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Posted

well Razz is right there is more cvars to control the light then gamma and ignorehwgamma, so let me list those i think will change the game light... personally i did spend 5 minutes trying on mlb_temple changing different setting until i found the best setting for me, I think once you set the right light on temple or maybe fueldump you will have a good light on all maps

 

r_gamma "3" //0 to 3, if ignorhwgamma set to 1 you need vid_restart
r_ignorehwgamma "1"	//0 or 1 	
r_overbrightbits "1" // 0 or 1
r_mapoverbrightbits "3" //1 to 3 
r_intensity "1.2" //1 to 1.5 

 

yeh i know about these cmds, been spending quite some time to make my cfg perfect with the gamma and other effects, but now its working great :P

Posted

ignorehwgamma could go up to 3, right? Or is that ETpro only?

 

 

no lol only 1 or 0

Posted

ignorehwgamma could go up to 3, right? Or is that ETpro only?

 

That's like having those picmip2 picmip3 cvars in your cfg; Doesn't do anything

Posted

That's like having those picmip2 picmip3 cvars in your cfg; Doesn't do anything

 

not true, r_picmip "3" values till 3 works and have effects, for low details.

Posted

not true, r_picmip "3" values till 3 works and have effects, for low details.

 

no he means that some people copy past others config with some errors like r_picmip2 which doesn't exist on ET.. r_picmip2 or r_picmip3 without blank between picmip<-->2

Posted

no he means that some people copy past others config with some errors like r_picmip2 which doesn't exist on ET.. r_picmip2 or r_picmip3 without blank between picmip<-->2

 

 

oh ye, misslooked, saw that some time ago when mate was asking me what effects got picmip2 and picmip3 xd

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