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S̶T̶E̶A̶M̶ ̶Q̶U̶E̶U̶E̶: ...Origin Queue?: What is Titanfall?


SiD

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SPECIAL GUEST: You can hear SiN being a chicken during Titan vs Titan. Listen for me saying Hello Noob. ;D

 

 

https://www.youtube.com/watch?v=IpkNgHGaj8s

 

Type: Sci-fi Multiplayer FPS

Dev: Respawn Entertainment

Publisher: EA

Origin Price: $59.99 Regular, $29.99 Season pass, 79.99 Digital Deluxe (Reg+season pass)

Lowest Price: 29.99/17.49/47.99

**NOTE** When on sale I got Regular + Season pass for $47.49,   instead of digital deluxe for $47.99-- Save 50 cents.

Bundled: Never

 

Pros: Good customization, fun fast-paced action, easy to pick up, Titan Combat is very well done.

Cons: No single player campaign, matchmaking is horrendous, Some compatibility issues, PC seems to have less players than console, smart pistol is annoying as hell. 

 

Recommended?: I would fully recommend this game on discount. I can not fully endorse $60 for something that only boasts multiplayer. @half off it is a pretty good bargain. It is a pretty fun arena shooter.

 

http://www.titanfall.com/

 

https://www.origin.com/en-ca/store/buy/titanfall/pc-download/base-game/standard-edition

 

 

 

Bring in the Titans

Stand by for Titanfall. Crafted by key developers behind the Call of Duty franchise, Titanfall is the first next-gen shooter that combines pure adrenaline, wall-running, double-jumping action with powerful, fast-paced titan warfare to set the new bar for online multiplayer gameplay.

 

Already the winner of more than 75 coveted awards from critics around the world, Titanfall is winning over fans with its thrilling, dynamic first-person action gameplay featuring elite assault pilots and agile, heavily-armored, 24-foot titans.

 

“BELIEVE THE HYPE” – IGN

 

Fluid, Fast-Paced Combat – Get ready for blistering fast, fluid combat that gives you the freedom to fight your way as wall-running, double-jumping pilots or agile, heavily armored titans. Rethink fundamental combat and movement with new abilities to change tactics on the fly, attacking or escaping depending on the situation. And all this with instant connections to dedicated, global Microsoft Cloud servers on ALL platforms.

 

The Future of Online Multiplayer Action – Heart-pounding multiplayer action combined with dramatic, cinematic moments lets you enjoy the fiction and characters of the universe without having to leave your favorite game online multiplayer mode. Online multiplayer matches featuring both human/AI allies and enemies create an experience like none other.

 

 

Titanfall is a shooter game played from a first-person perspective. Players fight as free-running foot soldier "pilots" who can command agile, mech-style exoskeletons—"Titans"—to complete team-based objectives.[12][13] The game is set on derelict and war-torn colonies at the Frontier fringe of space exploration as either the Interstellar Manufacturing Corporation (IMC) or the Militia.[14][15] Online multiplayer is the sole game mode, but contains single-player elements such as plot, character dialogue, and non-player characters (NPCs).[16] While Titanfall has no offline, single-player, or local splitscreen modes, it supports system link over a local area network (LAN).[17] Respawn founder Vince Zampella described the game as bringing "scale, verticality, and story" to the first-person shooter genre of multiplayer gaming.[3]

 

Up to twelve human players[18] choose their pilot types and are dropped on the map, beginning the game.[19] Titans can be deployed periodically, based on an onscreen timer. Killing other players reduces the timer.[19] When summoned, players are told to "prepare for Titanfall", whereupon a Titan drops from the sky, surrounded by a protective forcefield.[19] Unlike player-characters in games like Call of Duty and Battlefield,[9] pilots are agile and accumulate momentum while running (similar to Tribes).[3] Players run on walls, double jump (with a jet pack), vault over obstacles, glide across ziplines, and chain together combos.[9] Pilot and Titan controls are identical except where the pilot's double jump becomes the Titan's dash,[3] as Titans cannot jump.[19] The Titans, somewhere between battle tanks and the robot mecha of Gundam and Macross,[9] are not slow, but their movement is slower than the nimble pilots.[19] Battles also include artificial intelligence soldiers (human grunts and robotic spectres) that are designed as human player competition, support, and scenery.[20] Games end with a race to the losing team's evacuation dropship.[19]

