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Found 11 results

  1. Version b1

    308 downloads

    File type Map for "Wolfenstein - Enemy Territory" Title =F|A= 2tanks File name fa_2tanks_b1.pk3 BSP name fa_2tanks_b1 Version b1 (Created April 2018) Remake by =F|A=Smiley (www.fearless-assassins.com) Description Both teams have the same objective: Get your tank to the Fuel Dump before the enemy gets his there In this version there are no fuel cans to be delivered. If the time limit expires the winning team is the one which has made the most progress with their tank. Game features The ambulance truck dispenses first aid when it stops by the rail track. Once a tank starts moving the ambulance will return to the Fuel Dump and stay there. At this time it becomes possible to build the tank barriers, which are located just outside the Fuel Dump. Don't enter the rooftop V-1 launch hangar, the residual fumes are poisonous. If your team has at least one Command Post built, it enables fire support from your tank: that is, your tank may fire at enemy troops in its path while on the move. The tank will try to avoid inflicting casualties on friendly troops but this cannot be guaranteed. Gamemodes Objective, Stopwatch. Thanks to Shana Daredevil And everyone that playtested. fa_2tanks_b1 waypoints.rar
  2. How Smiley Became The Next World Famous Artist It was an incredibly dark and gloomy evening, much like winter, at least that's how smiley described it to me as he casually stared outside the window of his bedroom, focusing on the dark clouds above drifting along, attempting to create different shapes and objects out of them with his imagination. Smiley, being a growing teen never lacked in that area, he could often lose himself in his thoughts as if he could mentally transport himself to another world or dimension. Hours would go by, even days (maybe years) and he'd still be senselessly sitting there just day dreaming. You have maybe seen him online throughout the wee hours of the morning. Now you know why. *COCKADOODLEDOOO* One of Smiley's fantasies was to be with me (Cheep). Too frequently would he start dreaming of me and soon his inner voice had to tell him to snap out of it and to bring him back to the real world. "damn" smiley muttered under his breath as he looked at the time. It was 4am and smiley was wide awake and....hungry. With nothing else to do, Smiley got up and made himself a chicke--- *ahem* cheese sandwich. He snatched a bottle of cold water from the fridge and headed back to his room. It was dark and silent in the house. The rest of his family had gone to sleep long ago and so Smiley was tiptoeing his way back avoiding the squeaky floorboards that plagued the corridor leading to his mini mancave. Pretty sure if anybody was watching him, it would look like he was dancing. In fact, you'd have to be quite flexible to pull off some of the maneuvers that he was making. Finally! After about 15 hours, he made it, completing his daily exercise of silently dancing his way back to his room. It definitely got his heart beating and allowed the adrenaline to flow through his body. One could say that he was training to be a ninja. He was pretty good at keeping quiet. Anyway, he got back to his chair and shuffled his way closer to his desk where his poor excuse of a computer was. His monitor went idle and his screensaver had appeared, a lovely chicken in a bathing suit. How appropriate. He moved his mouse to "wake up" his PC. He named his PC, Cheep Jnr. After me of course. *sigh* what can i say. The kids obsessed. He hops on to discord and proceeds to message his favourite person and ultimately true love. CheepHeep. You see, he has been working on a couple of maps for the past few weeks and is in need of a server to test it on. So he tried to set up his own one and test it with me but....he failed. I could not connect and so he started crying. It took all of my strength to calm him down but eventually the pacifier that I so kindly bought and posted to him did the trick, he popped into his mouth and viola. I know. Im so great. After he had calmed down, he was thinking of a way to get it tested, and so he went to ask DD for assistance but he had no reply for a few seconds, minutes maybe centuries. He started getting a little panicked and frustrated as he really wanted to wrap this project of his up that he had been working on day and night. And this is where it began. I was concerned about his health as he had been focusing on his project for ages but.... It was I that had unlocked the inner artistry that was laying dormant within Smileys soul. Only my words, my inspiration and my encouragement that could lead Smiley to greatness and to tap into his ultimate self. He then fell in love with me....but we will skip the details on that part. At first he was clueless, lost like a stray puppy. It was only because of me that the ideas started sprouting out of him. With my guidance he could conquer the world with his art. You will soon see! He was doubting his skills at first but upon further encouragement as you can see above, he started to believe himself and so he attempted to draw. I almost broke down into tears when i first saw his drawings. It was amazing i tell you! As i sat there patiently waiting for his masterpiece, I started to wonder if I had just discovered the next Picasso but my trail of thought was cut off by the sound of Smiley saying he was done! WHAT? 2 Minutes!? and he was finished. Wow. Such speed. Definitely an artist in the making. When I first laid eyes on his initial self portrait, i was stunned. The amount of detail and work he put into it. He had managed, somehow by gods will, to create a years work of art into 2 minutes. World Class! What puzzled me was the text, but it soon became clear that he was trying to tell me something. Remember i told you he fell in love with me? Yep...this is him confessing! And so just to make him happy, i told him to draw us together playing ET. Of course he drew me with a big head because of the amount of brains i had. The truth is though, is that i was in a human costume and im just sitting in the head area. Hence, the size. I wasn't completely satisfied with his work though. So i had told him to make it more detailed. Add a bit of life to it! I also told him, i like being on the left side so he drew it again and placed me on the left side this time. Oh boy oh boy! The moment i have been waiting for. I will now reveal to you the ultimate masterpiece. The best selling piece of art. Pricing at 100000000000000000000000000000000000 USD, it has been labelled as a the worlds first most priceless piece of work. An artifact that will travel down the generations to symbolise the capacity of the humans capability in this day and age. I now present to you the final masterpiece: Now now. Keep those mouths closed. You are going to get drool all over your keyboards. *sigh* who knew we were in the midst of a celebrity. FA has been put on the map for good. You make us proud smiley. You really do and I want to take this opportunity to thank you for your hard work. THE END.
  3. Smileyyy

