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Posted

I think doublejump should be disabled on this map.

Especially the first part of the obj is way too easy for the allied since they dont have to destroy the walls at all

A second reason is when later in the game axis can jump to the controls too fast and might also have the adventage of the spawnprotection

Posted

It's a meatgrind map anyway, I don't play it (and I also don't play maps with no double jump => I know people like adler, I don't)

 

just spam in the control room :s

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