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Timon

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Everything posted by Timon

  1. Timon

    ET Ingame Videos

    If only sb else picked another medpack! xD
  2. 10 is really a minimum to make it at least worth a while Nah, Mafia can use any means they want to communicate: forum messages, any messeging software (Msg, WhatsApp, Discord) of their choice, etc. Usually other people chat outside of the main topic as well, even on ET servers, but when you're in the Innocents team then you cannot trust anyone.
  3. Play proceeds as follows: Each participant gets their role assigned via PM. Mafia players are advised who the other mafioso are. Mafia players are permitted to interact with each other via PM, innocents may only interact in public on the posted thread. Mafia players will, of course, also post on the public thread as well. The game has 2 phases, "night" and "day". Typically 24 hours each (to allow enough time for infrequent posters). But previous games showed that one phase can even last for 3 normal days. During the "night" phase of the game, the mafia will send me PMs indicating which innocent they intend to kill during that round of play. The mafia's victim will be selected by majority vote. If they are dumb enough not to have a majority in their PMs, then no innocent will be killed on that turn. However it might happen that other roles actions will prevent mafia from doing their kill. For example: mafia will fail to kill somebody protected by the Doctor. Roles which can use their abilities may send their PMs both at night and during the day. Effects which should be shown to publicity will be included in stories posted at the beginning of every phase. Once I posted the results of the PMs, the "day" phase of the game begins. During the day phase, the players who are still alive discuss who they think might be a mafioso and vote for someone to kill. The mafioso are posing as innocents during the day and they also vote with the innocents. A majority of votes is required to reach a decision. If there are 15 innocents alive, then 8 people must vote for the same person in order to "lynch" them. When the person is lynched, I will reveal if they were innocent or mafia and we will begin the cycle again at the top. Once a player is "dead", he can no longer post anything of substance to the thread. Exception is a Ghost role. In slower moving forums, the "day" phase is usually indicated at a specific time each day. In faster moving ones, it ends when a plurality is reached. We'll see how it goes, but we'll probably target one round per 24 hours. The game ends when the innocents have lynched all the mafia players or the mafia have killed enough innocents that the innocents can no longer muster enough votes to lynch any mafia players. You should check the game as much as possible, inactivity for more then 4 days will be punished with a 'death from above' (like suicide, car accident, overdose... ) Posting pm's from me to you is strictly forbidden. Violation of this rule will lead to direct elimination. Use this rule if there are many roles in the game and only few (max 3-4) simple Innocents: - Unnecessary role revelation will result DEATH This means telling your role/lieng you role without being getting voted out by majority is NOT ALLOWED. - You ARE ALLOWED to tell your role/lie your role if you are being voted out by majority (>50% of votes are to lynch you out) When there are many simple Innocents, telling/lying your role is allowed at all times. Optional: Silencing fellow mafia is now allowed. From now on poeple claiming themselves to be silenced are not 100% innocents. If I receive 2 or more PMs with opposing actions ( fe: Hitman going to kill innocent and Vigilant going to kill Hitman) the action included in EARLIER PM will be performed as FIRST. Forum mafia rules.doc mafia story 1.txt
  4. Thanks for your replies guys! The phases take some real time, like 1-2 days (depends) and for the night the main game thread should be blocked. I dunno if this will work as prolly requires some moderator powers, but maybe I could ask sb to do it. Anyway, we will worry about that only if we get enough people on board If you guys are hungry for more I can dig up that rulebook and roles. Cheers
  5. Hello there! I've got a proposition and been wondering if anyone would like to join a forum version of popular Mafia game: Wiki - readme We played it on forums when I was a Prime-Squadron member and we had a lot of fun. It doesn't involve that much time and it definitely brings people together. I've got it all figured out, just need to open up my portable harddrive with rulebook, roles and we would be ready to go It makes sense with around 10-15 people, otherwise it ends too quickly and there's not enough players to distribute various game roles. Starting a pool to see if there's enough people interested. Lemme know what you think! Cheers! Tim
  6. I've seen this one, +1 to the recommendation. Great roles by Timothy and Pattinson. Brutal, dirty and no-bullshit (looks realistic).
  7. Hey hey, +1 from me. I've heard numerous people suggesting (not to say 'complaining') to 'kick out bots' when server is full enough with players. Not sure what's the right number here, but I think a slight decrease is worth a shot. Imho 7-8 people per team makes a decent game which does no longer need bots interference. Cheers!
  8. Finally here 😄 Not really into doing the 20 questions game, so to be short I'm Tom (Thomas) from Poland, 31 this year, have been playin' ET back in the old days of 2005-ish. I was a Prime Squadron community member and I recall that time as a great experience and a phenomenon of doing something as simple as an online FPS, but meeting amazing people from all around the world. Seems like it's time to re-live the experience See you on Beg2
  9. This is all true what you wrote here, guys, and it's probably as old as ET itself Balance between pure SMG 1 vs 1 duels on one side and HW / nade / arty festivals on the other is tricky as you can't make everyone happy at the same time. The only thing I would suggest when implementing changes is to introduce them gradually, one by one to see what the feedback from the players look like. Turning gameplay 180 degress can make some people switch to other servers. Also, when taking some measures for one class, you might think of a counterpunch for the other, like: - riflenades and HW reduced, but then maybe medics with SMGs shouldn't be able to heal themselves with medpacks - numbers of mines reduced, but then maybe only covert ops can spot them, - etc, you get the idea All in all, I think some small tests wouldn't harm server's popularity that much. Cheers Timon
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