Jump to content

silEnT mod 0.3.3


1 Screenshot

About This File

There wasn't 0.3.2 public release, so 0.3.3 covers also things done in 0.3.2.

 

Here is the change log:

 

Version 0.3.3

 

* Fixed alternative fire bug introduced in 0.3.2.

 

Version 0.3.2

 

* Readded class awards. They should work now correctly with XP save.

* Added possibility for server admins to enable teamhit sounds.

* Added flag 8 to g_identOptions. Actions taken based on client identifications are reported in the adminchat.

* Added default silEnT watermark.

* Fixed bug with missing hitsounds (http://mygamingtalk.com/forums/tracker/issue-54-no-hitsound-on-enemy-with-mortar/).

* Fixed bug with class stealing (http://mygamingtalk.com/forums/tracker/issue-46-weapon-on-class-change-go-empty-clip-and-change-weapon/).

* Fixed bug with soldier secondary weapon changing to akimbos.

* Fixed throw last knife bug (http://mygamingtalk.com/forums/topic/587-knife-bug/).

* Fixed fireteam overlay bug.

* Fixed server list server name filter bug/crash.

* Fixed bug with say_teamnl command that allowed muted players to write in team chat (http://mygamingtalk.com/forums/tracker/issue-73-say-teamnl-working-with-muted-players/).

* Fixed bug with g_classWeapons cvar (http://mygamingtalk.com/forums/tracker/issue-72-g-classweapons/).

* Fixed bug in the TDM timebar.

* Fixed some bugs with the win probabilities. Not in algorithms, but with the calls to calculate them.

* Removed Active Team Balance.

* Removed g_teamForceBalance_playerrating.

* Removed !balance admin command.

* The g_XPSave flag 8 will no longer kick guidless players for duplicates.

* The !howfair command now uses K/D determining fairness.

* Possibilities for invalid kicks for spoofed client identification reduced.


×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.