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Showing results for tags 'ET SILENT #1'.
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The other day, i was on Silent #1 (because no one goes on HC any more ) .....its where i land most days and nights. anyway, we all vote on a map and it won. it was not a very popular map. for some reason, it is rare to find someone that likes to play Baserace, but it won the vote. during the countdown, a LOT of people started complaining that if baserace plays, they were gonna drop and they hated the map so the admin (right or wrong, you decice and ill refrain from where i land on it too) ended the map before it started and we played beer run or one of the 5 maps that is always voted on. a bit of debate went on in chat and it was mentioned that if anyone has any ideas on how to manage this, please provide them......... So....how about this, any and all suggestions are welcome for debate: make Silent #1 a 5 map server. can you make it a rule that if a map has not played in....oh, i dono, 69 maps, AND it was voted on by the players, you cannot cancel/veto/end the map....(you know, the will of the people) go with the will of the people and remove maps that make peole drop....like warbell and baserace and radar and ....i dono, anything that is outside the top 10 maps..... Thats all i got man. thoughts?
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Hi ET freaks! As a devout S1 regular, certain players always stand out in the pack. So i thought id put together a short list of my top 5 server regulars. 1. Rengoku: Lethal weapon, always a force to be reckoned with. All round top killer. 2. Rosebud: Always getting highest fragger when on S1. Always asking myself "how on earth does he do it?" lol 3. Killaclown: Never fails to let the team down. Always revives when I'm down and out. Team player and a good shot just like the rest. 4. Skrilla: Speedster... quick, fast, and deadly with an MP40 5. Play4fun: Wielder of the flame. Always front and center of the action and never surrenders. Objectives player and overall fun guy to have on the team. WOULD LOVE TO SEE YOUR TOP 5 ET REGULARS LIST Cheers, +++HaLLoWeeN+++
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Simple question: Are you allowed to plant dyno on the balcony? (Above the first truck barrier) on Bremen.
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Good morning =F|A= @LazyHippo @!MX @L3ftY. I have a question....... Are the s1 kill sprees remain indefinitely on display? My friends, don't we feel the time has come for change within our popular s1 server? and to restart the overall s1 kill sprees on every s1 map? But this time... could we please apply the sprees so that they only affect human players? (bots not counting) Then we will see exactly who the real fraggers are on our s1 server. No more glorified bot slayers please. momento mori's 736 murder spree must be brought to justice 😂😂😂 All are welcome to express their disapproval with my proposal to change for the better (in my opinion) Gentleman..... may i remind you all that this proposal is not intended to changing server maps. Keep the maps as they currently are. But lets see some real kill sprees for a change. Thank you.
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Hello Fellows, I was muted around a week ago for using a name relative to monkeys, so I wonder, What kind of names are forbidden? I just want to use something like: Monkey King, Monkey see Monkey does, and so, but Im afraid to be mute again. Is there a guide on what is allowed and what not? cause https://fearless-assassins.com/wiki/index.php/W:ET_Server_Rules in there is nothing about it and !MX muted me quite few times without a proper explanation. I guess he is particularly against monkeys by idk which reason. So I want to clarify what is allowed and not :s Cheers all 🍌
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I lost my level, its very strange...................
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Hi all.... Can we have the og baserace on s1? its a favorite of mine and im sure the rest like it too. Please +1 guys if you want to see it added to s1 map list. Best map ever
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Ladies and Gentlemen, Some of you have heard about my idea about filling up the s1 server and taking a screenshot with everyone on it. Hopefully with the approval of the leadership, we can make this idea happen. Something of this scale has never been attempted as far as i know so this will be a historic occasion not just for =F|A= but for ET also. Imagine a picture with 40 to 60 players both allied and axis posing together on a map of our choosing. It would be a massive and amazing achievement to consider undertaking. Please comment if you would like to be apart of this project. You thoughts?
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I, in the past spoke with DD about this and it has gotten worse. First the nade damage is WAY too low. In every other mod they are even insta gibbs. I say this for improvement. Secondly the flamer settings need to be taken WAY down. Please and Thanks.
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Hey players of Silent #1, this server is the only server i play on and i love it. Im going to cut right to the case. Now i know that alot of us love the PPSH-41, and its a great gun. But i would like to see some other WW2 weapons make their appearance and perhaps switch it up. I was maybe thinking the STG-44, the shotgun, maybe a LMG for the soldier other than a bi-pod MG. I believe a refresher of different weapons can be good for this server. Any input would be awesome. I see other servers have different guns such as the shotgun and players do seem to enjoy it.
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ET SILENT #1 I think there is something wrong with the Map voting....
