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Found 4 results

  1. Version Beta 1

    705 downloads

    Description: (the readme file) //===================================================================================================>>> // Mapname : Kerkyra B1 // BSPname : kerkyra // Released: December 2016 // Version : Beta 1 //Version 8 // // Map made by: -SSF-Sage and Pegazus from SM-Mapping // //===================================================================================================>>> Please contact us for any feedback, suggestions, constructive critisism, bug report etc. ======================================================= Story: In the year 1941 a group Italian archaeologists found a buried stash of ancient writings. One of the documents mentioned a lost mythology. It stated if an army chief used three charmed artifacts, his fighters would become invincible. These artifacts were the unstoppable Achilles' Sword, the impenetrable King's Crown and the Emperor's Chalice that gives drinkers bulls' strength. Another legend tells about an Empress bragging about similar items. The archaeologists believe the items are same and their secret unknown. A group of Axis soldiers is sent to inspect the Empress' old Palace at The island of Corfu. ======================================================= Objectives: Axis: 1] Escort the SdKfz 234 2] Breach the Palace Gates 3] Steal the Emperor's Chalice 4] Steal the Achilles' Sword 5] Steal the King's Crown 6] Escape with the SdKfz 234 7] *Side Objective: Destroy the Tunnel Door 8] *Side Objective: Establish a Command Post to gain Spawn Allies: 1] Stop them from escorting the Vehicle 2] Defend the Palace Gates from being breached 3] Stop them from stealing the Emperor's Chalice 4] Stop them from stealing the Achilles' Sword 5] Stop them from stealing the the King's Crown 6] Stop them from escaping with the Vehicle 7] *Side Objective: Keep the Tunnel Door intact 8] *Side Objective: Prevent Axis from establishing a Command Post Spawn
  2. Version fixed version

    239 downloads

    Story: The germans has built a laboratory in an old mine since they discovered a copper-carbon based superconductor with the molar mass 666g/mol**The mineral offers exceptional magnetic features and this is now used in an anti aircraft prototype gun. It can launch time fused shell at 2 mach. this makes the gun extremely hard to avoid as pilot. The allies must destoy the prototype and transmitt the documentation. Objectives: *The allies have to steal a key and unlock a gate *Then destroy an anti tank pak75 gun *The tank will then enter the map from the forest and will require escortation to the minelabs *Once the tank reaches the minelabs it will create an entrence and the allies will be able to destroy the prototype and transmitt the documentation. Changelog since alpha 3 fix: *The gate that previously gave the axis instant acces to the delivery point of the key in the first stage of the map is now closed until the key is delivered forcing the axis to either take a longer route or push through the commanders room where the key is found in order to stack on the delivery point. this will make teamwork and communication more vital in the first stage. *An opel blitz with mg42 is added outside the forest route near the headquarters to give axis more control of the middle hill in the first stage. *The compound where the ammunition supply is has been mirrored and turned to increase the distance that the axis have to travel to the anti tank gun, this will make it easier for allied field ops to prevent the axis from defusing the dynamite once it's planted (using air strikes). furthermore a tunnel has been added to give the allies a protected route to capture the ammunition supply in the second stage as well as to sabotage the axis commandpost. *Once the tank reaches the house with the commandpost the axis can no longer spawn in the commandpost house no matter if they have constructed it or not. *The clip of the tank is now correct and custom command voices is now added, proudly recorded and created by Finn and Fabi. minelabs_b1 waypoints.rar
  3. Minelabs Beta 1 Full fixed version - minelabs_b1.pk3 and waypoints View File Story: The germans has built a laboratory in an old mine since they discovered a copper-carbon based superconductor with the molar mass 666g/mol**The mineral offers exceptional magnetic features and this is now used in an anti aircraft prototype gun. It can launch time fused shell at 2 mach. this makes the gun extremely hard to avoid as pilot. The allies must destoy the prototype and transmitt the documentation. Objectives: *The allies have to steal a key and unlock a gate *Then destroy an anti tank pak75 gun *The tank will then enter the map from the forest and will require escortation to the minelabs *Once the tank reaches the minelabs it will create an entrence and the allies will be able to destroy the prototype and transmitt the documentation. Changelog since alpha 3 fix: *The gate that previously gave the axis instant acces to the delivery point of the key in the first stage of the map is now closed until the key is delivered forcing the axis to either take a longer route or push through the commanders room where the key is found in order to stack on the delivery point. this will make teamwork and communication more vital in the first stage. *An opel blitz with mg42 is added outside the forest route near the headquarters to give axis more control of the middle hill in the first stage. *The compound where the ammunition supply is has been mirrored and turned to increase the distance that the axis have to travel to the anti tank gun, this will make it easier for allied field ops to prevent the axis from defusing the dynamite once it's planted (using air strikes). furthermore a tunnel has been added to give the allies a protected route to capture the ammunition supply in the second stage as well as to sabotage the axis commandpost. *Once the tank reaches the house with the commandpost the axis can no longer spawn in the commandpost house no matter if they have constructed it or not. *The clip of the tank is now correct and custom command voices is now added, proudly recorded and created by Finn and Fabi. Submitter DFighter Submitted 07/28/17 Category Maps  
  4. File Name: Kerkyra B1 + waypoints File Submitter: DFighter File Submitted: 28 Jan 2017 File Category: Maps Description: (the readme file) //===================================================================================================>>> // Mapname : Kerkyra B1 // BSPname : kerkyra // Released: December 2016 // Version : Beta 1 //Version 8 // // Map made by: -SSF-Sage and Pegazus from SM-Mapping // //===================================================================================================>>> Please contact us for any feedback, suggestions, constructive critisism, bug report etc. ======================================================= Story: In the year 1941 a group Italian archaeologists found a buried stash of ancient writings. One of the documents mentioned a lost mythology. It stated if an army chief used three charmed artifacts, his fighters would become invincible. These artifacts were the unstoppable Achilles' Sword, the impenetrable King's Crown and the Emperor's Chalice that gives drinkers bulls' strength. Another legend tells about an Empress bragging about similar items. The archaeologists believe the items are same and their secret unknown. A group of Axis soldiers is sent to inspect the Empress' old Palace at The island of Corfu. ======================================================= Objectives: Axis: 1] Escort the SdKfz 234 2] Breach the Palace Gates 3] Steal the Emperor's Chalice 4] Steal the Achilles' Sword 5] Steal the King's Crown 6] Escape with the SdKfz 234 7] *Side Objective: Destroy the Tunnel Door 8] *Side Objective: Establish a Command Post to gain Spawn Allies: 1] Stop them from escorting the Vehicle 2] Defend the Palace Gates from being breached 3] Stop them from stealing the Emperor's Chalice 4] Stop them from stealing the Achilles' Sword 5] Stop them from stealing the the King's Crown 6] Stop them from escaping with the Vehicle 7] *Side Objective: Keep the Tunnel Door intact 8] *Side Objective: Prevent Axis from establishing a Command Post Spawn Click here to download this file
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