Leatherface Posted March 15, 2018 Posted March 15, 2018 It seems , that waypoint for axis first spawn aint work . waypointsJAY1.zip Quote
Leader RedBaird Posted March 15, 2018 Leader Posted March 15, 2018 Yes, the axis bots return from their spawn#2 to their previous positions outside of the main gate, which has already been blown. I looked at the text script for the waypoint file and it looks right, which may mean that the coordinates in the GM file for the axis attack#3 is wrong. The Allies & Axis had a #2 defend & attack position/gate, but the author had removed it. DD gave me a tip on how to try to fix it. 2 Quote
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