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Venice & Gold rush script


Husa

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On the first page it self I had posted the code :P Here it goes back again.

 

 

reate
	{
	classname "misc_cabinet_supply"
	origin "-2120 6170 545"
	mins "0 0 0"
	maxs "90 90 50"
	angle "90"
	scriptname "main_ammocabinet"
	targetname "main_ammocabinet"
	}

create
	{
	classname "misc_cabinet_health"
	origin "-1990 6170 545"
	mins "0 0 0"
	maxs "90 90 50"
	angle "90"
	scriptname "main_healthcabinet"
	targetname "main_healthcabinet"
	}

create
	{
	classname "trigger_ammo"
	origin "-2120 6170 545"
	mins "-20 0 0"
	maxs "90 90 50"
	ammototal "20"
	scriptname "main_trigger_ammo"
	targetname "main_trigger_ammo"
	target "main_ammocabinet"
	}

create
	{
	classname "trigger_heal"
	origin "-1990 6170 545"
	mins "-20 0 0"
	maxs "90 90 50"
	healtotal "400"
	scriptname "main_trigger_heal"
	targetname "main_trigger_heal"
	target "main_healthcabinet"
	}

create
	{
	classname "misc_commandmap_marker"
	origin "-2110 6170 545"
	scriptname "main_hacabinet_cm_marker"
	targetname "main_hacabinet_cm_marker"
	}

create
	{
	classname "trigger_objective_info"
	customimage "gfx/limbo/cm_healthammo"
	infoAllied "Health and Ammo cabinets"
	infoAxis "Health and Ammo cabinets"
	origin "-1990 6170 545"
	mins "0 0 0"
	maxs "110 110 100"
	scriptname "main_hacabinet_toi"
	shortname "Health and Ammo Cabinets"
	spawnflags "35"
	target "main_hacabinet_cm_marker"
	targetname "main_hacabinet_toi"
	track "the Health and Ammo Cabinets"
	}

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Origin means Position(cordinates)?

 

Yes. Use \viewpos in console to get co ordinates.

 

http://en.wikipedia.org/wiki/Cartesian_coordinate_system

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Ammo and health cabinet,at venice and goldrush map,both maps at second spawn of axis team!

 

Screenshot will help. More or less will need testing server to check new locations. I don't have testing servers anymore.

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