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Buckwild

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Files posted by Buckwild

  1. total_tankrace_beta3 waypoints

    Simple navigation files for Enemy Territory Omnibot

    3 downloads

    Submitted

  2. New mlb_temple Waypoints

    Simple waypoints for Omnibot
    Enemy Territory Map: mlb_temple
    Made by Buckwild

    2 downloads

    Submitted

  3. fa_bremen_b1 waypoints

    Bremen_final waypoints altered as needed for Enemy Territory map: fa_bremen_b1.

    6 downloads

    Submitted

  4. Flame Guards Warzone - Timefix

    Mapscript for Flame-guards warzone Enemy Territory map
    to reduce timelimit additions for advancing Axis.
    Timelimit at start reduced from 20 to 15 Minutes.
    5 Minutes are added instead of 10 for each of 4 objectives.
    This is a server side mapscript.
    Map made for Flame-Guards Clan by Marko Mytho of MLB Clan.
    My first mapscript, Works! Cheers!

    4 downloads

    Updated

  5. tram_et waypoints

    tram_et(mp_tram)
    It's a RTCW converted map(Like et_beach and others).
    PK3 can actually run in either Enemy Territory or Return to Castle Wolfenstein.
    Start Spawntimes:
    Axis_respawntime: 20 Seconds
    Allied_respawntime: 15 Seconds
    Timelimit: 30 Minutes
    Spawntimes change as either team does objectives:
    Command Post or Bridges-Built or Destroyed.
     
    Map download:https://fearless-assassins.com/files/file/1717-tram-etmp-trampk3/

    2 downloads

    Updated

  6. ctf_ocelotl map + waypoints

    ctf_ocelotl
     
    Small capture-the-flag arena map for Enemy Territory.
    Mapscript made by RoeltjE. Modified by Skorpio.
    Axis and allies are trying to win the favor of the forgotten Aztec god Quakalotl.
    They have to capture 20 ritual flags in the ancient Ocelotl arena to win.
    ******Made by Skorpio.
     
    Axis_respawntime 10 Sec
    Allied_respawntime 10 Sec
    Timelimit 20 Min
     

    6 downloads

    Updated

  7. flag_in_the_middle Waypoints

    flag_in_the_middle Waypoints made by Buckwild
    Whatever team has flag when the clock runs out wins!
    Made for 6 vs 6.
    Map download:https://fearless-assassins.com/files/file/169-flag-in-the-middle-flag-in-the-middlepk3/

    1 download

    Updated

  8. fragmaze-fixed waypoints

    fragmaze-fixed waypoints
     
    Made from scratch by Buckwild.
    Simple omnibot navs.
     
    Map download:https://fearless-assassins.com/files/file/1709-fragmaze-fragmaze-fixedpk3/
     

     

    1 download

    Submitted

  9. Facility31 Waypoints

    A lot of players like facility31, Large map with 3 objectives.
     
    Map Download:
    https://fearless-assassins.com/files/file/156-facility31-b1-facility31-b1pk3/
     
    I made facility31_b1_goals.gm and added to waypoints from Omni-bot_082_ET_Windows\omni-bot\et\incomplete_navs\with_script
     

     

    1 download

    Updated

  10. tram_et(mp_tram).pk3

    tram_et(mp_tram).pk3
    It's a RTCW converted map(Like et_beach and others).
    PK3 can actually run in either Enemy Territory or Return to Castle Wolfenstein.
    Start Spawntimes:
    Axis_respawntime: 20 Seconds
    Allied_respawntime: 15 Seconds
    Timelimit: 30 Minutes
    Spawntimes change as either team does objectives:
    Command Post or Bridges-Built or Destroyed.
     

     

    4 downloads

    Submitted

  11. loffys_tram1 waypoints

    Waypoints from Omni-bot_082_ET_Windows\omni-bot\et\incomplete_navs\no_script.
    I made loffys_tram1.gm + loffys_tram1_goals.gm with Omni-bot_082_ET_Windows.
     
    Map download:https://fearless-assassins.com/files/file/413-loffys-tram-beta-1-loffys-tram1pk3/

    0 downloads

    Submitted

  12. Ragnars Battery Script - NoQuarter and ETPro version

    Ragnars Battery Script - NoQuarter and ETPro version
    Game rules:
    axis_respawntime 30
    allied_respawntime 20
    number_of_objectives 6
    set_round_timelimit 20
    Objectives:
    Primary:
    1: Destroy Battery Gun / Defend Battery Gun
    Secondary:
    2: Construct Beach Assault Ramp / Prevent Beach Assault Ramp
    3: Capture West Bunker / Defend West Bunker
    4: Destroy Door Controls / Protect Door Controls
    5: Allied command post
    6: Axis command post

    Changes:
    announce: "The server is running Ragnars Battery Script (noquarter version).