    fa_bremen

    Version b3

    247 downloads

    Waypoints by Buckwild: Remake by =F|A=Smiley. ~~~www.fearless-assassins.com~~~ ======================================================= Special Thanks To ======================================================= CheepHeep Buckwild Shana Daredevil Vindstot Kiba Hipkat Masa Macchute Niek Wutangh Mateos Kemon ======================================================= Change Log (b1) ======================================================= Major Changes: - Added extra exit out of 1st Axis Spawn to reduce blocking. - Made building South of 1st Axis Spawn accessible. - Made balcony East of 1st Axis Spawn easily accessible with small corridor. - Made house accessible to help both allied in first stage and axis in last stage. - With that, I made exit out of house easier. - Added area to help axis during last stage. - Added room with ladder to first floor in house opposite to CP room. - Extended house opposite to CP room to come out next to keyroom. - Added room West to CP room. - Made stairs wider and created hole. - Added second door frame to CP again for less blocking. Also made North Western door frame wider. - Made courtyard easier to go about. - Re-did lower level of house North East of keyroom. - Lightened up corridor East to Truck and removed weird shape of it. - Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn. - Made truck room more balanced. - Added stairs all around keyroom to create a "more open feel". Minor Changes: - Removed clip from rooftop of middle house. - Removed hole from floor of middle house. - Added low wall to second floor middle house. - Raised wall looking over garage a bit in middle house. - Made balconies accessible. - Added Wooden Cover to arch. - Removed useless background effects for improved performance. - Replaced some spawns for both allied and axis. - Added clipping to stairs and unregular surfaces. - Added window to crossover above Main Gate. - Lowered table and moved rubbel for statisfying jump. - Moved wall a bit next to stair CP room. - Re-textured roofs, doors and some walls. - Lowered wall in hole to generator to not get stuck. - Removed useless clutter in keyroom. - Moved 1st Truck Barrier a bit. - Removed door in Western Wall of truck room. - Smoothened truck route. - Added small detail. - Caulked invisible faces of brushes for better performance. - Made door under bridge team door for axis. - Removed useless entities for better performance. - Re-textured CP room. - Changed loading picture. ======================================================= Change Log (b2) ======================================================= Major Changes: - Added corridor connection house North East of keyroom to corridor East of truckroom. - Bot waypoints added. Minor Changes: - Small bug fixes. - Changed clipping. - Added extra clipping to irregular surfaces. - Moved box in garage a tiny bit. - Tweaked mine spots all around the map. - Fixed texture load errors. - Readme file added. ======================================================= Change Log (b3) ======================================================= - BSP name changed to more fitting one. - F|A touch given. - Barrels replaced with better looking ones. - 2 doors changed to teamdoors. - More optimizing - Changed ledge to fence. - Made window at MG42 smaller. - Door removed at new corridor. - Construction materials at 2nd truck barrier moved to other side of road. - Other small changes.
  4. fa_bremen View File Waypoints by Buckwild: Remake by =F|A=Smiley. ~~~www.fearless-assassins.com~~~ ======================================================= Special Thanks To ======================================================= CheepHeep Buckwild Shana Daredevil Vindstot Kiba Hipkat Masa Macchute Niek Wutangh Mateos Kemon ======================================================= Change Log (b1) ======================================================= Major Changes: - Added extra exit out of 1st Axis Spawn to reduce blocking. - Made building South of 1st Axis Spawn accessible. - Made balcony East of 1st Axis Spawn easily accessible with small corridor. - Made house accessible to help both allied in first stage and axis in last stage. - With that, I made exit out of house easier. - Added area to help axis during last stage. - Added room with ladder to first floor in house opposite to CP room. - Extended house opposite to CP room to come out next to keyroom. - Added room West to CP room. - Made stairs wider and created hole. - Added second door frame to CP again for less blocking. Also made North Western door frame wider. - Made courtyard easier to go about. - Re-did lower level of house North East of keyroom. - Lightened up corridor East to Truck and removed weird shape of it. - Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn. - Made truck room more balanced. - Added stairs all around keyroom to create