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  • Clan Friend
Posted

I can testify that this doesn't freaking work.

 

=]

:D

 

Actually, in a game where bullets are random, you can't get 100% accuracy by definition. Even obvious cheaters don't get 100% acc because randomness makes that impossible, especially in long range fights. Without bullet randomness they would get like 98-99% (and all headshots, what's more).

 

People always complain about hitboxes because they like to parrot what they hear from others (I know, I'm evil ^ ^), but the truth is hitboxes are (more or less, the bodybox always, the headbox 99% of the time) ok, but bullet trajectory is not.

 

Another reason why people complain about hitboxes and not bullets (aside from plain ignorance), is that hitboxes 'belong' to the enemy, and blaming someone else for our failures is more satisfactory for most humans ^ ^

 

That being said, Jaymod has the worst hit detection, it seems. I didn't test 'etpub based' mods (etpub, silent, noquarter) thoroughly but the fact that Jaymod is inferior to Etpro - when it comes to hitting - was obvious when we tested hitboxes back then with S3ti http://fearless-assassins.com/topic/45057-etpro-hitboxes/page-8?do=findComment&comment=430122

  • Like 2
  • 2 weeks later...
Posted

We also need to add a fps issues to this problem. I don't have same latency during etpro play but I have it sometimes on jay-1. I look at wintmr report and I found nothing, my ISP seems work fine. Acid, maybe you have too heavy your cfg file/files. - I mean every single cfg file should be weight less than 11kb.

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