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update on pow map


GlasShadow

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Heres an update on my pow map

 

/////

tank -- working need to adjust the roll and stuff

truck --working same as tank and it's the covered truck which didn't have tags, but lol i fixed that so no it works, is damageable/constructable, can be blocked by the tank

 

terrain about 85 % done

 

have three towers at the pow cam two with mg's by the gate, the tank destroys one of these and the mg with it, also tank latter destroys the gate

 

tank barrier that can also be used to block the truck, can block either one

 

forward bunker that forces capture when the tank is stolen but has a capture flag aswel

 

neutral cp that builds an ammo heath cab and small aux spawn, working need to do the surrounding area on it, (available to both teams)

 

have a short tunnel entrance under water to the pow camp

 

two pow capture obj , mostly working need to fine tune the texture and decide if i want more and where to put them

 

 

the overall layout is similar to supply depot3 but with some variations. flatter and slightly larger, have some tunnels one underwater near the allied first spawn

 

also plan to add time to the map as stages are complete, ie 10 min to start, 10 more after capture of the tank, 10 more after destroying the prison gate with the tank or something along those lines

 

l_cc0bd52211bf41a182601eaf942ab6af.jpg

 

the yellow is access ramps to the forward bunker

 

thick green is tunnel from first spawn to bunker for allies / underwater, may make it drainable

 

thin green is the spline path for tank and truck

 

orange is tunnel to camp area bypasses some mountain stuff

 

blue is underwater access to the camp

 

also have 4 arty shields in place around the spawns, will make those removable via scripting

 

not bad for a week and a half of work :yahoo

 

you can see the tank and truck in the upper right corner thats just a non-accessable holding area to keep things clean on the map but use them for scale if you want, the map is roughly 6000 game units square

 

l_68645b1924594861b4c0efe156d81aab.jpg

 

and a screen shot(just above the tank/truck barrier) so far with no vis portal date in the bsp(draws everything) the map runs above 250 fps in all areas on my comp

 

l_4f0b7f49ed6442068dca57eab3350c1e.jpg

 

the camp shows the truck and pows, untextured at the moment and placed in easy location to test, but fully working, the ones in the truck are red need to figure out the transparency for models yet, these equate to the placeholders for raydar/gold in other maps

Edited by GlasShadow
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l_92ff6639f99d475a8ff4a34f58f70149.jpg

 

here are the three pow states, standing , sitting and transparent red // stole the texture off the gold bars took a bit of digging to find it

 

these are fully working capture obj // just need a carry flag instead of the ! and the command map icon otherwise they work as you can see - i had to actually capture one of them and bring him to the truck

Edited by GlasShadow
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Do you know when the map might be finished? like an estimated date? :thanks

 

 

hopefully ill have enough done to get an alpha test pk3 set up(in a few weeks), proly wont have the bot support done for that ... as that will take a wile to do by itself and id like to get some feedback before doing all the waypointing and then have to change stuff, also kind of depends on my college schedule and how much time i have, one other thing is that i usually run out of entities at some point, you only get 256, and those are things like doors and obj stuff, so that kind of determines how much stuff i can put in the map for obj and construction type stuff, but most of the main hurdles are done the tank was easy with a prefab but the truck i had to piece together from the goldrush map and edit the model so that took about 3 days by itself and i also need to set the roll and pitch on the tank and truck but might wait on that tell i get some feedback as well because those depend on the terrain and if i change the elevations and whatnot all/or part of that work is wasted, but id be more then happy to let people take a look at it when i get most of the essential things done an let me know what they think

 

also just managed to take the default head from wolf et and swap that with the osa model's head that im using for the pows and now i have a pow that looks like the allied medic, or any default player character

 

l_46273a9dd7da4b20b398c4700122cc38.jpg

 

and field ops

l_8ac082a2fb1e46c6963e2214cb077aec.jpg

Edited by GlasShadow
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  • 2 weeks later...

l_558a1587156d421dbae79f124b6931e8.jpg

allies first spawn/ basically complete

 

l_e59965f36c3a4a94b9bbb3c66ae40e5e.jpg

flooded tunnel

 

l_e319132401dd48d9bcaab8098a4ed05c.jpg

path

 

l_2476590aed1543b38fcb7b039ee9bcd9.jpg

pump to drain tunnel complete

 

l_ae0f2a42c7be47d1b9c02bfab675f703.jpg

area that floods when the tunnel is drained

 

l_4e0bce333be042d194ec9cabf9f5237f.jpg

bunker floor 1

 

l_6b22f6ebdb77473f92561ecc7469f4f4.jpg

bunker floor 2

 

l_818b5b72ee044283bc43021e727002d6.jpg

bunker floor 3 and spawn location

 

l_23913752ca9a4c7dbf883a5674124afd.jpg

truck exit

 

l_4c2430a68de349059aab5a01f67aabec.jpg

360 from above location

 

l_39ad12c122ce4b8097ffbf039d9830a4.jpg

cp/spawn/ammo/health cave

 

l_2595d3300cad44bd8bbccf9b1611458a.jpg

looking back at the forward bunker

 

l_5d463ed0096247e89b40550b520dc66d.jpg

first shot by tank, disabling one of the tower mg's and messing it up

 

l_47077a75df114d5fa4c329815e1e5884.jpg

second shot by tank taking out the prison gate

 

l_132ec62c575145f7b5ba582162e471bb.jpg

great shot, got the tank and truck both by one airstrike, and good fps to boot with both of those models, and all the pow's in the truck

 

I think that's enough for now, most of the map is at a good stage, have only a bit more lighting to do and then some basic bot support and I will have an early beta

 

at the moment i don't plan to add door's to the forward bunker, like big garage doors and some team doors, or to the camp tunnel entrance, also i can latter add another way through the fence in the pow camp if needed but don't plan to right now. feel free to post your thoughts.

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  • 1 year later...

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