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Custom resolution in ET?


Higgeo

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Hi. I was speaking to somone from EVIL clan on the etpub harcore i think server and he stated that you can run et in diferent resolutions. I have a 1080p full hd widescreen LCD monitor and i was wondering how do i do this.

 

Thanks.

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1.You need to set first r_mode to -1 if you want customize width / height.

2.Then type the resolution u want in console by these 2 commands!

seta r_customheight "1050"

seta r_customwidth "1680"

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1.You need to set first r_mode to -1 if you want customize width / height.

2.Then type the resolution u want in console by these 2 commands!

seta r_customheight "1050"

seta r_customwidth "1680"

 

now i got an error GLW_StartOpenGL() - could not load OpenGL subsystem.

 

[size="1"]ET 2.60b win-x86 May  8 2006
----- FS_Startup -----
Current search path:
C:\PROGRA~2\WOLFEN~1\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~2.pk3 (37 files)
C:\PROGRA~2\WOLFEN~1\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~1.pk3 (37 files)
C:\PROGRA~2\WOLFEN~1\etmain\wolken6_b1.pk3 (79 files)
C:\PROGRA~2\WOLFEN~1\etmain\Warbell.pk3 (242 files)
C:\PROGRA~2\WOLFEN~1\etmain\TDM_Close_Combat.pk3 (129 files)
C:\PROGRA~2\WOLFEN~1\etmain\tc_base.pk3 (63 files)
C:\PROGRA~2\WOLFEN~1\etmain\sw_oasis_b3.pk3 (45 files)
C:\PROGRA~2\WOLFEN~1\etmain\sw_goldrush_te.pk3 (48 files)
C:\PROGRA~2\WOLFEN~1\etmain\supplydepot2.pk3 (46 files)
C:\PROGRA~2\WOLFEN~1\etmain\supplydepot.pk3 (46 files)
C:\PROGRA~2\WOLFEN~1\etmain\sp_delivery_te.pk3 (51 files)
C:\PROGRA~2\WOLFEN~1\etmain\sos_secret_weapon.pk3 (207 files)
C:\PROGRA~2\WOLFEN~1\etmain\saberpeak_final.pk3 (243 files)
C:\PROGRA~2\WOLFEN~1\etmain\reactor_final.pk3 (115 files)
C:\PROGRA~2\WOLFEN~1\etmain\password2_v12.pk3 (100 files)
C:\PROGRA~2\WOLFEN~1\etmain\pak2.pk3 (22 files)
C:\PROGRA~2\WOLFEN~1\etmain\pak1.pk3 (10 files)
C:\PROGRA~2\WOLFEN~1\etmain\pak0.pk3 (3725 files)
C:\PROGRA~2\WOLFEN~1\etmain\mp_bin.pk3 (6 files)
C:\PROGRA~2\WOLFEN~1\etmain\karsiah_te2.pk3 (41 files)
C:\PROGRA~2\WOLFEN~1\etmain\ga_cmp_090805.pk3 (9 files)
C:\PROGRA~2\WOLFEN~1\etmain\Frostbite.pk3 (99 files)
C:\PROGRA~2\WOLFEN~1\etmain\et_ice.pk3 (61 files)
C:\PROGRA~2\WOLFEN~1\etmain\et_beach.pk3 (177 files)
C:\PROGRA~2\WOLFEN~1\etmain\et6mapcycle.pk3 (3 files)
C:\PROGRA~2\WOLFEN~1\etmain\dubrovnik_final_1104.pk3 (186 files)
C:\PROGRA~2\WOLFEN~1\etmain\dubrovnik_etc.pk3 (188 files)
C:\PROGRA~2\WOLFEN~1\etmain\bremen_b2.pk3 (82 files)
C:\PROGRA~2\WOLFEN~1\etmain\braundorf_b4.pk3 (51 files)
C:\PROGRA~2\WOLFEN~1\etmain\baserace.pk3 (129 files)
C:\PROGRA~2\WOLFEN~1\etmain\adlernest.pk3 (113 files)
C:\PROGRA~2\WOLFEN~1/etmain

----------------------
6390 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing profiles/Higgeo/etconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...125 PFDs found
...hardware acceleration found
...PIXELFORMAT 7 selected
...creating GL context: succeeded
...making context current: succeeded
WARNNING: GL extensions string too long (4316), truncated to 4096
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_NV_fog_distance
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 275/PCI/SSE2
GL_VERSION: 3.2.0
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GGL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init ----[/size]

Edited by Higgeo
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1.You need to set first r_mode to -1 if you want customize width / height.

2.Then type the resolution u want in console by these 2 commands!

seta r_customheight "1050"

seta r_customwidth "1680"

I gave these 2 numbers just to show how it should look,u can change it how ever u want and ur graphic card can take..

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