Heretic121 Posted January 18, 2015 Posted January 18, 2015 i usualy get this like ones a week but all I do is just load a Default Config. for cod, than read my active one To save your current cfg. open console /writeconfig "NAMEHERE" go to setings reset default save and close start up game check if all ur settings are not there if not your ready to read your config with /exec "NAMEHERE" that fixes my problems with the master servers. Are you able to do a full refresh of your server list and have it display all of the current servers from the master server? If not, are you able to after you do your fix? If you can get a full server list, from the master server, then I'll give it a go and see what I can from there Quote
Administrators daredevil Posted January 18, 2015 Administrators Posted January 18, 2015 You can create your own master list like someone did in ET. What you need to do is.. ask servers to add sv_master "Your IP" here .. and on that you can run the back end. Well you might need modified client also to resolve the issue OR you would need to host files for the players and add the entry there for your IP. This way whenever they will query COD4 master server list due to host file modification it would resolve to your IP. See if that works. Once the concept works you can post on steam for users to update there host file and then you can keep maintaining your COD4 master server list. Example: set sv_master1 "cod2master.activision.com" set sv_master2 "cod2authorize.activision.com" set sv_master3 "cod2master.infinityward.com" set sv_master3 "cod2update.activision.com" set sv_master4 "master.gamespy.com:28960" set sv_master5 "master0.gamespy.com" set sv_master6 "master1.gamespy.com" set sv_master7 "clanservers.net" Quote
Heretic121 Posted January 18, 2015 Posted January 18, 2015 (edited) You can create your own master list like someone did in ET. What you need to do is.. ask servers to add sv_master "Your IP" here .. and on that you can run the back end. Well you might need modified client also to resolve the issue OR you would need to host files for the players and add the entry there for your IP. This way whenever they will query COD4 master server list due to host file modification it would resolve to your IP. See if that works. Once the concept works you can post on steam for users to update there host file and then you can keep maintaining your COD4 master server list. Example: set sv_master1 "cod2master.activision.com" set sv_master2 "cod2authorize.activision.com" set sv_master3 "cod2master.infinityward.com" set sv_master3 "cod2update.activision.com" set sv_master4 "master.gamespy.com:28960" set sv_master5 "master0.gamespy.com" set sv_master6 "master1.gamespy.com" set sv_master7 "clanservers.net" This was exactly my plan. I just need a way to find out what a normal "server list" packet from the master server looks like so that I can mimic it Found it: The MS responds with \xff\xff\xff\xffgetserversResponse\n\x00\\AAAAPP\\AAAAPP\\…\\<DELIM> where AAAA is a GS address, and PP is the GS port. DELIM is EOT for each packet except for the last, which is EOF. Edited January 18, 2015 by Heretic121 Added quote about how server lists are formatted. Quote
Heretic121 Posted January 19, 2015 Posted January 19, 2015 For those that would like to keep up-to-date on the latest developments of the Master Server I'm building, please see this topic; http://fearless-assassins.com/topic/68138-call-of-duty-4-master-server-development-and-discussion/ I'll be keeping it up-to-date as I work my way towards a working Master Server implementation 1 Quote
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