ancientmule Posted October 15, 2014 Share Posted October 15, 2014 Its been added today or lately in to the HC its a nice map but has a lot of bugs. Bugs that I saw: Axis can spawn into allies spawn, while allies spawn there, chose any other allies spawn. Cannon balls shoot like they are on fire.. too many shots in few seconds make it really hard *dont know if thats how they map was made*. Besides that, nice map, but not enjoyable if teams are stacked and that cannon get fixed.. Quote Link to comment Share on other sites More sharing options...
Administrators daredevil Posted October 15, 2014 Administrators Share Posted October 15, 2014 I passed on the feedback to map developer. http://forums.warchest.com/showthread.php/41770-MAP-1944-Huertgen-Forest-Final-2-1?p=512198&viewfull=1#post512198 Will wait for response from Mateos. I guess spawn can be fixed through map script fixes. Not sure for other ones. 1 Quote Link to comment Share on other sites More sharing options...
(Snake) Posted October 15, 2014 Share Posted October 15, 2014 I passed on the feedback to map developer. http://forums.warchest.com/showthread.php/41770-MAP-1944-Huertgen-Forest-Final-2-1?p=512198&viewfull=1#post512198 Will wait for response from Mateos. I guess spawn can be fixed through map script fixes. Not sure for other ones. He replied: Thank you I guess he talks about the switchable one, I'll check the script but I think I forced the Axis entities on disabled plus forcing spawn moving... The cannon shoots when there's a guy in each triggers (Axis at the Gun and Allies at the road), and the minimum amount of time between shoots is 5 seconds (while in the original there were no latency), I don't know what I can do :/ Either attack on two fronts on map load (destroy North Path, dynamite the Gun, maybe before explode the Ammo Room to lock this Axis spawn) or don't let Axis reach the trigger :/ Edit: As I'm at work I can't test anything, I'll try tonight but can't promise for sure anything before the week end :/ If I can't sort it out I'll up the modified script (should be enough). Edit 2: You only have the 2.1 in etmain right, no longer the 2.0? 1 Quote Link to comment Share on other sites More sharing options...
(Snake) Posted October 20, 2014 Share Posted October 20, 2014 1944 Huertgen Forest (Final 2.1.1) Changelog > Final 2.1.1 * Minor fixes. * Re-added a timer to the AT-Gun triggers check for fast servers. * Fixed: An Axis spawn point at the Tank Spawn was disabled on map load, and was getting enabled on spawn switch. Download https://www.dropbox.com/s/qeyf4uwcw6jlktr/1944_Huertgen_Final211.pk3?dl=0 Thank you again! This should be it ^^' http://forums.warchest.com/showthread.php/41770-MAP-1944-Huertgen-Forest-Final-2-1?p=512478&viewfull=1#post512478 Quote Link to comment Share on other sites More sharing options...
Administrators daredevil Posted October 20, 2014 Administrators Share Posted October 20, 2014 Hardcore server updated. Will update other servers tomorrow. 2 Quote Link to comment Share on other sites More sharing options...
(Snake) Posted October 21, 2014 Share Posted October 21, 2014 Map available on our download section: http://fearless-assassins.com/topic/65509-1944-huertgen-forest-enemy-territory-map/ 2 Quote Link to comment Share on other sites More sharing options...
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