    * After Allies built the Beach Assault Ramp for the 5th time it can only be destroyed
    by dynamite."
    * Assault Ramp near the North-West MG Nest available (see the command map for location).
    Allies can build the Bunker Assault Ramp by using the materials inside the bunker.
    * Axis can rebuild the Backdoor."
    Allies need dynamite to destroy the Backdoor for the first time."
    For all subsequent attacks also satchels can be used."
    * Axis can spawn near the backdoor as long as the Axis command post is built.
    * Axis MG nests and the command post are built on map start.
    * The Generator does not open or close the backdoor, only doors near the Gun and at the
    bunker front close and open as usual."
    * The MG42 nests in the East Bunker (near the Command Post) are removed.
    * Frontline mod."
    * Script includes all ETPro map script fixes.
    * Script includes mortis' map fixes.
    Check: http://forum.splatterladder.com/index.php?showtopic=6662
    for feedback, updatesand bug reports.

    2 downloads

    Submitted

  13. italyremake_tnt waypoints

    Made by Kate for the expanded map version of Italy

    4 downloads

    Submitted

  14. Treetop Final

    treetop_final created by FrankieDuck
    with additions by S.S.Kurai Samurai Command Map by ScubaDuck
     
    The Axis must retake the Missile Base in the forest that the allies have captured.
    They must make their way down into the subterranean base via the walkways in the trees.
    They must prep the missile for launch and launch at its target, CANADA!!
     

     

     

    2 downloads

    Submitted

  15. ~~~~fearlessjaymodRC3f.pk3

    This is =F|A=Unknown's New Jay2 soundpack with Female Medic skins added.
    There was a conflict using just the skins with backpack in the old Jay2 soundpack in clients.
     

    21 downloads

    0 comments

    Updated

  16. Thud In The Sand Waypoints

    Omnibot navigation files for Enemy Territory map: Thud In The Sand(tits_b2)
     
    Made by Dark Alchemy Clan

    3 downloads

    Submitted

  17. Thud In The Sand

    --------------------------------------------------------------------
    ||==================================================================
    ||Map name: Thud in the Sand
    ||pk3 and its files names: tits
    ||Author: -)A(-WuTang**
    ||Version: Beta 2 (B2)
    ||Released: 18th Nevember 2016
    ||==================================================================
    ||Contacts:
    || Email: panprezident789@gmail.com
    || Forum: www.dark-alchemy.com - user WuTangH
    || www.thewolfteam.org - user WuTangH
    || www.splashdamage.com - user WuTangH
    ||==================================================================
    --------------------------------------------------------------------
    ============================================================================================================
    About:
    This is the 2nd released version. The map is situated in small egypt-style town, and ends up in underground axis bunkers.
    Objectives:
    Allies:
    Primary: Steal the Dynamite and deliver it to the Truck.
    Primary: Escort the Truck through barrier and Destroy City gate.
    Primary: Destroy two tunnel Gates to gain access into underground bunkers.
    Primary: Use button in Control Cabin to move rockets out of Safe.
    Primary: Steal Captains Key from his table and deliver it to the Safe to open it.
    Primary: Steal the Case, Moneypack 1 and Moneypack 2, and deliver them to the green truck on the other exit of bunkers.
    Secondary: Destroy Hovel Wall to gain one more acess to Dynamite.
     
    Axis:
    Defend, defend, defend, go on a cig, and defend again.
    Also feel free to build Truck barrier.
     
    ============================================================================================================
    Programs used:
    GTKRadiant 1.5
    Notepad++
    Adobe Photoshop CS6
    Audacity
    MD3Compile.exe
    Paint (yeah right)
    ============================================================================================================
    Credits & some Copyrights:
    Textures were downloaded for free, or made by me.
    Moving water - from Quotidian map by Avoc
    Props_wall - posters textures - made by Sid and Etch
    Plus some nice sites: http://www.davegh.com/index.php
    http://www.mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html
    http://opengameart.org/textures/all
     
    Models: Case - made by Devils-Right-Hand of TWT-team.
    Two money models - made by Thunder of TWT-team.
    Chevy truck - made by Thunder of TWT-team.
    Key - made by Thunder of TWT-team.
    Bunker lights - made by Thunder of TWT-team.
    Market props - made by Thunder of TWT-team.
    The big jungle tree - made by Kic.
    Gas props - made by Thunder of TWT-team.
    Tap model - made by Thunder of TWT-team.
    Big dynamite - made by MLB guys.
    Sounds: Sounds included in pk3 are made out of ET original sounds. So feel free to use any of them.
     
    You can use all textures from this pack. Those downloaded are free, and those made by me are totally free too (as they look terrible anyway).
    AFAIK you can use models, but please give credits as I did. You will find all custom models on thewolfteam website.
    Thanks to C from UJE Clan for their prefab generator.
    I've also downloaded Control Panel textures, Health & Ammo cabins prefab, Oil barrel prefab, and crates prefab. However, authors are unknown to me. Thanks to them anyway..
     