 

The pilot's tactical abilities include x-ray vision, invisibility cloaking, and regenerating speed boosts.[20] Pilots use ten traditional customizable weapons, including a semi-automatic shotgun, machine guns, assault rifles, sniper rifles, and the Smart Pistol Mk5. The latter locks onto multiple targets before firing multiple shots in a burst. Players generally require three Smart Pistol shots to die.[10] The pistol can also shoot around corners.[21] All pilots have anti-Titan weapons equipped.[20] Pilots can also hop on a Titan's back to "rodeo" and shoot its weak spot, or otherwise use four anti-Titan weapons to take them down.[10] Player-pilots can eject from Titans that take too much damage, and the Titan replacement timer is reset upon the Titan's death.[19]

 

There are three unique Titan classes, variants of light, medium, and heavy, with inversely related speed and armor:[20] the all-around Atlas, the ponderous Ogre, and the lithe Stryder.[22][10] The latter two chassis are unlocked upon finishing both faction campaigns.[23] Each chassis has a respective Core power that works on a cooldown timer: respectively, increased damage, increased shields, and unlimited dashes.[10] Titan tactical ability options include stopping enemy ammunition in midair to throw back in their direction, emitting electrified smoke to hurt and repel pilots climbing the Titan's back,[3] and blocking all damage.[20] Additionally, players can equip two perk Kits to customize for their preferred strategy.[10] Their primary weapons include rocket launchers, lightning cannons, and chainguns.[20] Titans can also act autonomously when put in guard and follow modes, which directs the Titan either to protect their vicinity or to tail their pilot, respectively.[24]

 

There are 15 multiplayer maps and five multiplayer modes in the base game.[20] In Attrition, a traditional Team Deathmatch, teams compete for the greatest kill count, and bot kills are counted. Pilot Hunter is similar to Attrition, but only counts pilot kills. In Hardpoint Domination, the object is to capture and defend areas of the map. In Last Titan Standing, players begin the match in Titans and have a single life. There is also a Capture the Flag mode.[9] All modes are team-based and there are no free-for-alls.[17] Completing challenges unlocks new abilities, weapons, customization opportunities,[9] and burn cards:[20] single-use, single-life power-ups that bestow a temporary gain, such as reduced Titan drop waits, unlimited grenades weapons,[17] or disguise as a computer-controlled grunt. Players can bring up to three cards into a match.[8] Through multiplayer matches, players earn experience points that unlock new equipment and perks. Players who reach level 50 can "regenerate" to back to level 1, trading their rank and unlocks for faster experience gain and a prestige icon next to their names.[17]

 

The game's "campaign multiplayer" is separate from the game's "classic" multiplayer, and serves as an extended tutorial.[23] It plays as multiplayer with single-player elements, such as scripted cinematic sequences, non-playable character dialogue, and audio briefings. There are separate campaigns for the Militia and IMC factions, and the game randomly assigns the player to one for a series of nine maps.[9] Each mission is paired with a specific game type and map, supplemented by minimal voiceover narration.[20] The Militia are the civilian military of the Frontier and the resistance against IMC use of colony resources. Their most important members include Titan War veteran and former mutiny leader MacAllan, intel specialist and engineer Bish, and Marauder Corps leader Sarah.[25] The corporate conglomerate IMC specializes in natural resource extraction, and came to the resource-rich Frontier for business. Their major players are Frontier operations commander-in-chief Vice Admiral Graves, intel specialist Blisk, and artificial intelligence companion Spyglass.[26]

2495225-tf_angelcity_pilot.jpg

 

titanfall_1-100067585-orig.jpg

 

sean-titanfall-5-1024.jpg

 

Titanfall_1.jpg

Edited by SiD
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