Leader Scarface Posted November 12, 2018 Leader Share Posted November 12, 2018 (edited) Hello,  Here is a map issue :  After blowing the door, the flag stay already possible to capture 😕  Server name: Jaymod #1 Time: now Map: Pirates  Demo :  demo0420.dm_84  demo0421.dm_84  We end up with a unusual situation where the axis are at the beginning of the map and the allies have their last spawn Edited November 12, 2018 by Scarface06 Quote Link to comment Share on other sites More sharing options...
0 Bunny Posted November 12, 2018 Share Posted November 12, 2018 Tbh that match was much more fun than normal 😛 1 Quote Link to comment Share on other sites More sharing options...
0 Haruhi Suzumiya Posted November 12, 2018 Share Posted November 12, 2018 15 minutes ago, Bunnny said: Tbh that match was much more fun than normal 😛 Hmmmm 🤔 I've never been a fan of that map because it's way too small and choke pointy. You're either at your own spawn, the other teams spawn, or the objective.  Make this bug permanent! Quote Link to comment Share on other sites More sharing options...
0 DoubleDragon Posted November 23, 2018 Share Posted November 23, 2018 On pirates.script the wait timer needs to be removed from command or move the sounds to the bottom of the script its stalling the 500 wait timer in Game Manager  trigger maindoor1_destroyed    {       wm_objective_status 2 1 1       wm_objective_status 2 0 2       wm_objective_status 1 1 1       wm_objective_status 1 0 2       wm_set_main_objective      3   0       wm_set_main_objective      3   1                         setstate dummygate default             wm_announce   "Allies have breached the Main Entrance and secured the Old City!"       wait 1000       // *----------------------------------- vo ------------------------------------------*       wm_teamvoiceannounce 0 "pirates_axis_entrance1_destroyed"       wm_teamvoiceannounce 1 "pirates_allies_entrance1_destroyed"       // *---------------------------------------------------------------------------------*       globalaccum 2 trigger_if_equal 1 game_manager vo_entrance       trigger tdoor_main boom_door_is_gone       alertentity team_side_explo             globalaccum 2 abort_if_greater_than 1       trigger flag kill             trigger beach_wobj off // no more beach spawn                 } 1 Quote Link to comment Share on other sites More sharing options...
0 Administrators daredevil Posted November 24, 2018 Administrators Share Posted November 24, 2018 Can you please attached full fixed mapscript? - Thank you Quote Link to comment Share on other sites More sharing options...
0 Administrators daredevil Posted November 18, 2019 Administrators Share Posted November 18, 2019 @DoubleDragon Bump Quote Link to comment Share on other sites More sharing options...
Question
Scarface
Hello,Â
Â
Here is a map issue :Â
Â
After blowing the door, the flag stay already possible to capture 😕
Â
Server name: Jaymod #1
Time: nowÂ
Map: Pirates
Â
Demo :Â Â demo0420.dm_84Â Â demo0421.dm_84
Â
We end up with a unusual situation where the axis are at the beginning of the map and the allies have their last spawn
Edited by Scarface06Link to comment
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