    Special thanks to all people that helped or discussed my map with me:
    Teuthis
    -)A(-Islander
    -)A(-Lammert
    TWT-Thunder
    TomTom7777
    -)A(-Tomimaki
    -)A(-Old-Owl
    Kemon
    Timothy
    Mateos
    Macchute
    Stealth
    -|D|-Ray
    Devils Right Hand
    native12
    [uJE]Niek
    -SSF-Sage
    Micha
    AoS-Fabi
    ETc|Jay
    webDogster
    macbeth
    And another people from SplashDamage, TheWolfTeam and Dark Alchemy forums.
    ============================================================================================================
    Support Dark Alchemy with joining our servers.
    Support TheWolfTeam with joining their forums. (we need testers, too)
    ============================================================================================================
    You may not include or distribute this map in any sort of commercial product without
    permission from the author. You may not mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may not Redo/reproduce/update this map in any way without permission from the author.
    This will change IF map source file will be released to public.








    4 downloads

    Updated

  18. canyon_depths_FINAL waypoints-temp

    Made by members of Omnibot.
    There's a bug where bots run around randomly with objectives.
    They're working on It...
    I noticed the same thing while testing My own waypoints...After spending Days making Them.
    I 'fixed' mine by removing waypoints near objectives so bots wouldn't take them...
    I figured: Let the 'Humans' do it.
    So this should be considered a temporary set of waypoints.

    2 downloads

    Updated

  19. treetop_final waypoints

    Omnibot(Enemy Territory) waypoints
     
    Made by Buckwild

    8 downloads

    Submitted

  20. tankrace_b1 waypoints

    Simple Omnibot waypoints for Enemy Territory map: tankrace_b1

    8 downloads

    Updated

  21. Canyon Depths beta 7

    Canyon Depths beta 7 - Public
    =============================
     
    For testing purpose, feel free to distribute <3
    Please send bug reports to itekimasu@gmail.com (mail, msn).
     
    Musics used :
    Desert : Yoko Kanno - Digging My Potato
    Castle : Django Reinhardt - Montmartre
    Caves : Saint Seya - Zodiac Theme
     
    08/2007 - 02/2011
    By Yatta_Yatta-O_o
    mappa.yatta@gmail.com
     
    Thanks to :
    - the ET mappers community at splashdamage.com forums,
    - the ETF team for sharing their server for 2011 tests - special thanks to Nosi and RazorSword,
    - Chrucker for his ET scripting reference/tutorial website,
    - the CFB and ROP teams for older tests and for their patience with crippled early versions,
    - Google for searching documentation, help & resources
     
    Canyon Depths is a huge ET map that uses more space than most.
     
    The mapper took advantage of the fact that maps are a large cube.
     
    It starts outside, high in the cube.
     
    Tank breaks through underground and winds down underneath the path...
     
    Since It's so large, Clients and servers need to raise Their com_hunkmeg setting to at least 90(default 50).
     
    Axis spawn at the tank, But It won't move till fuel is stolen from fort and tank refueled.
     
    Axis must escort tank(no driving) past fort and barrier, Then tank needs 5 fuel cans and
     
    2 objectives(hidden nearby) to continue. Then tank needs mobile bridge driven to water so
     
    It can cross. Then tank breaks through underground for a long journey to break into keycard
     
    objective that opens path to garage door switches. Once opened, Tank proceeds...Then Axis
     
    need to sneek through base to throw 2 switches so tank can proceed. Once tank crashes...
     
    Then They can go for final objective.

    9 downloads

    Submitted

  22. bremen_truckmod

    Forever, Axis have been complaining that They can't win.
     
    Alpha version: Truck can be damaged, Also: No landmines.
     
    Game : Wolfenstein: Enemy Territory
    Reworked by : Sid & Etch
     
    =======================================================
    Description:
    =======================================================
     
    Allied spies undercovered details of an Axis plan
    to transport a fortune in gold to a more secure location.
    The Allies have planned an attack to intercept the gold
    during its stopover in Bremen.
     
    Axis objectives:
    - Stop the Allies from stealing the gold.
    - Stop the Allies from destroying the Main Entrance.
    - Hold the forward spawn.
    - Stop the Allies from constructing a command post, or destroy it if it has been made.
    - Be alert, the Allies may attempt attack through a side door. Don't let them satchel the side door.
    - Stop the allies from powering up the generator. Defend the keycard.
    - Don't let the Allies steal the truck.
    - Build the truckbarriers to hinder the Allied escape.
     
    Allied objectives:
    - Steal the truck with its load of gold.
    - Blow open the Main Entrance to push through the city.
    - Take control of the forward spawn.
    - Construct the command post to activate a forward spawn.
    - Satchel the side door to gain additional access.
    - Use the keycard to power up the generator.
    - Repair and steal the truck.
    - Don't let the Axis hold up the truck with a truck barrier.
     
    Spawntimes:
    Axis 30
    Allies 20

    18 downloads

    Updated

  23. glider_302 Waypoints

    Waypoints from glider_panzerduel with a new game manager.

    16 downloads

    Submitted

  24. ctf_face_b1 Waypoints

    Simple waypoints

    19 downloads

    Submitted

  25. Obersalzberg Waypoints

    Simple waypoints

    12 downloads

    Updated

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