Line Out posted a topic in ET Discussion
Hello Everyone. Im not sure where else to turn on this one but i think there is something horribly wrong with the "vote for next map" on Silent #1 Server. I will try to take a screen shot so you guys can see what i am talking about but let me try to explain....... There are like, oh, i dono.....15 maps on the list of potential next maps. (i am not really sure if there are 15 maps, it seems like a whole lot more...are ya with me still?) okay, here is where i think something is broken.....maybe everyone else does not see 15 maps and they only see like....4, maybe 5 maps. The reason i say this is because no matter what happens, there are only 4 or 5 maps that everyone votes for and we end up playing the same maps....over and over and over and over and over and over and over and over and over and....well, you get my point. now...before all the sleepy trolls and haters get on and tell me that im wrong, everyone sees the same maps i see or to quit whining, or even something commonsensical like, "the maps selected are best for smaller groups"......just hear me out......) so im suggesting that we do a couple of things to fix this....and ill need everyone to help participate for this to work... first of all i need everyone to get a nice thick wire....like a 14 gauge, and stick one end into the nearest electrical outlet and tape the other end somewhere on your desk where you can get to that exposed other side of the wire....STAY WITH ME NOW....... When you get that urge to vote Breemen or beer run....or pirates...or beach invasion...or that other one.......PLEASE consider licking the wire before you make your selection. My hope is you JOLT the Sh!t3 out of yourselves and see the other 15 maps we can play........ if you have any questions, just post them here and ill respond to them when i can.....in the mean time, go forth and obtain some wire!!!!- 1 reply
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Heloo everyone Just in my opinion rnade damage is too low, also there is different when rnade kind of stick to body it just blowing enemy completly but when land on toes nails just pushing enemy. Can someone look at it please. thanks
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how can i apply to join your clan 😄 ?
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I'm looking for an in depth break down of how the KR works in the silent server. I understand it isn't a fool proof way of identifying someone's skill or really matters at all. I'm more a less curious how it works. I understand that if a lower KR kills a higher KR, the lower should go up, and the higher should drop down. But I've noticed even when I kill people above my KR, it doesn't go up. I'm curious how some players ranging from 3-5KR maintain that without killing players above their KR. If a 3-5KR player gets killed by 1KR players and their K/D is negative multiple matches in a row, how doesn't it decrease? How does it all work? Does it matter what class you are? Does it matter what team you are on? etc.. Tried to word this without sounding arrogant, I just get curious on algorithm stuff. Thank you! ❤️
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Hey guys, just wanted tp make a suggestion for a new map for the ET server. Map is called Kung Foo Grip, its an old RTCW map in a house and you're toy soldiers, obj is in a fish tank. Very fun map if you want to give it a shot in the rotation, not sure if its formatted for ET and what not but might be worth a shot! Believe this is a link for the download. http://wolfenstein4ever.de/index.php/downloads/summary/16-rtcw-maps/313-kung-fu-grip-v2-ff
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Weekends only, starting at 5PM, 1 map or 1 hour? Idea is to use Guns only. No arty, no flame, no panz, no mines. - Dyno and Satchel are good to go due to objectives. - Class specialties are good to go, minus mines. Any weapon ejecting brass is a GO! Everything else is not. The idea is for a nice break from the full server spam / explosions all the time. Just something new and wanted to see what people think.
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Silent #1 I play medic all the time and the amount of times I hit an enemy with a syringe is very small. It's quite difficult if you ask me, due to the fire rate of the syringe being slow. While similar to a knife (meaning you have to be close to utilize), the knife has much faster fire rate and still does a hefty amount of damage. With that being said.... If pull off a "enemy syringe injection" the DPS is very small and the enemy will die from other causes way before the poison takes it toll.. Suggestion: Increasing the DPS around 25 per tick, while maintaining the enemy med pack to counter the poison. I know this is a lot, but how often does it happen? And when it does, you want to feel rewarded. If you compare - Knife against Poison - the DPS / Fire rate / Damage Tick - In all categories It's far apart. (For a face to face weapon) Not sure if this was tested prior or the goal was never to allow you to kill with poison, but would love to hear your thoughts. Thanks!
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ET SILENT #1 IDEA: Turn off team collision during spawn protection?
MaTt0 posted a topic in ET Suggestion
This is just an idea I thought of and would like to hear other peoples feedback. I mainly play on Silent, but this would work good on Jaymod too. As servers get to max population it can be chaos when you spawn with a bunch of people around you. Myself, I am ready to go, holding down sprint to get back into battle as soon as I spawn. But sometimes people take a second to start moving again or go AFK for a second. This causes me to bump into everyone and waste all my sprint on nothing but running into teammates causing a delayed spawn exit. (especially sucks when you are getting arty'ed near spawn and want that extra second of protection to get safe) I was thinking maybe turning off "team collision" during the spawn protection phase could help out with this. I'm even for turning off team collision completely, but I can see how that might make gameplay a little different than it should feel. So my theory is that during the spawn protection phase, turning off team collision should smoothen things up when rushing back into battle. I'm also not sure if this is even an option, but would love to see it! -
Hello fellas, I've noticed that in the Xmas map MLB Temple the secret room does not work. Is it broken coz of Xmas theme? What do you think? 🤔😄 Regards ***n00b#
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ET SILENT #1 I cannot connect to F|A silEnT RECRUITING XPS
thepositiveguy posted a topic in ET Discussion
Hi, guys and girls I tried to connect on Silent 1 today and unfortunately it didn't work I think it crashed on Baserace or something because it looks like it's connecting but it's not loading the map -
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eg.: A vote for "Next Map" would succeed with 50% of the votes (or a tie). Requesting that this be changed to 51% so it requires the majority of the players to succeed.
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Don't know what happened (internet problem or server problem) but it was funny , we all went zombie in Silent Server. (before few minutes ago)
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Just thought I'd see if we couldn't get a few xmas themed maps going on Silent 1 Been playing there awhile and can't recall ever playing any there. I would name a few, but just can't remember any map names.
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Any chance of seeing a change in kicking opposing airstrike canisters on silent? for example, an allied field ops throws an airstrike canister into play and an axis soldier kicks it turning it into an axis airstrike?
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