S3ti Posted September 29, 2013 Author Posted September 29, 2013 ET fragments anything bigger than 1300, as you can see yourself from your screenshot with /showpackets 1 I got some fragments too, I connected to recruiting server to test it, but I guess it depends on the map and how many players and entities can be visible together. client send 32 : s=12878 ack=3182 client recv 836 : s=3183 client send 31 : s=12879 ack=3183 client recv 1308 : s=3184 fragment=0,1300 client send 32 : s=12880 ack=3183 client send 32 : s=12881 ack=3183 client recv 373 : s=3184 fragment=1300,365 client send 32 : s=12882 ack=3184 client send 32 : s=12883 ack=3184 client send 31 : s=12884 ack=3184 client recv 1128 : s=3185 client send 32 : s=12885 ack=3185 client send 31 : s=12886 ack=3185 client recv 1166 : s=3186 client send 31 : s=12887 ack=3186 client recv 1177 : s=3187 client send 32 : s=12888 ack=3187 Yes, depends on the map and also the area, in some places it's fine, in some it's terrible. But I wonder how the engine is supposed to handle this, is the extrapolation normal then? Or is something not right with my PC or ET? Thanks Quote
Clan Friend SunLight Posted September 29, 2013 Clan Friend Posted September 29, 2013 (edited) Yes, depends on the map and also the area, in some places it's fine, in some it's terrible. But I wonder how the engine is supposed to handle this, is the extrapolation normal then? Or is something not right with my PC or ET? Thanks Probably the engine fragments it because it would get fragmented anyway I didn't check that part of the engine in depth, but it seems that the server tries to guess when the missing fragment will arrive (according to rate) and set the snapshot time to that. Of course this can never be predicted perfectly, and anyway extrapolation is unavoidable since you won't get the message until the rest arrives. Maybe they didn't make the game for so many players. That fragmentation happens in the engine and as far as I know it's not changeable unless you recompile ET with a different value. But then if you send a big packet on the net it would probably get fragmented anyway Edited September 29, 2013 by SunLight 1 Quote
S3ti Posted October 1, 2013 Author Posted October 1, 2013 Installed another new videocard driver, seems to have helped a bit. Still getting spikes but not as many as before and players don't warp that hard. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.