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Posted (edited)

I dont know if it have something to do with my ping (its about 170 - 200 depending on server) or if its the animation that is slow.

 

Here is a short clip on it.

 

http://www.xfire.com/videos/5d8801

 

(fintard talking on ts ^^)

Edited by LainTime SwE
Posted

Yes its like the fintard say lol

just have to get used to it..

sometimes you are already hidded but you are killed by the delay..

but for real i play this for so much years that i notice no difference ;)

Posted

Yeah... thats cause of ping... I get killed many times even I have gone behind corner. Fellow fintard is right ;)

 

Masa_1964

  • Clan Friend
Posted

On mods where you can disable those stupid tracers (etpro, silent, ...) I always disable them, since I rarely had the chance to play with a real ping (48) and I would probably disable them in that case as well, even in lan.

On jaymod you can't disable them so I try to ignore them, those are not your real bullets, just effects drawn by the client *after* you shoot.

 

When I play with a high ping I usually disable hitsounds as well, since I find it confusing to hear a hitsound after I hit, and not at the same time.

Posted

Please no more timenudge users in this game -.-. As sunlight said just try to ignore them or turn them off in the mods that allow since they are not your actual bullets.

  • Like 1
Posted

Please no more timenudge users in this game -.-. As sunlight said just try to ignore them or turn them off in the mods that allow since they are not your actual bullets.

what do you mean with "no more timenudge users" ? Does it gives an unfair advantage or anything?
  • Clan Friend
Posted

what do you mean with "no more timenudge users" ? Does it gives an unfair advantage or anything?

hmm I don't think so.

When you play, since the server runs at 20fps, you would see everything at 20fps, so the client 'interpolates' between server frames to keep animations smooth at your fps.

 

Since you see a smooth interpolation between the second to last frame and the last, you actually see everything with a frame delay. That is, you see the last one only when a new one has (hopefully, if the server doesn't lag) arrived.

With a server going at 20fps it means 50msec of delay.

 

Timenudge tells the client to show you server frames a bit earlier, the problem is that there is nothing to interpolate after that, so you have to 'extrapolate' (predict)

The same thing happens when the server (or you) lags, and you see that yellow on top of the lagometer. Yellow means the client is extrapolating the trajectory of players.

 

In other words, you see enemies moving in a way that is not true but predicted from how they were moving ther last frame. The advantage would be that you see everything a bit earlier, so you can react faster to some things. But you could see enemies in positions they don't really have so I think it's bad (for you).

 

Since in the past timenudged players weren't interpolated properly, and in old quake engine games they moved in a jerky way, this probably gave the (wrong) idea to players (you know, the average player is not really an expert) that timenudge made people warp, instead it's just the way you see them.

And once a superstition spreads it generally lasts quile long. (For example rtcw antilag was bugged and still players think et antilag is bugged after all these years, etc.etc.)

  • Like 1
Posted

hmm I don't think so.

When you play, since the server runs at 20fps, you would see everything at 20fps, so the client 'interpolates' between server frames to keep animations smooth at your fps.

 

Since you see a smooth interpolation between the second to last frame and the last, you actually see everything with a frame delay. That is, you see the last one only when a new one has (hopefully, if the server doesn't lag) arrived.

With a server going at 20fps it means 50msec of delay.

 

Timenudge tells the client to show you server frames a bit earlier, the problem is that there is nothing to interpolate after that, so you have to 'extrapolate' (predict)

The same thing happens when the server (or you) lags, and you see that yellow on top of the lagometer. Yellow means the client is extrapolating the trajectory of players.

 

In other words, you see enemies moving in a way that is not true but predicted from how they were moving ther last frame. The advantage would be that you see everything a bit earlier, so you can react faster to some things. But you could see enemies in positions they don't really have so I think it's bad (for you).

 

Since in the past timenudged players weren't interpolated properly, and in old quake engine games they moved in a jerky way, this probably gave the (wrong) idea to players (you know, the average player is not really an expert) that timenudge made people warp, instead it's just the way you see them.

And once a superstition spreads it generally lasts quile long. (For example rtcw antilag was bugged and still players think et antilag is bugged after all these years, etc.etc.)

Thanks for the good answer!

Im playing at a laptop and im using my iPhone as modem. So when i play i get about 160 - 200 ping ( i live in sweden). But i will try to change the timenudge just to see if it improves my game.

But i guess that when it comes to ET, its just to practice and practice to get good at it. :) But thanks for the help!!

  • Clan Friend
Posted

Thanks for the good answer!

Im playing at a laptop and im using my iPhone as modem. So when i play i get about 160 - 200 ping ( i live in sweden). But i will try to change the timenudge just to see if it improves my game.

timenudge is min -30 so it won't do miracles if your ping is too high. But at least in those (rare) situations where who shoots first wins, you could have more chances against low pingers maybe.

  • Like 1
Posted

Please no more timenudge users in this game -.-. As sunlight said just try to ignore them or turn them off in the mods that allow since they are not your actual bullets.

tell the raters to stop using laggy cfgs and i will take my nudge away :P

  • Like 1
Posted

Timenudge, pfff. Just as cheesy as recoil and 180 scripts, giving baddies more crutches to play a video game.

Posted (edited)

tell the raters to stop using laggy cfgs and i will take my nudge away

 

I'll agree with you on this one. I'm not a fan of raters or the fact that many of them will use cl_maxpackets 30 when they have a 40 ping and 7mb down connection just to make themselves harder to hit. AWAY WITH TRACKBASE!! :D

 

 

 

The reason I'm against timenudge being used is because a player is very noticeably harder to hit when they're using it. It's like they have their own custom set of hit boxes. You'll aim in the same spot you do for everyone else on the server to have your hits register (changes by mod and usually server), but in the case of it being a timenudge user you're aiming at, you'll hit nothing. When in a 1v1 battle with a player in ET I can tell after I've fired 3 or 4 bullets if they're using timenudge or not. I'm not basing this on rumors as many do on both sides of the argument.

 

that timenudge made people warp, instead it's just the way you see them.

 

My point exactly. You can't correctly aim for a player who's actual position is different than where his player model appears thus creating an unfair advantage for the timenudge user by manipulating the game settings.

 

In pro and scrim configs (not saying this is anything other than Jaymod/silent/THE PUBS, just needed example) they disabled this setting being used. They did so after going through all the game settings and determining which one's took away from the integrity of the game.

 

Antilag already does the job of making the game fair when it comes to a dueling 40ms and 200 ms pinging player. I've played with a 200 pings many times in the past against very good players. Once you figure out where to aim for your hits to register correctly I found no disadvantages or need to use a settings such as timenudge.

 

 

 

 

 

 

Sorry to go so far off subject!!! Swede.. stop using your iPhone as a your modem. Problem solved :) :)

Edited by LEWLER
Posted

But the point is anyone can use timenudge, maxpackets, rate, etc. So if you choose not to use them, that's your fault. Not all raters use this, even regular players do. Want the advantage? Use them. If not, quit whining about it and get over it..

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