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Posted

i don't know what size would have to do with it. i didn't add anything new just changed settings and 2. way back in the day i had a fully tweaked config with stuff added and all kinds of crap. now i just have numbers changed if anything it's smaller by a touch do to me taking out numbers that were like 2.1249321 to 0 or 1 so on so forth

 

Well first i would advice u really to patch it to 2.6b and after that, pliz if u can post the cvars u want to change, so we can see it and tell u what would cause the problem. The best would be to post ur CFG + the cvars that u want to change / having problems with change and im sure we will be able to help u out easy.

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Posted (edited)

Well first i would advice u really to patch it to 2.6b and after that, pliz if u can post the cvars u want to change, so we can see it and tell u what would cause the problem. The best would be to post ur CFG + the cvars that u want to change / having problems with change and im sure we will be able to help u out easy.

 

these are the main ones i care about the others are just to dumb down the graphics to a 1980's atri game :P the overbrightbits,picmip and gammai can't remember what i had those at in et

 

r_overbrightbits 3

 

r_picmip 4

 

cl_maxpackets 125

 

snaps 40

 

rate 25000

 

r_gamma 5

Edited by lolwat
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Posted

picmip 4 is not allowed and same with gamma. cl_maxpackets is capped to 100 anyways. Server is running at snaps 20 so even if you use 40, 60 or 100 wouldn't change anything.

Posted

picmip 4 is not allowed and same with gamma. cl_maxpackets is capped to 100 anyways. Server is running at snaps 20 so even if you use 40, 60 or 100 wouldn't change anything.

 

may i ask why you would cap it at those

Posted

Almost every server has those same things capped. I'll try and answer these for you one at a time. With the overbrightbits and gamma, if you have overbrightbits at 3 and gamma at 5 and it's still to dark theres a problem lol. Rate by default is 25k, and snaps are going to be controlled by the server.cfg. I have never seen anyone use maxpackets=125 before. Do you mean maxfps? Most players use either 125= fps maxpackets= 100, or maxfps =76 max packets =76. I would suggest trying one of these and see which one you prefer. Picmip is usually valued between 1 and 3, I use 2 personally. If I was you and had a semi deceny computer I would change these to this.

 

r_overbrightbits 3 (3)

 

r_picmip 4 (2)

 

cl_maxpackets 125 (100)

 

snaps 40 (20)

 

rate 25000 (default or 25000)

 

r_gamma 5 (2.5 raise it up to 3 to adjust brightness a bit)

Posted (edited)

Almost every server has those same things capped. I'll try and answer these for you one at a time. With the overbrightbits and gamma, if you have overbrightbits at 3 and gamma at 5 and it's still to dark theres a problem lol. Rate by default is 25k, and snaps are going to be controlled by the server.cfg. I have never seen anyone use maxpackets=125 before. Do you mean maxfps? Most players use either 125= fps maxpackets= 100, or maxfps =76 max packets =76. I would suggest trying one of these and see which one you prefer. Picmip is usually valued between 1 and 3, I use 2 personally. If I was you and had a semi deceny computer I would change these to this.

 

r_overbrightbits 3 (3)

 

r_picmip 4 (2)

 

cl_maxpackets 125 (100)

 

snaps 40 (20)

 

rate 25000 (default or 25000)

 

r_gamma 5 (2.5 raise it up to 3 to adjust brightness a bit)

 

i have never heard of someone not using 125 maxpackets or seen it. same goes for snaps at 40. the overbrightbits and picmip stuff isn't all set numbers just stuff i would have to play around with

Edited by lolwat
Posted

well maybe ur cfg size is to big to run it from 2.55 version, since that what happend at mine lol, couldnt exec my cfg bcoz to big file, after i patched to 2.6b worked fine, so i suggest that u patch it to 2.6b

 

I use multiple .cfg files for just this reason. All my autoexec.cfg does is simply execute several other .cfg files. Another reason for multiple .cfg files is it also makes trouble shooting (at least for me) easier, and if you play on jaymod, NQ, etpub and etpro the cvars are different. I am working on a .cfg for each of these mods, also my sensitivity changes from server to server. I once built a .cfg for each individual server with tweaked sensitivity settings for those servers, had almos 30 diff .cfg files :P I also have a toggle built into my autoexec.cfg which allows me to scroll through a list of different .cfg files and select the one I wish to load with an echo added so I know which .cfg has been loaded.

