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B2

Found 6 results

  1. Version b2

    1438 downloads

    B2 Changelog Truck starting position changed. CP position changed to back of bank. When built by axis, they gain healing and supply station next to the CP. When built by axis Tank Depot's Side Door gets removed. Inside of Bank has completely been changed to combat camping around the corners. 2nd Tank Barrier's buildable has changed position to grant more cover to Axis engineers. Map has been made a little bit less orange, to ease on the eyes a bit. Side Wall to Bank has been added. Minor texture changes. More changes. bspname: fa_goldrush_b2 Map by =F|A=Smiley.
  2. Version beta 2

    389 downloads

    B2 Changelog - Truck starting position changed. - CP position changed to back of bank. When built by axis, they gain healing and supply station next to the CP. - Inside has completely been changed to combat camping around the corners. - 2nd Tank Barrier's buildable has changed position to grant more cover to Axis engineers. - Map has been made a little bit less orange, to ease on the eyes a bit. - More minor changes. bspname: fa_goldrush_b2 fa_goldrush_b2 waypoints.rar
  3. =F|A= Goldrush and waypoints View File B2 Changelog Truck starting position changed. CP position changed to back of bank. When built by axis, they gain healing and supply station next to the CP. When built by axis Tank Depot's Side Door gets removed. Inside of Bank has completely been changed to combat camping around the corners. 2nd Tank Barrier's buildable has changed position to grant more cover to Axis engineers. Map has been made a little bit less orange, to ease on the eyes a bit. Side Wall to Bank has been added. Minor texture changes. More changes. bspname: fa_goldrush_b2 Map by =F|A=Smiley. Submitter Smileyyy Submitted 02/26/19 Category Maps  
  4. =F|A= Goldrush and waypoints View File B2 Changelog - Truck starting position changed. - CP position changed to back of bank. When built by axis, they gain healing and supply station next to the CP. - Inside has completely been changed to combat camping around the corners. - 2nd Tank Barrier's buildable has changed position to grant more cover to Axis engineers. - Map has been made a little bit less orange, to ease on the eyes a bit. - More minor changes. bspname: fa_goldrush_b2 Submitter Smileyyy Submitted 01/30/19 Category Maps  
  5. fa_bremen_b2 + waypoints View File bremen_b3 remake by =F|A=Smiley. Read the readme.txt file for more changes and special thanks. Bot Waypoints Changes: Added corridor connecting house North East of keyroom to corridor East of truckroom. Custom waypoints added. Added extra exit out of 1st Axis Spawn to reduce blocking. Made building South of 1st Axis Spawn accessible. Made balcony East of 1st Axis Spawn easily accessible with small corridor. Made house accessible to help both allied in first stage and axis in last stage. With that, I made exit out of house easier. Added area to help axis during last stage. Added room with ladder to first floor in house opposite to CP room. Extended house opposite to CP room to come out next to keyroom. Added room West to CP room. Made stairs wider and created hole. Added second door frame to CP again for less blocking. Also made North Western door frame wider. Made courtyard easier to go about. Re-did lower level of house North East of keyroom. Lightened up corridor East to Truck and removed weird shape of it. Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn. Made truck room more balanced. Added stairs all around keyroom to create a "more open feel". Removed clip from rooftop of middle house. Removed hole from floor of middle house. Added low wall to second floor middle house. Raised wall looking over garage a bit in middle house. Made balconies accessible. Added Wooden Cover to arch. Removed useless background effects for improved performance. Replaced some spawns for both allied and axis. Added clipping to stairs and unregular surfaces. Added window to crossover above Main Gate. Lowered table and moved rubbel for statisfying jump. Moved wall a bit next to stair CP room. Re-textured roofs, doors and some walls. Lowered wall in hole to generator to not get stuck. Removed useless clutter in keyroom. Moved 1st Truck Barrier a bit. Removed door in Western Wall of truck room. Smoothened truck route. Added small details. Caulked invisible faces of brushes for better performance. Made door under bridge team door for axis. Removed useless entities for better performance. Re-textured CP room. Changed loading picture. Small bug fixes. Changed clipping. Added extra clipping to irregular surfaces. Moved box in garage a tiny bit. Tweaked mine spots all around the map. Fixed texture load errors. Submitter Smileyyy Submitted 05/03/18 Category Maps
  6. Version b2

    278 downloads

    bremen_b3 remake by =F|A=Smiley. Read the readme.txt file for more changes and special thanks. Bot Waypoints Changes: Added corridor connecting house North East of keyroom to corridor East of truckroom. Custom waypoints added. Added extra exit out of 1st Axis Spawn to reduce blocking. Made building South of 1st Axis Spawn accessible. Made balcony East of 1st Axis Spawn easily accessible with small corridor. Made house accessible to help both allied in first stage and axis in last stage. With that, I made exit out of house easier. Added area to help axis during last stage. Added room with ladder to first floor in house opposite to CP room. Extended house opposite to CP room to come out next to keyroom. Added room West to CP room. Made stairs wider and created hole. Added second door frame to CP again for less blocking. Also made North Western door frame wider. Made courtyard easier to go about. Re-did lower level of house North East of keyroom. Lightened up corridor East to Truck and removed weird shape of it. Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn. Made truck room more balanced. Added stairs all around keyroom to create a "more open feel". Removed clip from rooftop of middle house. Removed hole from floor of middle house. Added low wall to second floor middle house. Raised wall looking over garage a bit in middle house. Made balconies accessible. Added Wooden Cover to arch. Removed useless background effects for improved performance. Replaced some spawns for both allied and axis. Added clipping to stairs and unregular surfaces. Added window to crossover above Main Gate. Lowered table and moved rubbel for statisfying jump. Moved wall a bit next to stair CP room. Re-textured roofs, doors and some walls. Lowered wall in hole to generator to not get stuck. Removed useless clutter in keyroom. Moved 1st Truck Barrier a bit. Removed door in Western Wall of truck room. Smoothened truck route. Added small details. Caulked invisible faces of brushes for better performance. Made door under bridge team door for axis. Removed useless entities for better performance. Re-textured CP room. Changed loading picture. Small bug fixes. Changed clipping. Added extra clipping to irregular surfaces. Moved box in garage a tiny bit. Tweaked mine spots all around the map. Fixed texture load errors.
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