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An CFG for all!!


Papito

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Maybe this doesn't help so much those who already knows a lot about CFG (Hobbit, and others like him), but if you're new or no use a cfg (DJ aka GDR DJ) could be helpfull.

With this CFG we can call to other CFG, and maybe do a CFG for any class!

 

The first in notepad open our CFG, and add this:

The second is check if F4,F5,F6...F10 are binded you can use others to bind.

 

/bind F5 "team s; say Spec"

/bind F6 "team r; say Axis; exec axis"

/bind F7 "team b; say Allies; exec allies"

/writeconfigname [your_config_name]

 

/bind F4 "team r 1 1; say_team medic*mp40"

/bind F5 "team r 2 1; say_team engie*mp40"

/bind F6 "team r 2 24; say_team engie*rnade"

/bind F7 "team r 3 1; say_team field*mp40"

/bind F9 "team s; exec [your_config_name]; say Spec*"

/bind F10 "team b ; exec allies"

/writeconfigname axis

 

bind F4 "team b 1 1; say_team medic*mp40"

/bind F5 "team b 2 1; say_team engie*mp40"

/bind F6 "team b 2 24; say_team engie*rnade"

/bind F7 "team b 3 1; say_team field*mp40"

/bind F9 "team s; exec [your_config_name]; say Spec*"

/bind F10 "team r ; exec axis"

/writeconfigname allies

 

With this you create 2 CFG more called Axis and Allies, in each of them you can add your preferences, and do a CFG for every CLASS just add this:

For example:

 

/bind F4 "team b 1 1; say_team medic*mp40; exec medic"

 

this call to other CFG called medic with other binds and cvars, and remember when you push F10 with any team you can exec again your first CFG or the Main CFG

 

topicj.jpg

 

WEAPONS:

 

3 MP40

4 M1A1 Thompson

5 Panzerfaust

6 Flamethrower

10 Sten MkII S

23 K43 & GPG40 GranatWerfer - Rifle for Axis Engineer

24 M1 Garand & M7 Grenade Launcher - Rifle for Allied Engineer

25 M1S Garand (Silenced) - Rifle for Allied Covert Ops

31 MG42 machine gun

32 K43 (Silenced) - Rifle for Axis Covert Ops

33 FG42

35 81mm Mörser resp. 3 Inch Mortar for Axis resp. Allied Soldier

 

I hope this help you!!

 

(Note: Axis and Allies are optional CFG names you can call it as you want, if you see some mistakes help me and make me know it)

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Yay! You mentioned meeeeeee :)

 

Here's a little something i put together in 5 mins. Not sure if it works 100%, gotta test it.

 

//Toggle between say_team binds for keys***** Written by hobbit
set saytoggle "vstr saytoggle1" 
set saytoggle1 "exec scrimsay.cfg; echo ^vScrim say_team's loaded!; set saytoggle vstr saytoggle2"
set saytoggle2 "exec pubsay.cfg; echo ^vPub say_team's loaded!; set saytoggle vstr saytoggle1"
bind I "vstr saytoggle"

 

And the scrimsay.cfg is

bind H vsay_team Incoming "^n>>^0Enemy Spawned^n<<"
bind J vsay Cheer "^7(^1m^7)^7(^2m^7)^7(^3m^7)^7(^4m^7)^7(^8m^7)"
bind O vsay_team NeedBackup "^n>^0>^7OBJ!^0<^n<"

 

And the pubsay.cfg is

bind I vsay_team NeedBackup "^5Back me up!"
bind P vsay_team CoverMe "^4Cover my ass!"

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Well good participation even if personally I don't like bind all classes cuz no one play all class, 80% of time people stuck on 1 or 2 class

 

Wut wut wut??????

 

the answer to your wut wut...!!! you spam too much even interesting topic people will think it's another spam thread ... HAHAHAHAHAHA thats why no one reply to you ROFLMAO.. :lol:

 

anyway if you wanna bind class & weapons correctly you may check out this screen table:

 

 

 

 

PS/ to all members reply please even if you don't know what's about this way Mexi will feel better lmao...

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