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Posted
9 hours ago, PXRockET said:

I can't do 120 lol too much

120 works better on a bigger monitor. On my 28" 110 is perfect

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Posted
1 hour ago, -=HipKat=- said:

120 works better on a bigger monitor. On my 28" 110 is perfect

my monitor is 25" 120 fov 

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Posted
20 minutes ago, Feint said:

my monitor is 25" 120 fov 

My last one was a 23" and I used 105

Posted

I'm on a 24" and have 106 fov, use 110 and 120 now and again when i cant hit anything and use fov as the excuse for playing shit lol.

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Posted

I play with a 24" Monitor (1920x1080) and use fov 106.27

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Posted
12 hours ago, -=HipKat=- said:

120 works better on a bigger monitor. On my 28" 110 is perfect

IM on 34' ultrawide. and still 110 is good :P

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Posted
6 hours ago, Long said:

I play with a 24" Monitor (1920x1080) and use fov 106.27

does the .27 make that big of a difference?? I used to do that with sens; set it for like 3.14525 lolz

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Posted
1 hour ago, PXRockET said:

IM on 34' ultrawide. and still 110 is good :P

That's big, dude. I played on a 32" 1080P but it was too close to where iI sit, so that's when I down-graded in size to 2 28" and upgraded to 4K

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Posted (edited)
2 hours ago, -=HipKat=- said:

does the .27 make that big of a difference?? I used to do that with sens; set it for like 3.14525 lolz

No idea :D

 

According to the FOV calc, you should use 100,39 for 16:10 resolutions, and 106.27 for 16:9 resolutions, fov 90 is "accurate" only for 4:3 screen. fov for 16:10 resolutions (i.e. 1440×900, 1680×1050 and 1920×1200) should be 100.39 and for 16:9 (1920×1080) 106.27. 4:3 (800x600, 1024x800, 1280x960)

This game is Hor+, dependant on your cg_fov settings.( Hor +, or horizontal plus, refers to a behavior specific to certain games that support both 4:3 resolutions and widescreen resolutions. A hor + game is a game that when played on a widescreen monitor with a widescreen resolution, expands the horizontal component of the FOV while keeping the vertical component roughly or exactly the same. This is often considered the ideal solution for widescreen games, as it grants widescreen users a wider picture. )

The game's aspect ratio automatically matches your resolution. But the wider your aspect ratio, the higher cg_fov needs to be to maintain hor +

     

 

Edited by Long
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Posted (edited)
38 minutes ago, Long said:

No idea :D

 

According to the FOV calc, you should use 100,39 for 16:10 resolutions, and 106.27 for 16:9 resolutions, fov 90 is "accurate" only for 4:3 screen. fov for 16:10 resolutions (i.e. 1440×900, 1680×1050 and 1920×1200) should be 100.39 and for 16:9 (1920×1080) 106.27. 4:3 (800x60, 1024x800, 1280x960)

This game is Hor+, dependant on your cg_fov settings.( Hor +, or horizontal plus, refers to a behavior specific to certain games that support both 4:3 resolutions and widescreen resolutions. A hor + game is a game that when played on a widescreen monitor with a widescreen resolution, expands the horizontal component of the FOV while keeping the vertical component roughly or exactly the same. This is often considered the ideal solution for widescreen games, as it grants widescreen users a wider picture. )

The game's aspect ratio automatically matches your resolution. But the wider your aspect ratio, the higher cg_fov needs to be to maintain hor +

     

 

That's flippin' brilliant! I'm gonna give it a try!

 

 

speaking of FOV,

 

This is inn my CFG, but I don't what or if it does anything or if it's even correct. Any ideas? Or can I just delette it?

 

//FOV SETTINGS//

seta fov_90 "cg_fov 90; seta fovtoggledown vstr fov_90; seta fovtoggleup vstr fov_110"
seta fov_120 "cg_fov 110; seta fovtoggledown vstr fov_90; seta fovtoggleup vstr fov_110"
seta fov_120 "cg_fov 110; seta fovtoggledown vstr fov_110; seta fovtoggleup vstr fov_110"
seta fovtoggledown "vstr fov_90"
seta fovtoggleup "vstr fov_110"
 

Edited by -=HipKat=-
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Posted

You can delete it,because it's just unnecessary

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Posted
24 minutes ago, Long said:

You can delete it,because it's just unnecessary

That's what I thought. Thanks!

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