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first map


Scooter

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hey i downloaded GTKRadient and made my first map. i dont have any objectives or anything yet but i wanted to load it and run around to check the scale of corridors, ladders, doors etc. so i tried to host my own game and load it but i can't find my map. i made it into a pk3 and all. im probably missing a step some where can some please tell me how to get my map onto Wolf so i can jump around in it? Thanks

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did you just do save as? I believer you need a separate program to compile all the texture etc into the pk3.

 

or this link shows you how to use the .zip thing to make pk3.

PK3 guide

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thanks man im getting closer. i put the files in place and did "devmap mapname" in console and it tells me i need to set my gametype to 2 so i did "/set gametype 2" but its keeps giving me the same thing. is it something i have to do the the map itself? also in the .pk3 i put the .map .prt .bak .bsp and the folder with 4 tga files that went in etmain then the .map by itself went into the map folder in etmain is this correct?

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thanks man im getting closer. i put the files in place and did "devmap mapname" in console and it tells me i need to set my gametype to 2 so i did "/set gametype 2" but its keeps giving me the same thing. is it something i have to do the the map itself? also in the .pk3 i put the .map .prt .bak .bsp and the folder with 4 tga files that went in etmain then the .map by itself went into the map folder in etmain is this correct?

when u set up your server you need to specify gametype to 2 i believe along with pure server 0 :hmm

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You have to put the yourmap.map in the pk3 in the folder "map" :

 

I'm sorry you just need to put the yourmap.bsp (the others extansions files are used by gtk to compile the bsp file -> you can play your map just with "Q3Map2:(single)BSP -meta", "Q3Map2:(single)vis" -> for shadow for entities like door, "Q3Map2:(single test)-light -faster" -> compile the lights (you need the tga files in the pk3)).

The tga file are used for the light (you need to compile lights to use it)

 

In a french tutorial they said to use to test a map :

sv_pure 0

g_gametype 2

devmap yourmap

 

But for me i just need to do the devmap command (may be already done).

If it don't work report the error message.

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  • 4 weeks later...

hi just looking through the map threads i have completed a map.

 

with 2-3 dyno main obj, a bunch of secondarys, done the md3 models , dot product2 terrain texturing and all the works so if you have any problems i can most likely help.

 

as far as the previous posts its best to edit a separate shortcut on your desktop , i use the following in the target box of the shortcut on my windows comp

 

"C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +g_gametype 2 +sv_pure 0 +g_warmup 5,

 

another big sticky point most run into is if the limbo freezes make sure the map cords are set in the worldspawn entity .

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