Jump to content

NQ1 delivery suggestion


Dest!Ny

Recommended Posts

  • Platinum VIP

I think doublejump should be disabled on this map.

Especially the first part of the obj is way too easy for the allied since they dont have to destroy the walls at all

A second reason is when later in the game axis can jump to the controls too fast and might also have the adventage of the spawnprotection

Link to comment
Share on other sites

It's a meatgrind map anyway, I don't play it (and I also don't play maps with no double jump => I know people like adler, I don't)

 

just spam in the control room :s

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.