 

/////////////////////////////////////////////////////////////////
// autoexec.cfg
// Enemy Territory
// executes Thor's .cfgs
// last updated:  6 Aug 2009
/////////////////////////////////////////////////////////////////

exec "bindexec.cfg"; echo "^2Bindexec.cfg ^7has been ^3loaded^1!"
exec "nameexec.cfg"; echo "^2Nameexec.cfg ^7has been ^3loaded^1!"
exec "toggleexec.cfg"; echo "^2Toggleexec.cfg ^7has been ^3loaded^1!"
exec "chatexec.cfg"; echo "^2Chatexec.cfg ^7has been ^3loaded^1!"

/////////////////////////////////////////////////////////////////
// cfg cycle
// cycles through various cfg files for different servers and mods
// KP_PgUp cycles through cfg files
// * selects the cfg file
/////////////////////////////////////////////////////////////////

set execset1 "exec TwCThor.cfg; echo ^2TwCThor.cfg ^7has been ^3loaded^1!"
set execset2 "exec =FA=Thor.cfg; echo ^2=FA=Thor.cfg ^7has been ^3loaded^1!"
set execset3 "exec SunTsu.cfg; echo ^2SunTsu.cfg ^7has been ^3loaded^1!"
set execset4 "exec comp.cfg; echo ^2Comp.cfg ^7has been ^3loaded^1!"
set execset5 "exec etpro.cfg; echo ^2ETPro.cfg ^7has been ^3loaded^1!"
set execset6 "exec ref.cfg; echo ^2Ref.cfg ^7has been ^3loaded^1!"

set exec1 "set nextexec vstr exec2; set execset "vstr execset1"; Echo current exec: ^2TwCThor^s.cfg"
set exec2 "set nextexec vstr exec3; set execset "vstr execset2"; Echo current exec: ^2=FA=Thor^s.cfg"
set exec3 "set nextexec vstr exec4; set execset "vstr execset3"; Echo current exec: ^2SunTsu^s.cfg"
set exec4 "set nextexec vstr exec5; set execset "vstr execset4"; Echo current exec: ^2Comp^s.cfg"
set exec5 "set nextexec vstr exec6; set execset "vstr execset5"; Echo current exec: ^2ETPro^s.cfg"
set exec6 "set nextexec vstr exec1; set execset "vstr execset6"; Echo current exec: ^2Ref^s.cfg"
vstr exec1

set nextexec "vstr exec1" 
set execset "vstr execset1"
bind KP_PgUp "vstr nextexec" 
bind * "vstr execset" 

Posted

Hmm dunno lol, dont really see reason to run so many cfgs, i had at past 2, one for etpro and other for jaymod now i have same r_ settings for both mods only some other cvars are diffrent.

Posted

The only different cvars that have affected me from mod to mod is alternate weapon fire. +weapalt and +attack2.

Posted

rate, packets, fps, all diffrent at me from jaymod to etpro.

Posted

Hmm dunno lol, dont really see reason to run so many cfgs, i had at past 2, one for etpro and other for jaymod now i have same r_ settings for both mods only some other cvars are diffrent.

 

Well, jaymod, NQ, ETPub and ETPro all have different cvar setting so you could build a cfg just for etpub and then copy it renaming it to jaymod and adjust your cvars inside that from etpub to jaymod, then do the same for NQ and ETPro. So essentially you have 4 copies of the same cfg but specifically made for ETPub, ETPro, jaymod and NQ. This way your cfg files are not too large for .55 and if you need to trouble shoot a cfg you know exactly which one to look at. This way you could make an autoexec.cfg that would look something like this.

 

/////////////////////////////////////////////////////////////////
// autoexec.cfg
// Enemy Territory
/////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////
// cfg cycle
// cycles through various cfg files for different servers and mods
// KP_PgUp cycles through cfg files (#9 on keypad)
// * selects the cfg file (star just above the #9 on keypad)
/////////////////////////////////////////////////////////////////

set execset1 "exec ETPub.cfg; echo ^2ETPub.cfg ^7has been ^3loaded^1!"
set execset2 "exec Jaymod.cfg; echo ^2Jaymod.cfg ^7has been ^3loaded^1!"
set execset3 "exec NoQuarter.cfg; echo ^2No Quarter.cfg ^7has been ^3loaded^1!"
set execset4 "exec ETPro.cfg; echo ^2ETPro.cfg ^7has been ^3loaded^1!"

