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    bremen_truckmod Alpha 1

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    1 Screenshot

    About This File

    Forever, Axis have been complaining that They can't win.


    Alpha version: Truck can be damaged, Also: No landmines.


    Game : Wolfenstein: Enemy Territory
    Reworked by : Sid & Etch




    Allied spies undercovered details of an Axis plan
    to transport a fortune in gold to a more secure location.
    The Allies have planned an attack to intercept the gold
    during its stopover in Bremen.


    Axis objectives:
    - Stop the Allies from stealing the gold.
    - Stop the Allies from destroying the Main Entrance.
    - Hold the forward spawn.
    - Stop the Allies from constructing a command post, or destroy it if it has been made.
    - Be alert, the Allies may attempt attack through a side door. Don't let them satchel the side door.
    - Stop the allies from powering up the generator. Defend the keycard.
    - Don't let the Allies steal the truck.
    - Build the truckbarriers to hinder the Allied escape.


    Allied objectives:
    - Steal the truck with its load of gold.
    - Blow open the Main Entrance to push through the city.
    - Take control of the forward spawn.
    - Construct the command post to activate a forward spawn.
    - Satchel the side door to gain additional access.
    - Use the keycard to power up the generator.
    - Repair and steal the truck.
    - Don't let the Axis hold up the truck with a truck barrier.


    Axis 30
    Allies 20

    What's New in Version Alpha 1


    • Bremen (Final):
    • + added fixes (mapscript & lights)
    • + reworked command map
    • + retextured, looks now like a bombed german city
    • + included a fiting skybox
    • + usage of (fixed) shaders for a better look (terrain, windows, marble floor, vase, etc)
    • + usage of new/changed/fixed textures (windows, wall, gate, floor, truck)
    • + Bremen is now shown on the right place in the campaign map
    • - removed advertisings from the map
    • - removed all unneeded textures and shaders from the pk3
    • = based on beta 2, all custom-made stuff will still work
    • Bremen (Beta 2):
    • + generator icon
    • + lights
    • = door goes through roof
    • = alpha cart wheel
    • = doors chalked on bottom
    • + passage through to generator
    • + more damage to buildings
    • + teamdoor at truck
    • + shell corner of building above door1
    • + window behind desk
    • = close/modify alley
    • = half height tree blocking door-door LOS
    • = break up CP courtyard with trees/bushes
    • = floating windows on building next to allied 1st spawn
    • Bremen (Beta 1):
    • + added allied autospawn change to flag when truck is back in first half
    • = changed building route near allied first spawn
    • - removed spare room near office
    • + added gardens near axis second spawn
    • + added real terrain in cp area
    • + added more props in streets ("prefabed" from grush)
    • = rescaled windows/doors/railings
    • + fixed clipramps added for various doors
    • + fixed railings near CP odd clipping
    • + fixed side door
    • + added crater(s) to terrain for coolness
    • = changed truck, now indestructible (after initial repair)

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