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Posted

If you are in-game and someone trows a grenate, you fallback and wait 2-3 seconds (bad timed grenate), you should be able to kick away those bad timed grenates. It makes grenate trowing harder.

 

+ scill on grenates

- the possible "team" kills when you kick it to a teamplayer

 

Is it possible on jaymod?

 

I find grenate trowing a true party, why not make it harder to time the explotion by adding this option.

 

cheers LuckY

Posted

It be good, my nades usually explode before they hit the ground anyways :)

  • Clan Friend
Posted

I find grenate trowing a true party, why not make it harder to time the explotion by adding this option.

I think good players always time them, only when they want to leave them behind when running away, or when they spam an area, or when they spawnkill (since they start it at the right time) they don't do it

 

Everytime I see someone throwing a grenade without priming it (unless it's a case like those I mentioned) I can't help but think he is a beginner :P

Posted

when you have some time playing you know how to timming the nades, so u can send them to an other flour or longer, thats why you need to take that time in count, they are like 4 seconds so you can leave them when you run as they said

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