Unknown Posted October 6, 2014 Posted October 6, 2014 Teuthonia Final - teuthonia_final.pk3 and waypoints View File The final version of Teuthonia has now been released by Teuthis. === New Map Features === - A second bank entrance has now been created - There are more obstacles to provide cover at both axis spawns - There's a new tunnel system - A new balcony near axis the spawn to allow sniping (but just a bit) - Texture and script errors have been fixed - Lots of new models added too "I do not plan to come up with another version as I wanna close this chapter in order to move on with some new map projects. Nevertheless, I appreciate feedback, either positive or negative, it doesn't matter." - Teuthis -----------------------------------------> | Objectives:.. | Allies:.. | 1:..Repair the tank | 2:..Escort the Tank and destroy the tank barriers | 3:..Escort the Tank into position to blow up the bank door | 4:..Steal the gold and bring it to a nearby truck | 5:..Escort the truck | 6:..Build a Command Post for faster charge times | 7:..Stop the Axis from constructing a Command Post |-----------------------------------------> | Axis:.. | 1:..Prevent the Allies from repairing the tank | 2:..Build up the tank barriers | 3:..Prevent the Allies from blowing up the bank door | 4:..Stop the Allies from stealing the gold | 5:..Stop the Allies from escaping with the gold | 6:..Stop the Allies from constructing a Command Post | 7:..Build your Command Post for improved charge times |-----------------------------------------> Submitter Unknown Submitted 10/05/14 Category Maps Quote
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