Vegito Posted March 25, 2017 Posted March 25, 2017 This is my settings in main script.im happy with it but still wondering if i can tweak it some more for better gameplay seta m_filter "0" seta m_side "0.25" seta m_forward "0.25" seta m_yaw "0.0161" seta m_pitch "0.0161" seta cl_mouseAccel "0" seta com_crashed "0" seta t_glIgnoreWicked3D "1" seta rate "50000" seta r_snaps "20" seta r_primitives "2.75" seta b_tracers "2" set shooton "+attack;sensitivity 0.5;set vstr shootoff" set shootoff "-attack;sensitivity 1.25;set vstr shooton" bind MOUSE1 "+vstr shooton shootoff" seta com_hunkMegs "736" seta com_zoneMegs "64" seta com_soundMegs "128" seta cg_bloodFlash "0" seta cg_showblood "0" seta cg_bloodFlash "0" seta cg_bloodDamageBlend "0" seta cg_shadows "0" seta cg_muzzleFlash "0" seta r_gamma "1.15" seta r_dlightBacks "1" seta r_dynamiclight "2" seta r_drawSun "1" seta r_fastsky "1" seta r_flares "0" seta r_lodbias "2" seta r_lodCurveError "250" seta r_simpleMipMaps "1" seta r_customaspect "1" seta r_roundimagesdown "1" seta r_ext_compressed_textures "1" seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST\" seta r_subdivisions "999" seta r_ignoreFastPath "0" seta r_ext_texture_filter_anisotropic "0" seta r_mapoverBrightBits "2" seta r_intensity "1.0" seta b_hitsounds "1" seta cg_numPopups "3" seta cg_gibs "0" seta r_mode "-1" seta r_customheight "1080" seta r_customwidth "1920" seta r_overBrightBits "0" seta r_texturebits "32" seta r_detailtextures "0" seta r_picmip "2" seta cg_wolfparticles "0" seta cg_atmosphericeffects "0" seta com_maxfps "115" seta r_displayrefresh "76" seta cg_crosshairColorAlt "cyan" seta cg_crosshairAlpha "1.0" seta cg_crosshairColor "cyan" seta cg_crosshairAlphaAlt "1.0" seta cg_crosshairPulse "0" seta cg_drawCrosshair "5" seta cg_crosshairSize "34.5" seta cg_drawCompass "1" seta cg_bobpitch "0" seta cg_bobroll "0" seta cg_bobup "0" seta cg_bobyaw "0" seta cg_runpitch "0" seta cg_runroll "0" seta cg_drawfps "1" seta cg_drawReinforcementTime "1" seta cg_useScreenshotJPEG "1" seta cg_printObjectiveInfo "1" seta cg_complaintPopUp "1" seta cg_noAmmoAutoSwitch "1" seta cg_drawRoundTimer "1" seta cg_drawBuddies "1" seta cg_drawCrosshairPickups "1" seta cg_drawCrosshairNames "1" seta cg_autoReload "0" seta cg_viewsize "100" seta cg_autoactivate "1" seta cg_predictItems "1" seta cg_fov "112" seta pb_sleep 500 seta cg_lagometer "1" seta cg_drawclock "1" seta cg_drawtimer "1" seta cg_zoomstepsniper "2" seta cg_zoomDefaultSniper "20" seta cg_drawGun "1" seta cg_drawTeamOverlay "2" seta cg_descriptiveText "1" seta cg_popupLimboMenu "0" seta cg_drawCompass "1" seta cg_autoswitch "0" seta cl_run "1" seta cl_pitchspeed "140" seta cl_yawspeed "140" seta cl_autoupdate "1" seta cl_maxpackets "100" seta cl_timenudge "-100" seta cl_allowDownload "1" hardware info: HDD: SAmsung SSD 850 EVO 250GB + 2TB HD for data Quote
RendeL Posted March 25, 2017 Posted March 25, 2017 seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST\" should be seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" because this can be corrupted value. Also seta com_maxfps "115" , if you want to be able to jump properly, use 76, 90 or 125 fps 1 Quote
Stavros Posted March 25, 2017 Posted March 25, 2017 seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST\" should be seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" because this can be corrupted value. r_texturemode sets the texture detail (quality). In other words: r_texturemode controls the texture interpolation by the graphics card. 1 Quote
Symfony Posted March 25, 2017 Posted March 25, 2017 seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST\" should be seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" because this can be corrupted value. Also seta com_maxfps "115" , if you want to be able to jump properly, use 76, 90 or 125 fps If I'm not wrong, silent fixes the jumping thing so that it doesn't matter which FPS you're using. Not sure about other mods. Quote
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