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Found 5 results

  1. Version Final

    317 downloads

    Additional Credits to : id software and Splash Damage Beta testing: BOMBERMAN, *TDS*BERG, SPACEKEES Also thnx to BOMBERMAN for giving some good ideas for the stuff in some rooms (especially the gallery and the bar). ================================================================ ******** Play Description *********** Operation: The House BACKGROUND: After a hard work of investigations the Allies found out, that the Axis captured a very strange house. There is a Lab, with which the Axis produce some secret fluids. Also a legend tells, that in this house there is a Power stone, which gives the Axis a lot of health. MISSION: Allies: Infiltrate the house and get the forward spawn in the living room. Find your way in the house using all kind of secret ways. Don't hesitate to kill all Axis, who bars yours way. Search for the keys, which will open you some doors for easier access the lab and the room with the power stone. Destroy finally this lab and this power stone, so that the Axis have no benefit from them anymore. If you have time, enjoy yourself in the swimming pool, in the labyrinth and in the gallery. Maybe you wonna take a drink in the bar? *Primary Objectives 1) Destroy the Power Stone with dynamite. 2) Dynamite the lab. *Secondary Objectives 1) Capture the forward spawn. 2) Take the key 1 and open with it door 1. 3) Take the key 2 and open with it door 2. 4) Build your own Command Post in the library. 5) Blow up every other door and the shield to the basement. - Construction - Base : New level from scratch Editor(s) used : Q3Radiant Known Bugs : None. - Copyright / Permissions - This level is (c) 2005 highfighter. You may not include or distribute this map in any sort of commercial product without permission from the author. You may not Redo/reproduce/update this map in any way without permission from the author. thehouse waypoints.rar
  2. The House Final and waypoints View File Additional Credits to : id software and Splash Damage Beta testing: BOMBERMAN, *TDS*BERG, SPACEKEES Also thnx to BOMBERMAN for giving some good ideas for the stuff in some rooms (especially the gallery and the bar). ================================================================ ******** Play Description *********** Operation: The House BACKGROUND: After a hard work of investigations the Allies found out, that the Axis captured a very strange house. There is a Lab, with which the Axis produce some secret fluids. Also a legend tells, that in this house there is a Power stone, which gives the Axis a lot of health. MISSION: Allies: Infiltrate the house and get the forward spawn in the living room. Find your way in the house using all kind of secret ways. Don't hesitate to kill all Axis, who bars yours way. Search for the keys, which will open you some doors for easier access the lab and the room with the power stone. Destroy finally this lab and this power stone, so that the Axis have no benefit from them anymore. If you have time, enjoy yourself in the swimming pool, in the labyrinth and in the gallery. Maybe you wonna take a drink in the bar? *Primary Objectives 1) Destroy the Power Stone with dynamite. 2) Dynamite the lab. *Secondary Objectives 1) Capture the forward spawn. 2) Take the key 1 and open with it door 1. 3) Take the key 2 and open with it door 2. 4) Build your own Command Post in the library. 5) Blow up every other door and the shield to the basement. - Construction - Base : New level from scratch Editor(s) used : Q3Radiant Known Bugs : None. - Copyright / Permissions - This level is (c) 2005 highfighter. You may not include or distribute this map in any sort of commercial product without permission from the author. You may not Redo/reproduce/update this map in any way without permission from the author. Submitter excedo Submitted 03/08/20 Category Maps Map Type Objective Map Size Medium Map Theme Day Attacking Team Allies Waypoints Known Issues  
  3. I wanted to ask a question about the no rushing rule. The Wiki I states that you shouldnt complete the objective during the first 5 mins on a server like Jay1. General rules I found about rushing: 21. On the servers with "Rush Rule", you are not allowed to touch the obj for the first 5 mins of map so that map can be ended. Admins will not babysit in spec and keep an eye on all players who took it and whatnot. Player will be warned 3x times and if players continue to break this rule, they will be moved to spec. Continuous rule breaking will result in !kick. So please don't push the admins, to take action. Rules about rushing for Jay1: 1. We have 5 mins no rush rule on this server. Don't finish the final objective in first 5 mins. Once 5 mins are passed from the time of map start you can finish the objective. 2. TJ is allowed to complete the objective after 5 minutes. Yesterday I saw an admin say on the map Warbell that you are not allowed to jump over the first obj as an Axis player to build stuff like the CP or plant a dynamite behind enemy lines. I started playing again during the end of the last year until now with a few month break and I was never warned for completing the CP on the map Warbell before the first Objective is completed. There is even an antirush prevention that you cant build the Bell during the first 5 mins. So I want to ask if I was wrong with my interpretation that you can do anything you want aslong as it doesnt end the map or if the statement of the admin is right.
  4. Server: location NQ1. Map: Pirates Story: (1) Allies took both objectives. (2) Try to bring it to the truck with heavy back support from the team. (3) They pass their own spawn and heading to the area which is close to the truck. (4) They tried to attack the area by dropping an airstrike marker, its fails. =) (5) Payback time! (4) I grab my Airstrike marker and drop it, wait 3 seconds and kick it in the alley. (5) Result see screenshot. We suceed in defending the objective. Objective: Defend the area near Allies spawn on their way to bring objective to the truck.
  5. Hiya As the title says, I get screen freezing/lag/connection interrupted with OBJ related sounds and texts, for example "5 minutes left" or Allies / Axis constructing an objective, even with "Firing for effect" when playing Field op. I've found only like 2-3 topics with same problem and I've tried re-installing the game, changing ET's folder location, using pk3 cleaner, rising com_soundmegs to insane amounts, running the game in compatibility mode ( or what ever it is ), used Defraggler to get rid of trash.. I'm running Windows 7 64bit. Core i5 2500K, LGA1155, 3.3 GHz, 6MB NVIDIA GeForce GTX 560Ti 600W, Strider Essential, ATX 2.3, 80 Plus 1TB Caviar Green, 3.5", Sata3, IntelliPower, 64MB I don't know really much about computers, and I don't think my pc specs are the problem here. I'm playing with 1920x1080 resolution maxfps @ 125. I feel like this has quite big impact on my gaming. Spotting like 10 landmines at time will tilt the game totally Anyone of you had this problem? Any help is appreciated and worth of trying!
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