About This File
TC Base / ET Brewdog overhaul by @kemon, ETLegacy team. If you didn't know, base and brewdog are pretty similar, one of the main differences is a different objective. With this overhaul, apart from eye candy textures and new fancy passages, you can customize it and choose which objective(s) you want the players to complete.
A bit of words from the project author:
QuoteThis overhaul is highly experimental as it attempts to merge two maps in one. On the one hand the overhaul of the original tc_base from RTCW and on the other brewdog, a document-run conversion of Base made by @crumbs for RTCW and ported to ET by @c0rnn.
The default map script settings are trying to replicate the original Base, but you have a multitude of optional settings to transform the map into Brewdog-style gameplay and even a few additional experimental gimmicks. I will try to create a proper documentation of all optional features for the map, but until then, please let me know in mapping if you have questions regarding the options or feedback in general.
This is the initial release of the overhaul so please report anything you notice. [#mapping, on the ETLegacy Discord]
NOTE
Bot files from tc_base or et_brewdog will most likely not be convertible! Sorry.
Initial release version: v2. Next versions are gonna be uploaded and supplied with a proper change-log. Comparison pictures by kemon.
Read-me file:
Quote// ======================================================================
// Base, from RTCW (v2)
// May 2024
// Cedric 'kemon' Easton
// http://www.etlegacy.com
// http://www.github.com/realkemon
// ======================================================================This map is an overhaul of the original Base (tc_base) map from RTCW.
It is also an overhaul of Brewdog, a document-run conversion of Base made by crumbs.
As part of the ET: Legacy asset creation effort, certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.// AXIS
Primary Objective: Protect the North Radar Tower.
Primary Objective: Protect the South Radar Tower.
Primary Objective: Don't let them steal the Documents.
Secondary Objective: Construct the Command Post.
// ALLIES
Primary Objective: Destroy the North Radar Tower.
Primary Objective: Destroy the South Radar Tower.
Primary Objective: Steal the Documents.
Secondary Objective: Construct the Command Post.
// =================
// === CHANGELOG ===
// =================to v2:
• added tracemapto v1:
• Merged Brewdog and Base gameplay in one map with multiple optional map script features. The default attempts to replicate Base.
-> Thank you Aciz and u!ps for immense feedback, suggestions and continuous support.
• Added voice announcements. Thank you Dkill.
What's New in Version 3
Released
Change-log for version 3:
• Fixed 'Upper Offices Flag' behaviour. Thank you TomekKromek for reporting.
• Disabled Allied CP spawns by default. Thank you u!ps for reporting.
• Entirely remove CP when 'Upper Offices Flag' is enabled. Thank cou c0rnn for reporting.
• Enabled jump into truck bed again. Thank you Vorschreibung for reporting.
• Smoothened collision around truck. Thank you TomekKromek for reporting.
• Smoothened collision around bridge_door levers. Thank you Aciz for reporting.
• Added collision to generator below South Radar. Thank you Aciz for reporting.
• Made all windows destructible in Allied cabinet hut. Thank you TomekKromek for reporting.
• Adjusted the staircase below North Radar to prevent head bumping. Thank you Vorschreibung for reporting.
• Removed crate below Allied Spawn drop causing players to get stuck. Thank you Vorschreibung for reporting.
• Added `surfaceparm nopicmip` to barbed wire shader to alleviate the gag reflex. Thank you Aciz for reporting.
• Fixed file extension in `miltary_door/miltarydr_m01_woodsteps` shader to fix disaplay in 2.60b. Thank you papywolf for reporting.
• Moved cm icons into `gfx/limbo/etl_base` to prevent interference with other maps.
• Added optional dynamitable side entrance near documents bunker. Thank you u!ps for reporting.
• Made glass remains in open windows of upper_tunnel and gate_side_path destructible. Thank you u!ps for reporting.
• Reduced frequency of hovering trees on the surrounding mountains. Thank you Vorschreibung for reporting.
• Adjusted Allied spawn layout to simplify movement. Thank you u!ps for reporting.
• Fixed solid part of dynamitable gate not moving. Thank you TomekKromek for reporting.
• Added Brewdog-like Axis spawn location. Thank you Oksii for reporting as well as Aciz and u!ps for debugging.
• Implemented shared limbo_cams with descriptions for both Radars and Documents. Thank you u!ps and Aciz for reporting.
• Removed HUD map opjective icon for Documents if Documents are disabled. Thank you Vorschreibung for reporting.
• Added lightmap stage to the truck shaders. Thank you Vorschreibung for reporting.
• Fixed caulk leak at Brewdog-like Axis spawn. Thank you Aciz for reporting.
• Fixed horizontal maps decal being visible through walls at certain view angles and distances. Thank you Vorschreibung for reporting.