Night Hunter Posted June 6, 2015 Posted June 6, 2015 Developer Tripwire Interactive released its cooperative first-person shooter Killing Floor 2 in Steam Early Access back in April, and by all accounts it was a great success. In its Early Access review, GameSpot said that Killing Floor 2 was awesome, even if it launched with just three maps and seven characters. In a recent interview with GamesIndustry.biz, Tripwire Interactive VP Alan Wilson said that Killing Floor 2's Early Access was successful because the developer treated the fact that players were paying $30 for it very seriously. "We do not subscribe to the view that things that go into Early Access should be broken," Wilson said. "Yeah, there's probably going to be the odd, lurking bug. But at that point, we're asking people to part with their money, and they should not be getting a broken product. I think that's where a number of people are going wrong with Early Access. They're treating it like a paid beta." As Wilson explained, and as we've seen with cases in which Early Access games were in such a poor state Valve had to be pull them from the Steam Store, not everyone takes Early Access as seriously as Tripwire interactive. "I think when they threw Early Access out there, Valve were expecting developers to be... mature about it--let's put it that way--to be mature about it and respect their clients and get it through their skull that you're asking for money at this point, so you do not piss about." Killing Floor 2 hit Steam Early Access on April 21, and is slated for a final release on PC and PlayStation 4 in 2015. Source http://www.gamespot.com/ Quote
SiD Posted June 6, 2015 Posted June 6, 2015 (edited) Yep. Many shithole devs use the system to rake in a ton of cash then abandon their projects. Look at Day Z. Those guys have sold about 3 million copies at $35 a pop. One of the original devs abandoned the game and the updates have been few and far between. Scumbag devs will be scumbags. Early access was a stupid f***ing decision by Valve. One of many dipshit ideas this company has had. Greenlight- Shitfest of stock asset games Steam Reviews- useless drivel on a large portion of popular games. "Saw half boob 10/10" Curator System- Popularity contest for Internet Reviewers. Every day users are shit out of luck. Paid Mods- Lasted less than a week. Trading Cards- Nothing but a cash cow for the weak minded. Gotta collect dem badges! Steam Levels- Again, f***ing useless. Get into an argument on steam? "Oh men! Yur steam level is 0! N00b!" While I praise the company for their platform, for some of the most fun games I've had the experience to play, and their innovative attempts to change things (new steam controller is cool), their knack for being money grubbing cunts is starting to bleed through pretty fierce. Steam used to host a lot of great games. Now it's a festering pool of shit you have to wade through just to find the odd gem here and there. Edited June 6, 2015 by SiD Quote
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