Lenovo Posted January 30, 2019 Posted January 30, 2019 I created this, I have not done the test yet, if anyone has time to try it, and tell me if it works, I thank the help in advance ------------------------------------------------------------- set RD "+ movedown; cg_crosshairSize 50" set RD1 "-movedown; cg_crosshairSize 62" set RD2 "set next_RD vstr RD3; bind space + movedown" set RD3 "set next_RD vstr RD2; bind space + vstr RD RD1" set next_RD "vstr RD2" bind SPACE "+ vstr RD RD1" --------------------------------------------------------------- 62 to shoot from standing and close to not lose sight of the viewfinder in fast movements and 50 to shoot from a distance kneeling and smaller ball to aim better Quote
kajto3 Posted January 31, 2019 Posted January 31, 2019 There are 2 things - first 2 lines look good, but how do you switch between normal crouching and crouching with variable crosshairsize? There seems to be one bind missing that allows to change crouching modes. - make sure you don't use space between '+' and 'movedown' or 'vstr'. +vstr and vstr are 2 different things but I think you know that. Here's how I'd make it work, but can't test it right now: set RD "+movedown; cg_crosshairSize 50" set RD1 "-movedown; cg_crosshairSize 62" set RD2 "set next_RD vstr RD3; bind space +movedown; echo Regular crouching" set RD3 "set next_RD vstr RD2; bind space +vstr RD RD1; echo Small crosshair crouching" set next_RD "vstr RD2" bind SPACE "+vstr RD RD1" bind key "vstr next_rd" I'd also add variable cg_fov to that small crosshair crouching (if you don't use it at 90 all the time) to make it perfect:) 1 Quote
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