a "more open feel". Minor Changes: - Removed clip from rooftop of middle house. - Removed hole from floor of middle house. - Added low wall to second floor middle house. - Raised wall looking over garage a bit in middle house. - Made balconies accessible. - Added Wooden Cover to arch. - Removed useless background effects for improved performance. - Replaced some spawns for both allied and axis. - Added clipping to stairs and unregular surfaces. - Added window to crossover above Main Gate. - Lowered table and moved rubbel for statisfying jump. - Moved wall a bit next to stair CP room. - Re-textured roofs, doors and some walls. - Lowered wall in hole to generator to not get stuck. - Removed useless clutter in keyroom. - Moved 1st Truck Barrier a bit. - Removed door in Western Wall of truck room. - Smoothened truck route. - Added small detail. - Caulked invisible faces of brushes for better performance. - Made door under bridge team door for axis. - Removed useless entities for better performance. - Re-textured CP room. - Changed loading picture. ======================================================= Change Log (b2) ======================================================= Major Changes: - Added corridor connection house North East of keyroom to corridor East of truckroom. - Bot waypoints added. Minor Changes: - Small bug fixes. - Changed clipping. - Added extra clipping to irregular surfaces. - Moved box in garage a tiny bit. - Tweaked mine spots all around the map. - Fixed texture load errors. - Readme file added. ======================================================= Change Log (b3) ======================================================= - BSP name changed to more fitting one. - F|A touch given. - Barrels replaced with better looking ones. - 2 doors changed to teamdoors. - More optimizing - Changed ledge to fence. - Made window at MG42 smaller. - Door removed at new corridor. - Construction materials at 2nd truck barrier moved to other side of road. - Other small changes. Submitter Smileyyy Submitted 05/15/18 Category Maps
  5. fa_temple View File Remake by =F|A=Smiley. and =F|A= Shana ======================================================= Special Thanks To ======================================================= Shana Daredevil Everyone who playtested. ======================================================= Change Log (b1) ======================================================= -Enhanced performance -Texture changes -Wider doors -Blocking objects removed -Secret room removed -F|A touch added Submitter Smileyyy Submitted 05/15/18 Category Maps
  6. fa_2tanks - fa_2tanks_b1.pk3 and waypoints View File File type Map for "Wolfenstein - Enemy Territory" Title =F|A= 2tanks File name fa_2tanks_b1.pk3 BSP name fa_2tanks_b1 Version b1 (Created April 2018) Remake by =F|A=Smiley (www.fearless-assassins.com) Description Both teams have the same objective: Get your tank to the Fuel Dump before the enemy gets his there In this version there are no fuel cans to be delivered. If the time limit expires the winning team is the one which has made the most progress with their tank. Game features The ambulance truck dispenses first aid when it stops by the rail track. Once a tank starts moving the ambulance will return to the Fuel Dump and stay there. At this time it becomes possible to build the tank barriers, which are located just outside the Fuel Dump. Don't enter the rooftop V-1 launch hangar, the residual fumes are poisonous. If your team has at least one Command Post built, it enables fire support from your tank: that is, your tank may fire at enemy troops in its path while on the move. The tank will try to avoid inflicting casualties on friendly troops but this cannot be guaranteed. Gamemodes Objective, Stopwatch. Thanks to Shana Daredevil And everyone that playtested. Submitter Smileyyy Submitted 05/15/18 Category Maps  
  7. fa_egypt View File Remake by =F|A=Smiley. ======================================================= Special Thanks To ======================================================= Shana Daredevil Ackenar Phoenix Everyone who playtested. ======================================================= Change Log (b1) ======================================================= -Enhanced performance -Texture changes -Small changes -Secret room removed -F|A touch added Submitter Smileyyy Submitted 05/15/18 Category Maps
  8. Smileyyy

    fa_egypt

    Version b1

    221 downloads

    Remake by =F|A=Smiley. ======================================================= Special Thanks To ======================================================= Shana Daredevil Ackenar Phoenix Everyone who playtested. ======================================================= Change Log (b1) ======================================================= -Enhanced performance -Texture changes -Small changes -Secret room removed -F|A touch added
  9. Smileyyy

