 60 Hz, so I've tried the first suggested .cfg settings. It seems to be working really well, the resolution I've set is 1600*900 and so far I've not noticed any drops in smoothness. Even though I've set the maxFPS to 62 as suggested, the FPS counter still seems to show between 90-125 FPS regardless. Is it possible that the FPS counter may not be that accurate or am I missing something here? Thanks for your time and regards, Yuki Quote
Arkinder Posted June 13, 2019 Posted June 13, 2019 Hi Yuki, There could be several reasons for this so I would suggest double checking everything. Some likely culprits are typos or the config settings are not being applied correctly. After you connect to the server execute the config again. If the problem persists upload a screenshot and your config. Regards, Arkinder 1 Quote
Yuki Posted June 15, 2019 Author Posted June 15, 2019 On 6/14/2019 at 12:07 AM, Arkinder said: Hi Yuki, There could be several reasons for this so I would suggest double checking everything. Some likely culprits are typos or the config settings are not being applied correctly. After you connect to the server execute the config again. If the problem persists upload a screenshot and your config. Regards, Arkinder Hi Arkinder, Thanks for your reply. Executing the config after connecting to the server solved the issue - it limits the FPS to 62. Thank you for all your help. Best regards, Yuki 1 Quote
*Kiba* Posted June 17, 2019 Posted June 17, 2019 just butting in here but i would think with a pc like you have you should be able to run a stable 125 fps but than again that just me butting in Quote
Yuki Posted June 17, 2019 Author Posted June 17, 2019 (edited) 9 hours ago, *Kiba* said: just butting in here but i would think with a pc like you have you should be able to run a stable 125 fps but than again that just me butting in Hey there Kiba, thank you for your comment. Although the graphics card of my laptop isn't great for gaming, it can indeed run ET with 125 fps. However Arkinder pointed out that more than 60 fps can make what is shown on the screen less accurate because of my monitor: On 6/13/2019 at 2:40 AM, Arkinder said: The 125 frames are merged and this causes overlaps or inaccurate frames that you see while playing. In other words instead of seeing one frame you're seeing one, two, or three frames merged into one frame. The point being that on a 60hz monitor the only difference between 62 FPS and 125 FPS is perceived smoothness. For players that prefer a higher resolution that can't maintain 125 FPS I would recommend using 62 FPS instead. Not only is it easier to see but what gets rendered to the screen is more accurate. Arkinder makes a good point, and after reading about the topic some more, I found that limiting the fps has other advantages besides increased accuracy: Quote If your GPU is capable of producing higher frame rates than the VSync cap you can take advantage of its leftover capacity to increase the resolution, draw distance, or other graphics quality settings. (Source) I've tried both 62 and 125 fps a fair amount of time and smoothness wise I don't feel that much difference - so it doesn't make much sense for me to play on 125 fps unless I get a monitor with a higher refresh rate. Regards, Yuki Edited June 17, 2019 by Yuki Quote
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