set exec1 "set nextexec vstr exec2; set execset "vstr execset1"; Echo current exec: ^2ETPub^s.cfg"
set exec2 "set nextexec vstr exec3; set execset "vstr execset2"; Echo current exec: ^2Jaymod^s.cfg"
set exec3 "set nextexec vstr exec4; set execset "vstr execset3"; Echo current exec: ^2No Quarter^s.cfg"
set exec4 "set nextexec vstr exec1; set execset "vstr execset4"; Echo current exec: ^2ETPro^s.cfg"
vstr exec1

set nextexec "vstr exec1" 
set execset "vstr execset1"
bind KP_PgUp "vstr nextexec" 
bind * "vstr execset" 

 

And you can add any special lines of code for that particular mod into you .cfg like commands (if you have any lvls) or passwords for ref or rcon (if you have those) into your cfg to automatically log you in without having to remember the passes or type them. It may seem like a little bit of extra work but from my experience it is actually more useful. Not to mention spawn selectors are different in all mods except etpro and etpub. Spawn selector coding is the same for both those mods.

Posted

Hmm well im interested for ref at my war server, since sometimes im lazy to go manual /ref [pass] so i would need like bind or smth to log in, i saw one guy doing that and well i would need that too, just to press on button and i would ref login, same goes for rcon.

 

Dunno now how would u code that, if u know please post since it would be quite nice :P

 

Well for others, i did use etpro cfg as basic one and copy it for jaymod, changed some cvars and works perfect.

Posted (edited)

Hmm well im interested for ref at my war server, since sometimes im lazy to go manual /ref [pass] so i would need like bind or smth to log in, i saw one guy doing that and well i would need that too, just to press on button and i would ref login, same goes for rcon.

 

Dunno now how would u code that, if u know please post since it would be quite nice :P

 

Well for others, i did use etpro cfg as basic one and copy it for jaymod, changed some cvars and works perfect.

I should think that a basic /bind ] ref password would work.

Though this is kinda dangerous. Make sure that you don't share your config around if that's in there.

Also wouldn't be a good idea to have it if you accidentally hit that button in another server. Iono about ref, but attempts at rcon show up in the logs. Don't want people to think you're trying to hack rcon.

 

Edit: For rcon your best bet would to just use a program to log you in. I use rcon unlimited, but I'm sure there's plenty out there. You just open the program and can have it save the password so you just click a button. You have to alt+tab or use etmin to use it, but then you also don't have to worry about missing a / in the console and having your rcon use being displayed in main chat.

Edited by Kronos
Posted

Well about the rcon thingy, im mostly using it via HLSW when i need some ips or stuffs like that, i always use with hlsw so i dont risk of beeing hacked for rcon. What goes for ref, well i would bind it on F7 or F8 since i dont use these 2 keys and are safe, so i wont press it by accident and risk to show ref to others.

Posted

Hmm well im interested for ref at my war server, since sometimes im lazy to go manual /ref [pass] so i would need like bind or smth to log in, i saw one guy doing that and well i would need that too, just to press on button and i would ref login, same goes for rcon.

 

Dunno now how would u code that, if u know please post since it would be quite nice :P

 

Well for others, i did use etpro cfg as basic one and copy it for jaymod, changed some cvars and works perfect.

 

That is easy and I had made something like what you are requesting years ago for just the same purpose. Also another reason for having multiple .cfg files and one of the main reasons I created my .cfg selector in my autoexec.cfg. I once had ref passes to nearly 15-16 different servers and rcon to nearly the same amount, so I created a .cfg for each server with the server name as the .cfg name so I would not get confused. This also helped because my sensitivity had to be adjusted slightly for each server so I made those adjustments and placed them in each .cfg accordingly.

 

Anyway, this will do exactly what you want and will log you into ref and rcon by simply executing the .cfg I used .cfg's like this for multiple different servers I had rcon and or ref passes to with a .cfg cycle for the multiple servers I had passes on.

 

/////////////////////////////////////////////////////////////////
// home.cfg
// Sets Rcon and Referee Password for /TwC/ Home server
/////////////////////////////////////////////////////////////////

rconpassword (password)
ref (password)
rcon playsound sound/world/dog_01.wav
rcon cp ^1WARNING: ^5Punkbuster ^sis enabled!

 

I have also made a ref.cfg for League Admins that would cycle through various different match servers, connect to those servers and log into ref and rcon all at the push of a button. That was a very unique .cfg and useless to players as it was designed for refs, League Admins and ETTV Shoutcasters.

 

You can also add this if you would rather not exec a .cfg through console.

 

bind KP_PgDown exec home.cfg

 

Or use what ever key you want and name of .cfg you want. Also this will work too:

 

bind [key] ref [password]
bind [key] rconpassword [password]

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