    fa_temple

    Version b1

    229 downloads

    Remake by =F|A=Smiley. and =F|A= Shana ======================================================= Special Thanks To ======================================================= Shana Daredevil Everyone who playtested. ======================================================= Change Log (b1) ======================================================= -Enhanced performance -Texture changes -Wider doors -Blocking objects removed -Secret room removed -F|A touch added
  10. fa_bremen_b2 + waypoints View File bremen_b3 remake by =F|A=Smiley. Read the readme.txt file for more changes and special thanks. Bot Waypoints Changes: Added corridor connecting house North East of keyroom to corridor East of truckroom. Custom waypoints added. Added extra exit out of 1st Axis Spawn to reduce blocking. Made building South of 1st Axis Spawn accessible. Made balcony East of 1st Axis Spawn easily accessible with small corridor. Made house accessible to help both allied in first stage and axis in last stage. With that, I made exit out of house easier. Added area to help axis during last stage. Added room with ladder to first floor in house opposite to CP room. Extended house opposite to CP room to come out next to keyroom. Added room West to CP room. Made stairs wider and created hole. Added second door frame to CP again for less blocking. Also made North Western door frame wider. Made courtyard easier to go about. Re-did lower level of house North East of keyroom. Lightened up corridor East to Truck and removed weird shape of it. Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn. Made truck room more balanced. Added stairs all around keyroom to create a "more open feel". Removed clip from rooftop of middle house. Removed hole from floor of middle house. Added low wall to second floor middle house. Raised wall looking over garage a bit in middle house. Made balconies accessible. Added Wooden Cover to arch. Removed useless background effects for improved performance. Replaced some spawns for both allied and axis. Added clipping to stairs and unregular surfaces. Added window to crossover above Main Gate. Lowered table and moved rubbel for statisfying jump. Moved wall a bit next to stair CP room. Re-textured roofs, doors and some walls. Lowered wall in hole to generator to not get stuck. Removed useless clutter in keyroom. Moved 1st Truck Barrier a bit. Removed door in Western Wall of truck room. Smoothened truck route. Added small details. Caulked invisible faces of brushes for better performance. Made door under bridge team door for axis. Removed useless entities for better performance. Re-textured CP room. Changed loading picture. Small bug fixes. Changed clipping. Added extra clipping to irregular surfaces. Moved box in garage a tiny bit. Tweaked mine spots all around the map. Fixed texture load errors. Submitter Smileyyy Submitted 05/03/18 Category Maps
  11. Version b2

    278 downloads

    bremen_b3 remake by =F|A=Smiley. Read the readme.txt file for more changes and special thanks. Bot Waypoints Changes: Added corridor connecting house North East of keyroom to corridor East of truckroom. Custom waypoints added. Added extra exit out of 1st Axis Spawn to reduce blocking. Made building South of 1st Axis Spawn accessible. Made balcony East of 1st Axis Spawn easily accessible with small corridor. Made house accessible to help both allied in first stage and axis in last stage. With that, I made exit out of house easier. Added area to help axis during last stage. Added room with ladder to first floor in house opposite to CP room. Extended house opposite to CP room to come out next to keyroom. Added room West to CP room. Made stairs wider and created hole. Added second door frame to CP again for less blocking. Also made North Western door frame wider. Made courtyard easier to go about. Re-did lower level of house North East of keyroom. Lightened up corridor East to Truck and removed weird shape of it. Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn. Made truck room more balanced. Added stairs all around keyroom to create a "more open feel". Removed clip from rooftop of middle house. Removed hole from floor of middle house. Added low wall to second floor middle house. Raised wall looking over garage a bit in middle house. Made balconies accessible. Added Wooden Cover to arch. Removed useless background effects for improved performance. Replaced some spawns for both allied and axis. Added clipping to stairs and unregular surfaces. Added window to crossover above Main Gate. Lowered table and moved rubbel for statisfying jump. Moved wall a bit next to stair CP room. Re-textured roofs, doors and some walls. Lowered wall in hole to generator to not get stuck. Removed useless clutter in keyroom. Moved 1st Truck Barrier a bit. Removed door in Western Wall of truck room. Smoothened truck route. Added small details. Caulked invisible faces of brushes for better performance. Made door under bridge team door for axis. Removed useless entities for better performance. Re-textured CP room. Changed loading picture. Small bug fixes. Changed clipping. Added extra clipping to irregular surfaces. Moved box in garage a tiny bit. Tweaked mine spots all around the map. Fixed texture load errors.
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