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Yes, the axis bots return from their spawn#2 to their previous positions outside of the main gate, which has already been blown.

 

I looked at the text script for the waypoint file and it looks right, which may mean that the coordinates in the GM file for the axis attack#3 is wrong.

 

The Allies & Axis had a #2 defend & attack position/gate, but the author had removed it.

 

DD gave me a tip on how to try to fix it.  :)

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